You know what would be awesome? An "automatically avoid shooting refugees" skill. I'd trade in my "spawn more refugees" for some agility training for those soldier guys, because, really, if one runs across the top of the screen in late game, then that guy will die from collateral damage.
It's a strange situation where getting through to the final boss is actually more difficult than the final boss himself... I didn't even manage to see his first form before my ship had turned him into mush!
Watch customer enter shop. Make entire, fresh burger for customer before they even reach the counter. Watch customer take ages putting down their order. Observe customer complain that their patty is cold. Next day, wait until customer has placed order, cook patty so it's scalding at time of serving. Observe customer complain about the wait.
I love the idea of the Kongpanions - finally a use for them! The only thing I'd love was if there was a minimum forward speed, such as 0.2 or something. It gets a bit silly with maxed bounciness, and often find your armadillo simply hopping up and down on the spot until you boost (that, or a 'stop current run' button).
My only complaint with this game is that after the first kicker, the other devices aren't as much 'kickers' as just 'guns'. Would have loved to see the last mecha punt the critter rather than just shoot it away in a cannon.
I've lost track of the amount of times I've accidentally and gleefully punted a suck-and-spit ball waaaaay off the side of a cliff after uber-careful manouvering to get the hat into the right spot and left my limbs scattered in strategic positions everywhere...
It would really, really help if we could turn off some of the effects. Alone the white gleam when I pick up something causes tremendous amounts of lag - especially so when I have the big magnet equipped and thus suck in everything but keys...
I would love half a second's worth of invincibility after getting hit - especially as you get knocked out of a jump. I hate getting knocked out of a jump by a flying skull, and then immediately land on a mushroom and a bunny and then I wake up...
I can manage about 15 seconds before getting too dizzy to continue and then slamming into a wall. Seriously, can't the camera hold still just for a moment? I don't mind the spinning, but the random flailing back and forth is really just adding to the fake difficulty.
Apparently, the customers are of a very specifically picky breed... Carefully arrange each piece of fruit and whipped cream to ultimate distribution? Get 94% build. Throw the whole onto the pancake and just be happy that you managed to hit the plate in the first place? 100% build. I'm starting to suspect that these guys are so hungry from eating nothing but junk food that they consume the plate as well. Seriously, we need a Papa's Saladeria, just to give these fellows some vitamins!
Right. So I shoot, punch, beat and generally laugh at the zombie trying to claw my eyes out. 2 hours later I'm about to start crying when I get the advanced reaction to a dead cat, and the zombie looks completely surprised at the fact that the cat is dead. Then I see that the zombie's mood goes down because it gets sad. CURSE YOU FOR MAKING ME CARE ABOUT A ZOMBIE'S FEELINGS!!!