BloodDragon2011's Comments

Game Comments
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 30, 2015
Some property ideas: Blunt, turns objects into blunt items with no sharpness (do not turn on the sharp property and the blunt property at the same time, will cause apocalypse and a very unhappy 0rava) this will be mainly used to turn items such as swords in to blunt items. Gravity field, forces items to fly towards the object with this property... Multiple items with this property will have items fly towards the closest one. InsertElementalHere Resistance, gives an item a resistance towards some of the elemental powers (having wind resistance will make it so the object doesn't fly everywhere when hit by a wind ball, having fire resistance will make it so the item doesn't catch fire or is affected by high temperatures, having ice resistance will make it so the item can't freeze, and so on and so forth)
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 24, 2015
With the new mega lab I bet we can be seeing some MONSTROUS creations... Hint hint.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jun. 21, 2015
Ideas: (property) Drone targeting priority, with this items and ragdolls can be given the ability to be completely ignored by things like rocket drones or laser drones. (Map) Extremely wide lab and extremely tall lab, simple maps that are essentially double the size of the wide lab and tall lab, not much thought put into it other than longer maps for bigger builds. (Pack) Musical pack? Including timer bits which you can adjust and change along with many musical instruments that create a sound note when triggered.
Developer response from 0rava

1) Way too specific. Properties should be applicable to all/most items. 2) I'll have to figure out if that would bring any performance issues with it. People are already cramming hundreds of items in the default environments. 3) Musical stuff would be a pain sound effects-wise, and would likely greatly increase the file size. There's a reason many items share the same sfx, and adding several for a single item would defeat the purpose.

Play Clicker Heroes Clicker Heroes Jun. 20, 2015
My game: As I walk the road I find a random creature... I kill it and instantly from its corpse a new monster forms... The surroundings change and I feel as though if I leave this place the monster will wreak havoc... Heroes from dimensions far beyond and even the mighty gods have come to aid me on killing these respawning monsters... Maybe one day I can put down my mouse and retire from monster killing.... One day.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jun. 18, 2015
Why is it that when you turn the speed to 500% the ragdoll hops and leaps all over the place... But when it is at 100% the ragdoll is fairly still and stable?
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jun. 13, 2015
Ideas: Self protection- When this link-like joint is applied to a dangerous item like an axe or a katar and applied to a full body (a ragdoll or a body part... Or a creature we made of body parts) the ragdoll linked to the dangerous item becomes impervious to that specific item... This could be good for people who like to use magical items that would otherwise destroy the user (Equipping a fire staff to a ragdoll burns its own user... Or a ragdoll might cut its own head off with the sword it uses...)
Play Clicker Heroes Clicker Heroes May. 30, 2015
CRITICAL MISS!
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 May. 30, 2015
I have one very important question... On the day you started making the first MAD... What was going through your head that day? You wake up one morning and say "I'M GONNA MAKE A GAME WHERE YOU BEAT UP A RAGDOLL!" was that pretty spot on?
Developer response from 0rava

It started with the cutter and evolved from there. First came rectangles, then came rectangles jointed together to form a doll.

Play Of Guards And Thieves Of Guards And Thieves Apr. 25, 2015
Is anybody else having problems with rock launcher? I feel like I can't throw the rock towards anything even while standing perfectly still and its more like a "Hurt yourself" button.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Apr. 25, 2015
Something I've been thinking, would MAD ever enter a 3rd installment? And if so what features are their left unexplored as well as the question if it is made, will it be on something like steam or something big?
Developer response from 0rava

MaD3 is unlikely to happen in a traditional sequel style. I'll probably be experimenting with a "side-quel", or spinoff game at some point, using (some) of the same systems (physics+itemisation) and workflows (MaD Lab for custom item design), but going with a different premise and content.

Play Zumbi Blocks Zumbi Blocks Apr. 19, 2015
i noticed that there was an inventory button if you press it it will show armor an if you have a flare or a glow stick you can equip it the your belt
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Apr. 18, 2015
I found what I think to be a glitch, if you use pulse grenade on the ragdoll and rapidly bash it against a wall, it won't return back to its regular look, leaving bits and pieces distorted or increased or decreased in size... Its cool but I think its a bug in the game...
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Mar. 12, 2015
1 property idea that has most likely been here but what the heck: (insert element type here) Resistance, this box gives the property of elemental resistances to the object in question (so objects with fire resistance cannot be damage by fire, objects with poison resistance cannot be damaged by poison, objects with death resistance can still die but not from the bats of pure death sort of power, objects with dispel resistance cannot have the effects that are on them removed by dispel)..... This elemental idea can also work together with their counter parts (such as checking the poison element on a ragdoll with poison resistance, it does not kill itself with its poison but it can inflict poison damage onto other living things)....... You done did good with the past updates and but the I can say this proudly, we ask that harry potter and gandalf here cannot kill themselves after casting fireball or ice ring with their magic staffs!
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Mar. 08, 2015
Grand update... more things to protect my innocent ragdoll's head with, nothing can protect a ragdoll like a good ole sombrero or traffic cone when faced against things like nukes and arc cannons and grenades and even the dreaded trash can.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Dec. 23, 2014
Is there going to be a MAD 3 or do you believe this as far as you can go in the mad "saga"? So far this is a grand push from the old mad one with a few things dropped for the better but a whole buncha cool things added. So if there ever is a MAD three, what would possibly be in it?
Developer response from 0rava

MaD3 is unlikely to ever happen in a traditional sequel style. MaD2 covers pretty much all the fronts and there’s very little that would justify splitting the project instead of just updating MaD2. Spin-offs of some sort using the same engine/systems are much more likely.

Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Dec. 21, 2014
A couple "good" ideas: Background painting tool, solid background coloration is cool but what if we can make our own backgrounds, using the multitude of objects we have and possibly even allowing us to submit these backgrounds for use with other players. and maybe we can add effects into the mixture such as fire raining, ash falling, that desert area thing with the yellow balls floating around the ground to create a level. Essentially making our own backgrounds to fit the levels we make.
Developer response from 0rava

Background stamping and sharing is planned, but it's a relatively large task so no promises.

Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Dec. 01, 2014
Power idea, stone form: When you click on an object with living, it becomes stiff and becomes hard to break (reverse ice is what this is), if the living object is connecting to anything those parts will quickly become stone as well (think of medusa's head, when you stare at medusa's head your whole body becomes stone), stone textures come in the form of a dark grey with smalls "cracks" or dark streaks that appear randomly just for show (if you can't do that just turns the ragdoll grey, stiff, hard to break but still breakable, and no longer living)
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 29, 2014
I have a suggestion for powers: Chaos: This places a small "orb" onto the screen from where you clicked, this orb will float around randomly like the drones and spew out random powers in all directions. The power of the orb increases its size and makes it more "powerful" in terms of bursts... And the other one in mind is called Change, allows you to change the object chosen into something else (like the jack only more controlled) So lets say I have a ragdoll, with the change power I can change the hand into a sword but it still being attached to the arm.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 28, 2014
Who here has at least tried to make a set of interlocking jaws out of the spike strips? I made a crocodile that broke its own teeth.
Play Age of War Age of War Nov. 27, 2014
Uses special on the beginning of impossible mode, ALL ROCKS MISS! Well I'm doomed