BloodDragon2011's Comments

Game Comments
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Dec. 01, 2014
Power idea, stone form: When you click on an object with living, it becomes stiff and becomes hard to break (reverse ice is what this is), if the living object is connecting to anything those parts will quickly become stone as well (think of medusa's head, when you stare at medusa's head your whole body becomes stone), stone textures come in the form of a dark grey with smalls "cracks" or dark streaks that appear randomly just for show (if you can't do that just turns the ragdoll grey, stiff, hard to break but still breakable, and no longer living)
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 29, 2014
I have a suggestion for powers: Chaos: This places a small "orb" onto the screen from where you clicked, this orb will float around randomly like the drones and spew out random powers in all directions. The power of the orb increases its size and makes it more "powerful" in terms of bursts... And the other one in mind is called Change, allows you to change the object chosen into something else (like the jack only more controlled) So lets say I have a ragdoll, with the change power I can change the hand into a sword but it still being attached to the arm.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 28, 2014
Who here has at least tried to make a set of interlocking jaws out of the spike strips? I made a crocodile that broke its own teeth.
Play Age of War Age of War Nov. 27, 2014
Uses special on the beginning of impossible mode, ALL ROCKS MISS! Well I'm doomed
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 11, 2014
The beauty that is throwing a sword correctly in the way that the blade actually is facing towards the ragdoll when it impacts... This game is awesome in so many ways...
Play Of Guards And Thieves Of Guards And Thieves Nov. 02, 2014
If there's gonna be updates for classes at least let the new players test them out, like a one time game play with a class... I forever wonder how the fraken juggernaut handles or how useful the smoke zombie could be if used correctly...
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Nov. 01, 2014
Mjolnir... By far THE UTMOST THREATENING WEAPON EVER TO ENTER THIS GAME EVER..... The same power of the mini nuke packed into a blunt weapon and the same lag generating power of the razor making a critical hit... In other words an epic weapon.
Play AdVenture Capitalist AdVenture Capitalist Oct. 27, 2014
Hey can we add this to the picture. A guillotine with those overly happy angels lining up so I can use their wings to pay for the angel upgrades?
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Oct. 10, 2014
Milo... 0rava works hard enough already, I feel if he makes a deadline it would just add stress... But that's me.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Oct. 09, 2014
I want a gun.... That shoots rockets/missiles/bullets/flaming bullets/ frost bullets/ lightning bullets/ grenades/ poison bullets/ gravity bullets/ blunt bullets/ boom bullets/ vine bullets/ wind bullets/ super bullets/ and erm... just about everything... The best idea I have ever come up that is just barely above the rainbow power.
Play Of Guards And Thieves Of Guards And Thieves Oct. 08, 2014
Can you at least show what the premium character classes have to offer for us free players? Allowing us to gain knowledge and intel on these premium classes and if we like what we see potentially buy the game? Just allow us to see what they can do and what they have...
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Oct. 08, 2014
An idea: Joint curving, this would allow us to curve the joints we make, creating U shaped joints and Arc shaped joints, possibly even circle joints.
Developer response from 0rava

Not possible. Joints are one of the most complex part of the engine, and solving them is a pain even when it comes to straight line joints, freely twisting joints would be ridiculously complex to achieve.

Play AdVenture Capitalist AdVenture Capitalist Oct. 07, 2014
... My game hard reset itself after I finally earned 35 billion angels >:(... I was doing the export thing and it says saved to clip board... If possible I would like to know what to do to earn my game back...
Play The Visitor The Visitor Oct. 05, 2014
Gotta love when you get to the end and you have the gun out, if you don't shoot the gun the alien won't do anything. It just stands their and stares at you in the funniest way I believe.
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Oct. 04, 2014
One thing I think should be added for better role plays and adventure levels, text boxes. An open able tab placed in a level by the creator that allows for text written by the creator to be read in any language needed by the player playing the level or roleplay, this would allow you to make proper tutorials for role plays and actually build a story for some levels... It could be cool but is it possible? (Yes I understand there is a description part but for better story telling and what not, text boxes can beat kongs description setup any day)
Developer response from 0rava

Not happening. Text is simply way too easy to abuse in various ways. I've already received enough complaints about people sharing offensive titles/descriptions, and Kong doesn't really support any sort of reliable content moderation.

Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Oct. 01, 2014
I have a possible suggestion that just might work... In order to stop people from asking "How do I flip something" or whatever... You should rename "Play Tutorial" to "Super awesome center of pure epic-ness and intelligence." I believe this would encourage people to go into the tutorial and read through it... (Also a nice Halloween update would be nice, unless something awesome is already coming)
Play Of Guards And Thieves Of Guards And Thieves Sep. 22, 2014
Can you at least allow us to see what the hidden characters have in terms of health, weapons, gadgets, etc... Like when you click on the little character for premium it just shows you what they have...
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Sep. 21, 2014
Some items for thought: Coins, Dollar stacks (stacks o money), bars of metal, Star fist (a boxing glove blunt weapon which when hit upon any object a bunch of stars jets out, instantly knocks out head), guitar's and other musical instruments (using the brand new detail tool, you can choose to change the note of said instrument to make noise and in some cases music), A better spade or shovel (seriously the spade is really fraken strong right now), Super real guns pack (Lots of guns from real life, doesn't matter what guns just a bunch of guns).
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Sep. 19, 2014
Some tool ideas... Slider joint (These joints basically are like the pin tool, however they allow you to put the object in a sorta fixed "path" and can be moved in a certain direction like up, right, left, or down), rotation joint (rotates the object either left or right, at a certain speed of our choosing), Rubber joint (Much stronger pull than the rope), Wall tool (creates small "bricks" of the invulnerable and indestructible wall, only these can be moved), Word box tool (allow us to create word boxes to give out info or something you just feel needs to be shared about the game map)
Play Mutilate-a-Doll 2 Mutilate-a-Doll 2 Sep. 14, 2014
Would offline saving be possible? Like saving whole maps to the cookie for you to open up later? (If not possible, do you mind allowing us to increase the size of the save box so copying would be easier?)
Developer response from 0rava

Untick the "Make this level public" checkbox in the Kong UI where you name the level and fill in a description. No-one else will be able to see the level, but you can browse them via Content > Browse > My Levels.