BloodDragon2011's Comments

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Cloud Knights: Duels

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Jan. 26, 2016

Rating: 0

Something to be said here: When I first went into this game I saw a very cheap game that doesn't offer much, however after playing it several times I noticed there is a bit more strategy involved than just holding down the D button or holding down the A button, I actually saw myself doing complex moves in order to parry and counter the enemy players attack. (Except for the double sword-staff thing, I can't figure out how to use those to parry attacks while at the same dealing damage), battles in this game with 2 actually competent players can get pretty epic as both players are fighting to out do the enemy. This is a good game and I really hope to see a cloud knights 2 duels in the future, just remember to keep a player vs player standard, don't remove the player vs player as it may destroy the game. Also possibly add the stuff I said before in the best comments thing.

Stwalt

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Jan. 14, 2016

Rating: 2

My first game: I started out as the rogue, I see the screen and my character as he is so shady with his dagger and his cloak. I click on the screen ONCE and move my little character and I confront a hag. I choose to fight the hag and immediately lose and die.... I played Mud and Blood 2 and Recon but THIS... This is just unfair... I'll give it several more goes.

Cloud Knights: Duels

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Nov. 02, 2015

Rating: 4

Ways this game could possibly improve: More knight characters (maybe even knight customization), weapon choosing (allow us to choose our weapon to fight with), weapon customization, map choice, maybe some more weapons like ranged or even magical weapons, knight stats (can change up the stats of your knight to make it so he/she can take more hits or maybe swing the weapon faster or have less weight for better air), Switching weapons in battle (can have lets say 2 weapons per match that you can switch between in battle to suit the situation), and maybe perhaps online multiplayer if it becomes popular enough. These big changes might create an awesome online and offline fighting game on Kongregate.

Mutilate-a-Doll 2

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Oct. 02, 2015

Rating: -6

I have a question, will the daily item thing be traveling into 2016? @Donut. Because shoes are for hands, not feet you silly.

Mutilate-a-Doll 2

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Sep. 22, 2015

Rating: 4

@Mike5051... Maybe its a sign *cue the x-files theme song*

Mutilate-a-Doll 2

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Sep. 21, 2015

Rating: 0

@AntLady, well two things can come out of that sentence, either your wanting to know how to change the color from something other than orange (go to skin and change the color orange into something else, to the color of your choice, personally I prefer painting everything red). Or your wanting to change the paint splatter to shoot paint more like the paintball gun (shoots random colors out instead of just one). Well my answer is... Fiddadly diddadly.

Mutilate-a-Doll 2

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Sep. 03, 2015

Rating: 3

Can you make it so the tool box drops a random tool (Like a wrench, or a screwdriver, or a hammer...) I feel like the tool box should drop tools when activated.

Mutilate-a-Doll 2

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Aug. 28, 2015

Rating: -4

Okay so upon inspection of the new "boxhead" ragdoll we can all safely assume that 0rava has dropped the notion that he will not be making anymore new ragdoll types, as seen by the viking and boxhead ragdolls. So now 0rava I ask for a ragdoll with a triangle head instead of a boxhead. Because boxheads are so square and not in any way special. Triangle head, octagon head, and finally breakable head are confirmed :D

Developer response from 0rava

It's just a ragdoll wearing a square as a hat. I'm using it to debug the custom item sharing coming next week.

Enigmata: Stellar War

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Aug. 01, 2015

Rating: 5

This game is probably one of the best tower defenses I have found. gj kidgamez, gj. There is one thing I do recommend from this game is quite possibly a way to "switch" sides to play as the attackers and send in minions to attack the base, maybe an online mode with one player playing as attackers and one player playing as the defenders... Enigmata stellar war 2?

