Bond99's Comments

Game Comments
Play Pre-Civilization: Stone Age Pre-Civilization: Stone Age Oct. 01, 2013
50,257 pop +2.1k per turn(capped though), +42k food per turn(outside of iceage, still about +15-20 during ice age). 10 mill prod, 500k strength, turn 958. Bored now. :) Great game!
Play Super Energy Apocalypse : RECYCLED! Super Energy Apocalypse : RECYCLED! Aug. 22, 2012
5/5, Great game although it becomes quite easy if you setup a line of floodlights with a line of machine guns behind it at the spawn barrier. This method seems to lag the game out on maps with multiple sides though. Also the end song was a great touch, very few games have this sort of thing in these days and it made your game a 7/5. Keep at it, I cant wait for the next one.
Play Bubble Tanks 2 Bubble Tanks 2 Aug. 21, 2012
The view range is stupidly small, you can only see about a third of the area your fighting in. The controls are far too sensitive. No save feature, unable to adjust your path once its picked, forcing you to restart to try other builds. This game has potential, but as it stands its only a 2.5.
Play Nuclear Plant Nuclear Plant Aug. 15, 2012
@Leer, thats your side not the game. Worked perfectly for me just.
Play Zombie Situation Zombie Situation Jul. 12, 2012
Good game and for all those crying about flying zombies, THEY ARE NOT INVINCIBLE, they just take reduced damage, grab a maxed out chain gun and go to town. Story was the right amount for a game like this, the items found made it entertaining too, finding socks near the end was great. Cartoonish graphics and simple gameplay aren't always bad things, you showed how to use them properly. 5/5 game.
Play Zombie Situation Zombie Situation Jul. 12, 2012
@Galactus, This is a game with marry poppins zombies who float down from the sky, do you think realism is an issue here?
Play Endless War 5 Endless War 5 Jul. 12, 2012
Good game, however IT'S NOT EW! You should have made this game under a seperate title and let it have its own sequels. Allies are only useful for drawing fire for the first 10 seconds while you take out the bigger AT weapons, after that the game devolves to circling the enemy base firing until you finally demolish everything. This game needs some AI added, because whats in it so far doesn't count as intelligence. Do that, give it it's own name and you have a 4.5/5 game. Currently 3/5.
Play Tasty Planet Tasty Planet Jul. 05, 2012
I demand more levels! I~ don't have or want an iPhone so bring the game out on here, maybe for premium K+ members?
Play Effing Worms 2 Effing Worms 2 Jul. 05, 2012
On a serious note 4/5 due to how short it is, 30 minutes of holding forward and tapping right/left on that final level doesn't count as gameplay, although it is scarily addictive. Although with this genre there isn't too much you can do to keep the game going as it will always get repetitive. Maybe instead of giving 1 upgrade per level and having to choose, earn XP, money or wahtever currency you deem fit each level and add an upgrade shop between levels, or maybe openable during the level. This way people could swap and choose upgrades, or maybe have them all at once.
Play Effing Worms 2 Effing Worms 2 Jul. 05, 2012
Sir, the city is under attack again!", "What is it this time? Aliens? Zombies? Russians?" "No Sir, it's a flying turd" "...
Play Sands of the Coliseum Sands of the Coliseum Jun. 20, 2012
I think speed does actually give extra turns. The way it works is similar to FF7's battle system, you have a recharge time between attacks, more speed means a shorter wait, so if you somehow had it high enough, you could get extra attacks in. I haven't tested this fully to work out exactly how it works, but my high speed character will have more turns by the end of the fight than my slower two, by say 8 attacks to 5.
Play Thats my dungeon! Thats my dungeon! Jun. 19, 2012
After playing further and putting up with the occasional bug, they become alot more common, in the level i just played, 'Corridor's', I had 1 dwarf immune to attacks but he could attack me, and at the same time, prevent all 3 skeletons in that tomb from fighting anything else, a paladin walk past every defence without interacting with anything, including spells, a rat was spawned in one of my tombs which became stuck in the center and couldn't do anything. Judging by your grammar and spelling mistakes ingame I take it english isn't your first language,and I'm not a coder myself, but if you wrote the coding in english it's quite possible there are several typos and mistakes leading to these bugs. I don't know if coding can be done in another language but if it can and you did use another, could it cause an error when translating to english due to language differences?
Play Thats my dungeon! Thats my dungeon! Jun. 19, 2012
I keep getting a bugged enemy just walking through all my defences, grabbing a chest and walking off, spells, dont affect him and he ignores all the mobs, this bug is really annoying as you have to replay the level to get the upgrade stars. This and other minor issues have made this a 4/5 game instead of 5/5. They keybindings are awkward, why use F1+ when you have QWERTY unused? The F keys are bound to things in certain browsers by default, and getting a pop up everytime i want to upgrade a nest hinders playing.
Play Thats my dungeon! Thats my dungeon! Jun. 19, 2012
@Dyrian, use the nest masteries, 5 rats, infinately respawning, mae tougher and upgrading faster, it works for tutorials 1-2,
Play Book of Mages: The Dark Times Book of Mages: The Dark Times Jun. 02, 2012
@ponystar, you have to be playing on nobstudio to share histories. Also does anyone remember where the mercenary title comes from?
Play Book of Mages: The Dark Times Book of Mages: The Dark Times Jun. 01, 2012
noooooo, i had all the titles and items unlocked, and my progress has been deleted. *Grabs snacks and prepares to spend another 4 hours beating everything 6 times*
Play Epic War 5 Epic War 5 Oct. 18, 2011
Not worthy of the epic war name.
Play Siege! Siege! Feb. 14, 2011
Gameplay is just hit, stealth, wait for mana, hit stealth. Once there are several dragons around you will die if you are unstealthed for more than 2 seconds. Great concept but needs adjusting. Seems very short since the most powerful enemies are there after 5-6 waves, then the remaining waves are just more and more of these enemies.
Play Battle of Tharcona Battle of Tharcona Feb. 14, 2011
Nex time you decide to make a game, spend some time actually making a working game instead of making it pretty. There are so many bugs in this game that it is nearly impossible. To name a few, the gold disappearing every 90 seconds or so, the bridge not capturing/spawning properly and the enemy's gold income being far greater than your own. I'd like to know how the computer gets enough gold to max his defences and research flaming arrows and the cooldown one(probably the other researches too, but I don't know a visual sign of them) and start creating heros when I haven't summoned a single unit to let him get gold and I've only just gotten 4 crossbowmen on my walls. To sum it up, the idea is good, very Age of War-like, but made to look pretty over playable. Far to many bugs to be considered a releasable game and should be deleted from Kong. Once the bugs are fixed and maybe a multiplayer added this could be a fun game.
Play Feudalism Feudalism Dec. 06, 2010
Why do people cheat to get top of the leaderboards? And they always put stupid figues in that are obvious that they hacked for it.