can't get past the 1st boss. think I figured out what to do: get out of the way then get on the "platform." But the platform glitches out at the edge of the box and does not take me to the top of the box.
This is not a particularly hard shooter... just upgrade and figure out when to use your bomb. I only died three or four times and felt I could do my upgrades at a pace that let me survive to the boss. Though it would be nice if 666 enemies was possible without that ultimate upgrade.
I like how New Game + put a different spin on things, but not enough for me to play all the levels again to see what they "really" look like. Could use a level select after you complete the game so that you can take the new gadget to any level and see how it looks. 5/5 for creativity.
It is not really that there are only 3 questions per game that is an issue here--it is that 2 of the questions will appear in the same "set" and the same art/entities are used many more times. "Hey, I just saw that item in that other image. It fit there, so it must not fit here!"
Definitely a mobile game. Progression is designed for 5-10 min play periods, pick-up-put-down gameplay, and longevity with no real goal. It does NOT work for a Kongregate game--I was board by level 13 classic. As part of that, the units cost WAY too much for how slow the gold generation is. If I could unlock units faster, I might not have gotten board so quickly. As it stands, this is a 1/5 game for me.
I agree with Elatar (Last levels either need checkpoints or you need to indicate what's the range of each 'magnet'.) or another idea is to slow the block down just a touch. I always seemed to be a fraction of a second off with judging the distance that the magnets changed.
I would like a "replay level/chamber" option after finishing the game once and have each chamber store the deaths/time/candy seperately. You can keep all the current achevements as "single playthrough" ones and then have separate ones for other completion goals. 0 deaths on a full playthough is asking a bit much, but would be fine one chamber at a time.
There are a number of hidden rooms that are sort of "proof of concept" for different types of puzzles. Probably the hardest one is near the "25 crystal gate" because it requires thinking like this is a puzzle game, not a platformer. @Black and everyone having a problem with it: you need to think with ladders. @Nitrome: great game, 4/5 (only because it is not a full game), greenlighting.
My thinking while playing: Easy and too many checkpoints... OK, this is looking better... Ha! finally a death that couldn't be easily avoided!... Now you are just trolling me... Another checkpoint? Great, what do you have up your sleeve now... GREAT GAME! 5/5 Though where are those moving and rotating blue/red platforms with spikes that I half expected by the end?
My one issue with the game is that it took me forever to find a world with the "A" gas. Once I did, I managed to progress at a reasonable pace, but until then I could not improve how far down I could travel, finish the modules, etc. (though I wouldn't mind if a number of items required one less small iron/screw/bolt/large gemstone or there were more uses for the gasses)
Please make it a bit more obvious which doors are bonus areas and which ones progress the story/game. I would have liked to clear the bonus areas, but I know I skipped at least one because I thought it was the warehouse. Also, the non-basic spiders need to be powered down. The green shots are way too powerful (one-shotting when you have no armor and being too fast to reasonably dodge is a bit much) and the boss needs to slow down a bit (I feel like I should be able to run beneath it without being killed by it's drop-down attack unless I run into something). That's as far as I've gotten at this point.
5/5 Favorite part of the game: level/checkpoint design. I much prefer "once you have completed this obstacle, you don't have to re-do it if you die" to "die right at the end of a level and you have to re-do the whole thing." It doesn't make the obstacles any easier, just less frustrating. The levels themselves are a close second... especially the themed ones.
For some reason, the tree is glitching my game. I get occasionally get two glitches when it is in my party: one when I move the tree and one when I move the cursor over the "wait a turn" button. Both cause the a duplicate of the "battle menu" image to pop-up to the lower right hand side of my cursor (similar to hover text)
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