Mutilate-a-Doll 2

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Jul. 30, 2015

Rating: 4

Some property ideas: Blunt, turns objects into blunt items with no sharpness (do not turn on the sharp property and the blunt property at the same time, will cause apocalypse and a very unhappy 0rava) this will be mainly used to turn items such as swords in to blunt items. Gravity field, forces items to fly towards the object with this property... Multiple items with this property will have items fly towards the closest one. InsertElementalHere Resistance, gives an item a resistance towards some of the elemental powers (having wind resistance will make it so the object doesn't fly everywhere when hit by a wind ball, having fire resistance will make it so the item doesn't catch fire or is affected by high temperatures, having ice resistance will make it so the item can't freeze, and so on and so forth)

Mutilate-a-Doll 2

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Jul. 24, 2015

Rating: 1

With the new mega lab I bet we can be seeing some MONSTROUS creations... Hint hint.

Mutilate-a-Doll 2

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Jun. 21, 2015

Rating: 2

Ideas: (property) Drone targeting priority, with this items and ragdolls can be given the ability to be completely ignored by things like rocket drones or laser drones. (Map) Extremely wide lab and extremely tall lab, simple maps that are essentially double the size of the wide lab and tall lab, not much thought put into it other than longer maps for bigger builds. (Pack) Musical pack? Including timer bits which you can adjust and change along with many musical instruments that create a sound note when triggered.

Developer response from 0rava

1) Way too specific. Properties should be applicable to all/most items. 2) I'll have to figure out if that would bring any performance issues with it. People are already cramming hundreds of items in the default environments. 3) Musical stuff would be a pain sound effects-wise, and would likely greatly increase the file size. There's a reason many items share the same sfx, and adding several for a single item would defeat the purpose.

Clicker Heroes

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Jun. 20, 2015

Rating: 10

My game: As I walk the road I find a random creature... I kill it and instantly from its corpse a new monster forms... The surroundings change and I feel as though if I leave this place the monster will wreak havoc... Heroes from dimensions far beyond and even the mighty gods have come to aid me on killing these respawning monsters... Maybe one day I can put down my mouse and retire from monster killing.... One day.

Mutilate-a-Doll 2

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Jun. 18, 2015

Rating: 4

Why is it that when you turn the speed to 500% the ragdoll hops and leaps all over the place... But when it is at 100% the ragdoll is fairly still and stable?

Mutilate-a-Doll 2

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Jun. 13, 2015

Rating: 11

Ideas: Self protection- When this link-like joint is applied to a dangerous item like an axe or a katar and applied to a full body (a ragdoll or a body part... Or a creature we made of body parts) the ragdoll linked to the dangerous item becomes impervious to that specific item... This could be good for people who like to use magical items that would otherwise destroy the user (Equipping a fire staff to a ragdoll burns its own user... Or a ragdoll might cut its own head off with the sword it uses...)

Clicker Heroes

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May. 30, 2015

Rating: 0

CRITICAL MISS!

Mutilate-a-Doll 2

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May. 30, 2015

Rating: 15

I have one very important question... On the day you started making the first MAD... What was going through your head that day? You wake up one morning and say "I'M GONNA MAKE A GAME WHERE YOU BEAT UP A RAGDOLL!" was that pretty spot on?

Developer response from 0rava

It started with the cutter and evolved from there. First came rectangles, then came rectangles jointed together to form a doll.

Of Guards And Thieves

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Apr. 25, 2015

Rating: 13

Is anybody else having problems with rock launcher? I feel like I can't throw the rock towards anything even while standing perfectly still and its more like a "Hurt yourself" button.

Mutilate-a-Doll 2

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Apr. 25, 2015

Rating: 0

Something I've been thinking, would MAD ever enter a 3rd installment? And if so what features are their left unexplored as well as the question if it is made, will it be on something like steam or something big?

Developer response from 0rava

MaD3 is unlikely to happen in a traditional sequel style. I'll probably be experimenting with a "side-quel", or spinoff game at some point, using (some) of the same systems (physics+itemisation) and workflows (MaD Lab for custom item design), but going with a different premise and content.

Zumbi Blocks

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Apr. 19, 2015

Rating: -4

i noticed that there was an inventory button if you press it it will show armor an if you have a flare or a glow stick you can equip it the your belt