Completed the game first try without failing a level, did get down to about 5% on 23 though. All upgrades, all achievements. Split my cash between destroyer and summoner, use summoner to make a wall, then focus on destroyer upgrades. Moderately fun game but no replayability for me so rating 3/5. Good showing though.
Great game bar the lack of information and the exhaustion feature. Got to level 11 of Tower of Chaos only to be stopped by having about 15 energy cap as a transmuter paladin. Need a way to offset the exhaustion, or methods of curing it so healing/buffer classes are more viable.
5/5, Great game although it becomes quite easy if you setup a line of floodlights with a line of machine guns behind it at the spawn barrier. This method seems to lag the game out on maps with multiple sides though. Also the end song was a great touch, very few games have this sort of thing in these days and it made your game a 7/5. Keep at it, I cant wait for the next one.
The view range is stupidly small, you can only see about a third of the area your fighting in. The controls are far too sensitive. No save feature, unable to adjust your path once its picked, forcing you to restart to try other builds.
This game has potential, but as it stands its only a 2.5.
Good game and for all those crying about flying zombies, THEY ARE NOT INVINCIBLE, they just take reduced damage, grab a maxed out chain gun and go to town. Story was the right amount for a game like this, the items found made it entertaining too, finding socks near the end was great. Cartoonish graphics and simple gameplay aren't always bad things, you showed how to use them properly. 5/5 game.
Good game, however IT'S NOT EW! You should have made this game under a seperate title and let it have its own sequels. Allies are only useful for drawing fire for the first 10 seconds while you take out the bigger AT weapons, after that the game devolves to circling the enemy base firing until you finally demolish everything. This game needs some AI added, because whats in it so far doesn't count as intelligence. Do that, give it it's own name and you have a 4.5/5 game. Currently 3/5.
On a serious note 4/5 due to how short it is, 30 minutes of holding forward and tapping right/left on that final level doesn't count as gameplay, although it is scarily addictive. Although with this genre there isn't too much you can do to keep the game going as it will always get repetitive. Maybe instead of giving 1 upgrade per level and having to choose, earn XP, money or wahtever currency you deem fit each level and add an upgrade shop between levels, or maybe openable during the level. This way people could swap and choose upgrades, or maybe have them all at once.
I think speed does actually give extra turns. The way it works is similar to FF7's battle system, you have a recharge time between attacks, more speed means a shorter wait, so if you somehow had it high enough, you could get extra attacks in.
I haven't tested this fully to work out exactly how it works, but my high speed character will have more turns by the end of the fight than my slower two, by say 8 attacks to 5.
After playing further and putting up with the occasional bug, they become alot more common, in the level i just played, 'Corridor's', I had 1 dwarf immune to attacks but he could attack me, and at the same time, prevent all 3 skeletons in that tomb from fighting anything else, a paladin walk past every defence without interacting with anything, including spells, a rat was spawned in one of my tombs which became stuck in the center and couldn't do anything. Judging by your grammar and spelling mistakes ingame I take it english isn't your first language,and I'm not a coder myself, but if you wrote the coding in english it's quite possible there are several typos and mistakes leading to these bugs. I don't know if coding can be done in another language but if it can and you did use another, could it cause an error when translating to english due to language differences?
I keep getting a bugged enemy just walking through all my defences, grabbing a chest and walking off, spells, dont affect him and he ignores all the mobs, this bug is really annoying as you have to replay the level to get the upgrade stars. This and other minor issues have made this a 4/5 game instead of 5/5. They keybindings are awkward, why use F1+ when you have QWERTY unused? The F keys are bound to things in certain browsers by default, and getting a pop up everytime i want to upgrade a nest hinders playing.
Gameplay is just hit, stealth, wait for mana, hit stealth. Once there are several dragons around you will die if you are unstealthed for more than 2 seconds. Great concept but needs adjusting. Seems very short since the most powerful enemies are there after 5-6 waves, then the remaining waves are just more and more of these enemies.
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