a timer of the current run onscreen would help out towards split testing builds...other stuff like xp gain this run or enemies killed this run would also help but a simple timer could at least make easy working out how much time it takes to get to a certain xp gain/sec or mission multiplier...
Finally a game that's fun to fail and that makes you want to succeed through trail and error instead of rushing to the walkthrough. Especially with trampolines and rocket :). Best game in the series 5/5.
yes finally done it, took a hole day 10 am to 11 pm, but it can be done in a day, for a click and wait game there's enough things to do. Pretty decent game for it's genre. But the hole genre sucks. of course 1/5 and F u Kong for this badge.
@champstatus02 weird as it may seem but I don't think that is a bug I think that's the intended behavior if you look at the label of ghoul it says "the knight raises a fallen enemy to fight for him"...so I think that is how it's supposed to work you kill an enemy then you have the ghoul when health drops under 30% it dies, then --on the next fight-- you rise another one so it can fight for you
@firemario1029 then for that class it does nothing, looking now at my dk it says none, and i suspect its the same for warrior, on a mage intellect ads to base damage, and on warlock it ads to damage and increases hp (the stats alone, I'm not talking about any talents here), it varies greatly from class to class... trust the description :). You could always use empty slots to make other classes even if you leave them at lvl 1 just to see what stats do on each
nice game until you run into a "sync amf failure" error, and there the game stops, every time you beat the game progress doesn't get saved, cant skip that level in anyway and all progress is brutally stooped.
To the developers: keep on adding new cards, new packs and new feature but don't hurry to fix a critical bug that totally breaks the game down...
cute game but the hero is a moron his holding the golf club by the wrong end...playing the game further to unlock other melee weapons but if the hero holds the sword by the sharp end and hits the enemy with the handle then he's truly retarded
Loved the game, definitely a 5/5. I see a lot of complaining about the crafting system and at times it found it pretty annoying myself, but let's look at it this way: resources are infinite, time is infinite and lives are infinite, then where is the challenge? The slow process of crafting components to components to components of an upgrade might just be it :). A back button would be nice though. Like if you are in a recipe and you miss a component you click it, go in it, craft it and then click back to get to the previous recipe.
That aside I greatly enjoyed the story...the "humanity" of that little astro-bot is unbelievable :)
Overall it was a nice experience playing this game and easy to get the badges. It was a bit annoying the first few missions when the only available "strategy" was to run circles around the enemy and try not to accidentally stop by bumping into something. After a few levels you start getting access to some tougher tanks, couple that with a build that maximizes range, and you got a tank that can destroy most things without them even being able too shoot back, and even if they do all you got to do is move a little (you don't need to doge everything just don't take to many heavy direct hits). This way the game becomes very easy only thing that can kill you is rushing in like a suicidal hero. To quote Eminem: "We don't do drive-bys, we park in front of houses and shoot" :)
I said before that this game is a cheap money garb... I would like to take that back. I'm still not a big fan of this type of games, but for what's it's worth I have found out over the past few days that this is the best game of this type I have ever played...I'm still out when I get the hard badge, but it has been a fun ride and this game has a few strong pluses: build times can be shortened a lot, action points refill decently and they are versatile(can be used both for missions and to plus resources), friend inviting is easy and can be done entirely within game(no need for you to spam your real life friends), and the card playing games are, a good way to pass time, quite fan and pretty rewarding(leveling heroes is easy if you play your cards right) and between all the paid items you can sill get a few useful items at the mall with regular credits. So Yeah this is my change of heart: I f you like this type of games this will be great for you if you don't, just go for the badges ;)
I hate this money garbing, friend inviting games, and by the looks of the comments here I'm not the only one. But I have 2 questions that puzzle me
1)if there are so many hate messages how does a game still have a 3.80 rating does this have something to do with the tutorial telling you how to rate it? or do people see nice graphics give it a 5 star get annoyed with it, leave and forget to update their rating?
in there, there is an admin response saying "Also, 3.75 was an old figure - it's more like 3.85 now for a minimum, and usually we want more like 4.00." referring to badge awarding criteria
I don't know how much rating fluctuates over time but still maybe this shouldn't have badges let alone a time consuming hard one... but I'm still going to try and get it because I'm a badge addict :(
...maybe this is the hole reason why this kind of games keep popping out, for all we hate them we still don't ignore them enough.
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