Bluji's Comments

Game Comments
Play City Siege 3: FUBAR Level Pack City Siege 3: FUBAR Level Pack Mar. 28, 2015
You destroy a trap, walk over the spot where it was... and your character gets stuck in midair, as if the trap was still there. Bleh.
Play Time Clickers Time Clickers Mar. 21, 2015
That awesome feeling when you get not one, not two but THREE rainbow clutters in a row.
Play IdleByte IdleByte Mar. 15, 2015
If you're in Achievements page 2, clicking Stats won't return you to the Stats window.
Play Silent Conversation Silent Conversation Feb. 24, 2015
It's a really amazing game but the levels are really, really long (even too long?) without any checkpoints.
Play Kongpanion Avatar Maker Kongpanion Avatar Maker Jan. 23, 2015
Oh, oh, and a randomize option that chooses a random KP, random BG and random rotation! That'd be cool! :D
Play Kongpanion Avatar Maker Kongpanion Avatar Maker Jan. 23, 2015
Neat tool. One small BG suggestion: there's a rainbow version of the diagonal line BG (3rd row, fifth from left) - could we get a rainbowified version of the "sunray" BG (the ones in the top left corner)?
Play Thermo Thermo Dec. 04, 2014
The first problem I ran into: I have no idea what the flashing yellow gate does on level 6, and can't find a way to complete it. :/
Play Hook Hook Oct. 08, 2014
Dang, way too short for the concept. The game's really fun and would be even funner with more levels.
Play Rogue Soul 2 Rogue Soul 2 Sep. 26, 2014
Good improvements compared to the first game, really like the level format. I don't know if there is one but I'd kinda hope there'd be an endless "normal mode", like in Rogue Soul 1... but this one is really good without one still.
Developer response from SoulGame

There is one at the end of the campaign.

Play Epic Boss Fighter Epic Boss Fighter Apr. 04, 2014
A setting for disabling the coins (or, for example, simply stopping the coins from spawning after you have every upgrade) would be really nice. They just add to the confusion in the insane endless mode.
Play changeType() changeType() Feb. 21, 2014
Now this is creative, like some of your previous platformers (Fault Line, for example). Great job once again!
Play Idleplex Idleplex Feb. 21, 2014
A great idle game! One tiny complaint: after unlocking the chance to get cows and pigs, the bottom left corner says "pig chance" but "cow chanceS".
Play 100% Complete 100% Complete Jan. 31, 2014
Totally underrated. Needs badges and now!
Play Bush Whacker 2 Bush Whacker 2 Oct. 26, 2013
lordfestivus, the 'rating' on the halloween event is based on the mansion spookiness. This can be increased by adding items to the mansion. Trick-or-treating has no effect on the house spookiness.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 07, 2013
@odyssey: It mentions it on the task in the Achievements tab - 'Defeat the archmage on level 12'.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 06, 2013
To anyone who is complaining about no hard badges: It says on the medium badge objective that two hard badges are on the way.
Play S P Y S P Y Aug. 26, 2013
A small, but a really fun game. I agree, great job.
Play Papa Louie 2: When Burgers Attack! Papa Louie 2: When Burgers Attack! Jun. 05, 2013
Yay, a long-awaited sequel! The original Papa platformer was cool and it's been so many years since, so I know this is gonna be even cooler!
Play Cyclomaniacs Epic Cyclomaniacs Epic Mar. 11, 2013
Woo, CycloManiacs 3! This is one of my favourite game series on Kong, so I'm really happy there's a new one. :D
Play Shadow Snake 3 Shadow Snake 3 Mar. 02, 2013
Rated the game 1/5. Reasons: bad upgrade system, bad money system, bad hit system, bad difficulty curve (pretty easy on normal until 4-5), bad difficulty system over all (the hit-and-lose-timer system on hard and insane). There are probably more, but these are the worst parts of the game.