BloodDragon2011's Comments

Game Comments
Play Of Guards And Thieves Of Guards And Thieves Jul. 24, 2014
Would it possible to add floors on this game?, like stairs that you can walk on and elevators that you can go into... I it would be a nice mechanic especially for places like the office. And as an added thing air ducts that can lead to multiple floors and allow you to use strategies on multiple levels... Also some map ideas: the supermarket with a parking lot and power button for street lights, the residential home (really small and 3 houses each with two items to defend) really good for zombies and okay for gat.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 23, 2014
Would it be possible to make acids on this game. NOT PHYSICAL WATER EFFECTS. When poured onto rag doll it causes the ragdoll to cut off bits and pieces till the body part is gone. The acids can be controlled and varied between very destructive and fast or very slow in effect...
Play Frontier Frontier Jul. 23, 2014
This game needs a sequel, a sequel with more illegal and legal things to buy and sell, more things to buy in the form of transportation, more weapons and weapon effects (poison types and sharpening blade?)
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 21, 2014
Hey can you make a reactor like device that generates metal (3 metal, less than that of which you would get from extractors and miners) This object would be given to everybody like the reactor... That would be nice for those matches where your stuck with only one asteroid...
Play Of Guards And Thieves Of Guards And Thieves Jul. 21, 2014
Hey for some thief object positions NEED to be moved, literally no way the guards can win if these are still in there position. The holy grail, Its so far away from the guards that only a scout can reach it before a cobra takes it... And even then guards shouldnt have to HAUL ASS to protect one single object... I have won cheaply in cemetery so many times just for the object being the holy grail and me playing as cobra...
Play Elements Elements Jul. 20, 2014
This game is indeed awesome, but the stores feel kinda empty. This game is meant for combos but I feel there is not much love towards mono's, if you look at the store you can see all that empty space...
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 19, 2014
Can it be possible to implement some form of tournament mode, replays, and a working sandbox mode?
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 17, 2014
You could make the orb in the middle of the mist sword change colors after pressing F and causing all the blood that has been placed onto said sword completely drain away as though it had just been washed off with water...
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 17, 2014
Things I THINK we should add to keep the good times rolling in this game: More factions (just to up the ante on who we're fighting and to give some of the newer ships a faction to work for), Multiplayer base coloring (blue gets boring after a while), Sandbox mode and testing mode, A customizable shop for making specific ship orders using platinum and/or gold (red uses both, blue uses just platinum, green uses gold, and plain ships use just regular gold too but at lesser cost), and finally if possible a music track so we can pick our favorite songs to kill with (Im just not getting enough cowbell)
Play Of Guards And Thieves Of Guards And Thieves Jul. 16, 2014
Reloading... Still reloading... Okay now I'm being shot at and still reloading... DAMNIT RELOAD ALREADY! Okay great finally I reloaded and *Dies from a cobra*.............. DAMNIT.
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 16, 2014
(I read what bad beat said and liked it) After reading I came up with an idea that could let us actually WORK for our ships rather hoping one day we would just get lucky, I was thinking that we add a second store called the black market (or whatever you think it needs to be called) In this store you can choose a ship, customize said ship with whatever you want slapped onto it (3 maximum attachments) and then the shop keeper or little window would pop up and tell you how much that would cost depending on what ship it is and what upgrades it has. Also I think just as a little multiplayer bonus, I think we should be allowed to color our bases and ships, blue gets boring after a while...
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 14, 2014
Hey can we have a tech that can PASSIVELY make metal (as in the tech will allow us to make a small amount of metal as though its energy) the metal could generate about 3-4 metal and only stackable twice ergo to not allow a spamming of this tech (So the maximum passive metal you can generate is 6-8) Or maybe even allowing us to make an auxiliary that will generate metal, this should allow us to not rely so much on asteroids to fuel our war, especially when there is only little asteroid...
Play Obliterate Everything 3 Obliterate Everything 3 Jul. 13, 2014
Hey I had an idea for quite some time now, a sandbox mode where you can make scenarios and bases before hand and then test it out, not only would you be able to choose what is where and what they start with (for example you set down two bases and make one of have lots of turrets and the other lots of fighters) you can choose whether they are both AI's or which one you control. In this sandbox mode you will be given access to all usable techs, ships, and auxiliaries. A sandbox mode would not only be good for testing out strategies before you go in to a real match but it might also be fun to just fool around and fight an AI's armada with your own self made armada...
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 13, 2014
Can you make it so we can have more power with our environment? For example giving us options whether or not to make the left or right side walls, options for whether or not we could have a ceiling or even a floor for that matter, and possibly... If its easy enough, distortion of the ground and ceiling walls to make things like hills and spikes made from the wall itself. (Basically that last part meaning when we go into the blue prints mode we can click on any part of the wall to raise or lower that single part of the wall)
Developer response from 0rava

Terrain modifying probably won't happen for saving reasons, but wall options should be doable, at some point.

Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 12, 2014
When it says functionality wanted on the mist sword do you want us to comment in the comments section about what should happen when we trigger the sword or do you want us to do something... Mad labby?
Developer response from 0rava

Just ideas. The model is already done after all.

Play Eternal Red Eternal Red Jul. 12, 2014
There is a terrible problem where the machine gun would not fire and just make a clicking noise, but it says the ammo is full and the gun does not need to be reloaded...
Play Of Guards And Thieves Of Guards And Thieves Jul. 12, 2014
I have an idea for a grenade to be implemented with the shadow and the guardian, flash bangs. What these flash bangs do blind a single target making the screen suddenly turn a bright white and the sound is altered to a ringing noise if the player is looking at the grenade. If the player is close enough to the grenade when it takes effect the ringing noise still happens. The flash bang has a moderate range and creates a massive illuminating light for a split second before fading back into darkness (assuming you threw the flash into a dark room), Flash grenades are a dark green color that way you can identify what grenade is either flash or smoke.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 11, 2014
THE BOOMERANG NOW RETURNS TO THE MOUSE!?!?! What sort of black magic is this?
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 09, 2014
Have any of you made "Wub womp woosh" light saber sound effects from star wars whenever flinging about the light saber?
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Jul. 09, 2014
Is it possible to re-install the blood coloring that was back at the first mutilate a doll?