You may need to refresh the page for the hard badge, rate up so everyone can see. Also, the game is partially luck-based, but it's more off of your own skill. Anyways, a restart key would be greatly appreciated, and PLEASE expand the soundtrack, it's not very thrilling to hear the same two tracks over and over.
Hey look buddy, I'm a lawnmower rider, that means I solve problems. Not problems like mowing my lawn, because that would fall within the purview of your practical problems. I solve impractical problems. Fr'instance... How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind? The answer... ...use a gun. And if that don't work... use electric fences and serrated mower blades.
Hero: Hey look, there's a treasure chest! I'm going to go open it, and along the way, I'll make sure to run into all the monsters on the way!
Unique/Elite Monster: Nope.avi
So, in the dream at the beginning of the game, we are treated to a fight scene with hero vs. dragon where the fight system actually looks promising and non-automated like Caesary/Heroes of Gaia were. Turns out, we are treated to one of the most half-assed bullshit battle systems in history, where we have character portraits and text-based actions. Is that seriously the best that can be done? Try making an appealing RPG next time, please.
Man, the lengths some people will go to for luxury...first we have MoneySeize in which a rich guy does death-defying acrobatics to build a bigass tower to heaven, then we have that drill game where some kid tunnels into the earth, gets an assload of treasure and sells it so he can have the fanciest boat in town, and now we have a snail who will risk getting poisoned, electrocuted and roasted alive just to find a dream home. What next, a redneck giraffe goes on a quest to fight zombies underwater so he can have enough money for a PS3 or 360?
NOO!! Not again, damn you, makers of Evony/Caesary/Civony/Kingory/WHATEVER THE HELL YOU'RE GOING TO CALL YOUR EXCUSE FOR A GAME THAT BELONGS ON FACEBOOK AND NOT ON THIS SITE.
Please pardon my use of caps, but the emphasis was greatly needed.
I think that this game only partially succeeded in modelling an espionage game. Personally, I feel that the game was severely lacking, as the difficulty ramp got too steep too early on. Also, I would suggest adding a health bar and upgrade points that can be used to increase health, speed, special regeneration, etc., in a possible third installment. I also strongly suggest a serious change in soundtrack. Something that will make the blood pulse through your veins when you hear the first note. Additionally, it took far too long for the alarm to finish counting down. In general, it was not very good. 2/5