Boco's Comments

Game Comments
Play Protector Protector Apr. 09, 2014
14 hours to beat all 23 maps >.<
Play How Dare You How Dare You Apr. 03, 2014
This game has a lot of trouble with sluggish/unresponsive controls. It doesn't seem to have a consistent framerate either, it's quite jumpy. Also right now I'm stuck on a plain white screen after dying on a boss? Nice ideas, but needs a lot more technical polish.
Play Gateway I Gateway I Mar. 19, 2014
In the early room after the remote control, I made the floor have the same colors as the pic over the door, but nothing happens?
Play The Everloom The Everloom Dec. 21, 2013
Tone down the particles? I love the art style but the game lags painfully in the fire room
Play Diggy Diggy Nov. 22, 2013
Looks like your character is about 80 meters tall...
Play OBO OBO Jun. 22, 2013
What is the point of 2/3 of the text in this game? Only the very first thing you do matters.
Play Swords & Potions 2 Swords & Potions 2 May. 22, 2013
Is there a way to restart the game or to change character appearance? I didn't notice the makeup color couldn't change at first and it clashes with the other colors I picked.
Play Give Up Give Up Mar. 25, 2013
The ever-increasing lag and tendency for levels not to reset properly make the game a lot harder than it should be. I'd died about 10 times in levels 1-19 and about 80 times in level 20, let's see what it's like from there.
Play Qoosh Qoosh Feb. 07, 2013
Also would be nice: detecting when the mouse is out of bounds and not having the cursor move to the top left corner. This is not hard to do.
Play Qoosh Qoosh Feb. 06, 2013
I don't like the controls not being listed in-game. I also don't like the camera being centered between where my cursor and character are; that means moving the cursor moves the map and not just the cursor which is bad for aiming.
Play Death Dice Overdose Death Dice Overdose Feb. 05, 2013
The game never gets harder. If you can survive for 30 seconds you can survive for 20 minutes.
Play Monster Legions Monster Legions Jan. 18, 2013
Thanks for making earlier levels a bit easier. The game could use an across-the-board slight speed increase I think (maybe implemented by making the distance between castles shorter rather than increasing attack or move speeds), and killing the enemy's castle should also end the battle immediately even if he has units left.
Play Spin Spin Jan. 16, 2013
You should add in-game instructions. Even something as simple as "Don't touch anything!" would be cool. Also I died in the first half a second or so my first time, maybe start with just one ball and add more balls as the game goes, or start with the area bigger and make it smaller over time. Also, once I die, there's no "You died! Final score: xxx" screen and there really should be; the game should also track my personal best score so I can see how I did compared to that.
Developer response from G100_Productions

Im working on this as you speak but as I said this is my first game and I don't know how to do allot of these things. :-)

Play Legend of Pandora Legend of Pandora Dec. 31, 2012
Plagiarized sound and graphics...
Play They Took Our Candy They Took Our Candy Oct. 23, 2012
Score: 29,793... Why isn't the score displayed during a run?
Play Backyard Monsters (removed) Backyard Monsters (removed) Oct. 05, 2012
Is there any particular reason I just logged in and all my buildings were destroyed?
Play Super Adventure Pals Super Adventure Pals Aug. 11, 2012
I'd prefer a jump button rather than being forced to use up, but sure. Pretty nice game, and since I like Adventure Time I don't mind the lifted style. 4/5
Play Relive Your Life Relive Your Life Jul. 02, 2012
Egg doesn't rhyme with plague in my accent....
Play Boss Slayer Boss Slayer May. 14, 2012
The 9th and 10th bosses double-fire their 4th laser for some reason. Nice game, Id like to see it expanded to 16 bosses.
Play Sarah's Run (preview) Sarah's Run (preview) May. 05, 2012
Nice game, but I had to babysit the camera a little much, and having it change orientation while I was moving was distracting. Maybe it should stay behind me all the time (with some transition time so as not to disoirent me if I change directions suddenly) instead of only hanging direction after I walk like two screens (and into a pit)?