Things that foretell the ghost:
- jittering objects
- sounds of jittering (glass, wood, etc.)
- wailing of the ghost
- heavy breathing of the character
- the huge, red "RUN" sign at the top of the screen
Things that do NOT foretell the ghost:
- blowing wind
- your steps
- any situational sounds (lightning, printer, buzzing light etc.)
hope this helps :)
Stairs are the WORST. Pretty much ALL of my deaths past my 3rd or 4th run happened there - there is no warning of the ghost coming if she is on a different level and she moves quickly up and down the stairs - which makes this place THE hardest part. Avoid stairs if possible. In real life too. Use elevators. Stay safe.
well made but it has some major flaws - WAY too easy if the spell power ability is abused, bosses are really simple,and all spells have auto-aiming - this combination makes this well made game waaaay too dull - the player needs a challenge, not just a boring stroll through the park
Nice game, but could use some audio normalization - It's pretty annoying when one song is barely hearable and the next one is loud as hell. Other than that - nice piece of work. Loved the songs (even though had to tamper with sound level a lot during the playthrough)
guys.. i think you need to play the original n - it was EXACLY the same in gameplay - kongregate only added a few changes - like faster loading time, ability to see the levels you're going to play. The sluggish and awkward controls were the whole point of the game - the character moved very slowly in midair so you had to plan the jump beforehead. The game was out years ago, so propably most of you forgot how to play - don't rage on kongregate that it's bad - it's exacly the same
Well, the game is really enjoyable (as well as frustrating at some points) its possible to cheat in some levels. The "Barn" would be a prime example. - "Use 10 folds to create a little house with a chimney" -
*folds couple of times to create a rectangle with a triangle in a corner* - PERFECTION!!!
I feel like cheating... 120 days on "harder" difficulty (about 35-40 attacks) with 10-20% chance of loss each day and lost only 3 times. All in all this is VERY much luck based - there were times when I had little chance of survival and yet I won - and now I AM the one overrunning the zombies :P
Its interesting how those ninjas and pirates can survive direct hits from cannonballs and roofs smashing them, while their ships will sink from the slightest graze - they should spend less money on gyms and more on ships.
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