Belgarion777's Comments

Game Comments
Play The I of It The I of It Jun. 18, 2011
This is a veritable masterpiece and a great model of creativity and thematic design for flash games. Congratulations on making such a unique, yet still familiar, game with such simplicity! 5/5.
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 15, 2011
That was absolutely beautiful! I'm giving it a 5/5 for the presentation, story, music, etc. and I have one very small request to change in the sequel, should you decide to do one. Please let the bosses take damage the moment they can damage us. As they come onto the stage, they can hit us with two salvos of their weaponry before we can do anything, and I think that's a little odd. Also, variation in the bosses would be great. There's nothing wrong with the repeats, but reaching Iblis and having to slightly change strategy was very nice considering I had fought the same 5 bosses 3 times. Congrats on such a great game!!!
Play Picma Squared Picma Squared Apr. 09, 2011
Two things: 1) Great game! I'm seriously impressed by the quality of this submission. To create a puzzle game like this where it is NEVER necessary to guess is a mark of great craftsmanship. 2) In the light of number 1, the final level available on Kong is lackluster. While the earlier levels were challenging, I got through the last level quite easily because of the insane number of 8s and 9s. Still a 5/5, but I'd like to see a multicolor final level that takes longer to solve than the 6 color 25x25 (45 minutes total).
Play Insectonator Insectonator Apr. 08, 2011
Dropped the nuke with anticipation, disappointment. Realized I had something awesome, then explosions! 5/5 (though this is an exception to my standard of rating these as this is simply mindless fun)
Play MARDEK RPG: Chapter 3 MARDEK RPG: Chapter 3 Jul. 10, 2010
I absolutely LOVED Chapters 1 & 2, but it's far too late to replay them both and start this right now, so I'll start tomorrow. Congrats on your next chapter! I'm giving it a 5/5 in advance, and I don't expect it to change!
Play Manufactoria Manufactoria May. 21, 2010
This game is wonderful! I love how I can apply quite a bit of what I learned in Comp Sci last year to this game (Most obvious is Roboplanes with sorting algorithms) . It's very challenging but I look forward to the day when I actually finish the whole thing.
Play Help! It's the Unfinished Shadow Game Help! It's the Unfinished Shadow Game Apr. 12, 2010
I give it a 4 because, as you said yourself, it's unfinished. This game has some serious unrealized potential, and I think you could make it awesome! No big recommendations other than try to make the shadow casting a little more obvious. Last level I thought one thing was a wall, but it was just a shaded area. 4/5
Play ImmorTall ImmorTall Mar. 04, 2010
3/5 for a badge game. Excellent story, but more could have been done with the gameplay itself.
Play Infectonator : Christmas Edition Infectonator : Christmas Edition Dec. 24, 2009
So I'm loving this game even more than the initial one, but there still needs to be an inhibitor on the day ending before all gold is picked up. I swear I lost at least 50k due to not being able to pick up several Santa drops because of the day ending early. 4/5 though, 'cause it's still great!
Play Creeper World Training Sim Creeper World Training Sim Dec. 23, 2009
So I started the final level by almost dying... then I moved the city up to the third tier and managed to recover enough to finish the level! In fact, I had actually stopped one of the spawners from spawning any more slime! I don't really care if it's a demo, it's got everything necessary to be a full game. 5/5
Play The Company of Myself The Company of Myself Dec. 04, 2009
Beautiful... I don't think any combination of good words can describe how excellently you pulled this off. Props to the musician and artist, as they really helped the atmosphere. I cannot wait to see more! 5/5 (because it won't go to 6/5)
Play Spectrum Spectrum Sep. 19, 2009
Fun game. The retro graphics and old style feel are definitely a plus. 4/5
Play Death vs. Monstars Death vs. Monstars Mar. 27, 2009
I love this game. Amazing manic shooter with good bonuses. Dodging is hard with money lying around though. Maybe no money earned in the unlimited level? 5/5.
Play Music Catch 2 Music Catch 2 Mar. 11, 2009
I've been waiting for a sequel for ages! Best game on Kong for casual gaming. Also, good for stress relief as long as you aren't extraordinarly concerned about hitting reds. 5/5
Play Exploit Exploit Mar. 09, 2009
Great story, great puzzle and challenge, great idea. 5/5.
Play Chromatica Chromatica Mar. 02, 2009
Lag kills this game. Good concept, but if you can remove the lag after every move, then I'll play it again. 2/5
Play Neverending Light Neverending Light Feb. 11, 2009
Short, but has great potential. I would have not gone with the three chapter/three game thing, rather three chapters/one game. Anyway 4/5
Play Circle Pressure 2 - Synchronicity Circle Pressure 2 - Synchronicity Feb. 07, 2009
This took me 2115 deaths and 3084 time. 350 deaths were on lvl 45, 400 deaths were on lvl 48. If this was original material, I'd judge it accordingly. But since this entire game mechanic has been done before, it loses originality points. Random obstacles suck in a game like this. Using them does not make the game more "challenging" in a good way, I would liken it to increasing the enemy stats in an RPG by a factor of ten. This game NEEDS a pause button (maybe spacebar) and it also needs to not immediately start. I died two times at least each time I died regularly on reverse gravity levels because of the placement of the ball at the start and the auto-regen. Finally, hit detection is horrible, and needs a lot of tweaking. I did finish though, because I felt that if I was going to give a game a 1/5, I'd better be completely sure it deserved that score. Test it longer next time, then maybe you'll get a better score from me.
Play Achievement Unlocked Achievement Unlocked Jan. 05, 2009
This might have just changed but 53 now reads "60 Seconds - Play for one minute" 4/5
Play The Codex of Alchemical Engineering The Codex of Alchemical Engineering Jan. 02, 2009
So I know people are just throwing up level designs by the hundreds, but I really liked my level design for Brimstone. c,7,13;t,5,11;t,9,11;b,4,7;b,9,7;m,9,13,0,1,crrrlror;m,13,13,270,2,dlcruoww;m,13,7,180,2,lwwwwcro;m,5,13,270,1,lclllrlo;m,9,9,180,1,rollwwcr;m,5,9,90,1,llorrwwc;m,7,7,270,2,rc11llor;m,4,4,180,2,rr1orwcr;