I'm kind of confused by the mage spells. I spend a point on fireball - it does less damage than my regular attack. I spend a point on boulder - it does less damage than my regular attack. Not sure what I'm supposed to do with this...
I just played again and this time it gave me the Duck and Cover badge and all the requirements for the World Domination badge. Oddly, it did not give me the actual World Domination badge even though all the requirements are checked. Either they just fixed it or Firefox somehow reports achievements differently than Chrome.
Interesting that the premium content here is $3, the iPad version (with premium content) is $1 and on the ArmorGames site the premium content is choose-any-price. I wonder which model is working the best for them.
joemama says accuracy is just the number of bad guys killed vs got away but with a fully upgraded ship I can kill every enemy and take no hits and my accuracy is still only around 80% so there must be more to it than that.
So close to awesome but unbalanced (Dwarven Boon is massively overpowered, ranged attacks in general are too powerful) and the AI blatantly cheats (Casting Beholders on the first wave when they cost 60 souls). Also you should be forced to play with a full deck every time. The fewer cards you play with the easier it is down to an 8 card deck that can win instantly every game.
"defend the fort" shouldn't be something you have to manually assign people to; everyone not assigned to other tasks should just do it. Having to unassign everyone from defense, start a bunch of missions then reassign everyone to defense every single turn is dumb.
Eh, it's not THAT bad. The fact that you have to restart a building is mitigated by the puzzles being so easy you should never have to. Adding a timed element to a puzzle game where you can just go back and do the same levels again is just dumb though.