@4eyes4: It's the famous Contra/Konami code.
@Bunlip: Yeah, it's good to control your experience gain so that you get the most battles in before leveling up, then do a battle that costs the most energy possible because you will be refilled.
@Killermort: Yes, you can use your skill points while questing. It's just that the skill panel doesn't update sometimes to show the available options. Simply closing and reopening it is usually enough, or you can try reloading the game.
@RandoMGUY098: Negative XP means you have more than enough to rank up. Play another game to get your promotion.
@milomike: The 40mm bofors HT module was found to be too unbalanced during testing.
@999Brayan: Double-clicking is known to happen with Internet Explorer, so try switching browsers.
You fight the beholders from up close. Let them get near your portal then bash them with combined warriors and rangers, preferably with good armor. If they are coming with other units, separate those units by sending some peasants first - the beholder will stop to kill them and wait to recharge, while the other units will keep coming, then you finish him off alone.
The real requirements for the "star" medals are: bronze 40, silver 80, gold 120. Beware of "detailed orders" crates, they will throw back your wave count by up to 15 waves each (this change is not reflected in the visible counter)!
Well done. The physics are pleasant, the gameplay isn't frustrating, the music is nice (though repetitive) and the items and dialogue are pretty funny.
The clothes don't fit all that well, and the shoe selection is very limited. I guess a guy like me will have to find some other pet dressing game to satisfy my needs. 2/5
Nice atmosphere for the game, but not very fun to play. The levels, while creative and amusing, seem to rely much on hit and miss, because you cannot tell beyond a certain point where the ball will go, requiring retrying with tiny variations until it works (or maybe I just suck :/ ). The level selection screen with the thumbnails is really neat, as is the one-click retry feature, and the animations run very smoothly.
Cool game with great potential. The character unlocking and range of choice is amazing and many of the character ideas are very original (at least I had never seen them before), but they could use a bit more customizing (more special traits, more health variation). Couple of problems: the options on the esc menu cannot be selected? And the memory leak is happening to me as well.
Just something I noticed, the enemies can move sideways faster than they normally do going forward. You can also try scrolling the background to give a sense of movement.
Excellent indie game, very atmospheric in the beginning, good concept, solid execution and fun, though it can get tedius and formulaic. Still, a 5/5 from me for the good work.
@Moonson: Try concentrating on breaching a single place. I went for the middle.
@Sirk: My comp is nowhere near as good, but lag wasn't distracting. Try scrolling the ads out of view.