Belian's Comments

Game Comments
Play Crazy Digger 2 Crazy Digger 2 Jan. 31, 2014
level 12 is a bit too large... I like the idea/execution, but it is completely unforgiving if you mess up after getting 24+ gems.
Play Pixvader Pixvader Oct. 19, 2013
This is not a particularly hard shooter... just upgrade and figure out when to use your bomb. I only died three or four times and felt I could do my upgrades at a pace that let me survive to the boss. Though it would be nice if 666 enemies was possible without that ultimate upgrade.
Play Naya's Quest Naya's Quest Oct. 07, 2013
I like how New Game + put a different spin on things, but not enough for me to play all the levels again to see what they "really" look like. Could use a level select after you complete the game so that you can take the new gadget to any level and see how it looks. 5/5 for creativity.
Play Headless Zombie Headless Zombie Oct. 06, 2013
I like the creative uses of each wall/platform only being controlled by one trigger. Also could use more "fail" options like on level 20.
Play Hawkeye Gamer Hawkeye Gamer Sep. 16, 2013
It is not really that there are only 3 questions per game that is an issue here--it is that 2 of the questions will appear in the same "set" and the same art/entities are used many more times. "Hey, I just saw that item in that other image. It fit there, so it must not fit here!"
Developer response from GeneralVimes

I think you are right - I rearranged the questions now

Play Samsara Room Samsara Room Sep. 16, 2013
@Shalk: you have to pick up the phone in each "room"
Play Pixel Kingdom Pixel Kingdom Jun. 03, 2013
I could have used the cheat codes, but I would think that that defeats the purpose of the game.
Play Pixel Kingdom Pixel Kingdom Jun. 03, 2013
Definitely a mobile game. Progression is designed for 5-10 min play periods, pick-up-put-down gameplay, and longevity with no real goal. It does NOT work for a Kongregate game--I was board by level 13 classic. As part of that, the units cost WAY too much for how slow the gold generation is. If I could unlock units faster, I might not have gotten board so quickly. As it stands, this is a 1/5 game for me.
Play Magnetized Magnetized Apr. 26, 2013
I agree with Elatar (Last levels either need checkpoints or you need to indicate what's the range of each 'magnet'.) or another idea is to slow the block down just a touch. I always seemed to be a fraction of a second off with judging the distance that the magnets changed.
Play Qoosh Qoosh Jan. 20, 2013
I would like a "replay level/chamber" option after finishing the game once and have each chamber store the deaths/time/candy seperately. You can keep all the current achevements as "single playthrough" ones and then have separate ones for other completion goals. 0 deaths on a full playthough is asking a bit much, but would be fine one chamber at a time.
Developer response from AethosGames

I completely agree. Honestly I have no idea why I didnt put one in.

Play Flightless Flightless Oct. 27, 2012
There are a number of hidden rooms that are sort of "proof of concept" for different types of puzzles. Probably the hardest one is near the "25 crystal gate" because it requires thinking like this is a puzzle game, not a platformer. @Black and everyone having a problem with it: you need to think with ladders. @Nitrome: great game, 4/5 (only because it is not a full game), greenlighting.
Play JumpingLine JumpingLine Aug. 16, 2012
My thinking while playing: Easy and too many checkpoints... OK, this is looking better... Ha! finally a death that couldn't be easily avoided!... Now you are just trolling me... Another checkpoint? Great, what do you have up your sleeve now... GREAT GAME! 5/5 Though where are those moving and rotating blue/red platforms with spikes that I half expected by the end?
Play Turbo Golf Turbo Golf Jul. 29, 2012
I would prefer being able to get "best time" on a hole-by-hole basis (even if you don't get as much money that way). Having to do the entirety of the courses each time get very repetitive.
Play Glean Glean Jul. 06, 2012
My one issue with the game is that it took me forever to find a world with the "A" gas. Once I did, I managed to progress at a reasonable pace, but until then I could not improve how far down I could travel, finish the modules, etc. (though I wouldn't mind if a number of items required one less small iron/screw/bolt/large gemstone or there were more uses for the gasses)
Play Zombotron 2 Zombotron 2 Jul. 05, 2012
Please make it a bit more obvious which doors are bonus areas and which ones progress the story/game. I would have liked to clear the bonus areas, but I know I skipped at least one because I thought it was the warehouse. Also, the non-basic spiders need to be powered down. The green shots are way too powerful (one-shotting when you have no armor and being too fast to reasonably dodge is a bit much) and the boss needs to slow down a bit (I feel like I should be able to run beneath it without being killed by it's drop-down attack unless I run into something). That's as far as I've gotten at this point.
Play Epic Friends Epic Friends Jun. 13, 2012
Wave: XD, Enemies: , Health:<3, Bounty: 8), Me: LOL
Play Jelly Escape Jelly Escape Jun. 07, 2012
5/5 Favorite part of the game: level/checkpoint design. I much prefer "once you have completed this obstacle, you don't have to re-do it if you die" to "die right at the end of a level and you have to re-do the whole thing." It doesn't make the obstacles any easier, just less frustrating. The levels themselves are a close second... especially the themed ones.
Play Rune Raiders Rune Raiders May. 31, 2012
For some reason, the tree is glitching my game. I get occasionally get two glitches when it is in my party: one when I move the tree and one when I move the cursor over the "wait a turn" button. Both cause the a duplicate of the "battle menu" image to pop-up to the lower right hand side of my cursor (similar to hover text)
Play Bomb Runner Bomb Runner May. 30, 2012
I found it to be a nice, difficult, puzzle game... except for 2-5. Finishing 2-5 is easy, but getting all three of the gold coins and/or gold medal comes down to luck, not skill.
Play Double Edged Double Edged May. 30, 2012
You can't pick up the same weapon you are using. As you go on, the selection of weapons gets greater and you might start picking up weapons even when you don't want to.