BoomFrog's Comments

Game Comments
Play BNKR BNKR Sep. 02, 2013
This game is the worst sort of pixel hunt there is. Random placed necessary items. Bizarre logic like a misplaced wall tile that opens a secret compartment when fixed.
Play Endless Evil Endless Evil Aug. 19, 2013
I'm dying when attacking and killing an enemy and sometimes my arrows pass right through. If there is a strategy to avoid this it needs to be better explained because it seems like a frustrating glitch.
Play Questopia Questopia Jun. 06, 2013
Take out loot sacrifice, it's just tedious and you could balance XP gain without it. Also give the character a big speed boost when no enemies are in sight and only slow down to combat speed when you can see enemies.
Play Moon Waltz Moon Waltz Jun. 05, 2013
It's possible to kill the priest. That was a fun surprise. Lots of attention to detail, I loved it.
Play Forgotten Dungeon 2 Forgotten Dungeon 2 Jun. 02, 2013
Honestly the relatively small logo in the corner really didn't bother me since it fit within the rest of the HUD so well.
Play ButtonX20 ButtonX20 Apr. 15, 2013
After I died about 30 times on level 8 the game started to seriously lag. I think you might have a memory leak.
Play Puzzle Monsters Puzzle Monsters Apr. 09, 2013
I wish I could skip levels. I get the early concept and want to skip ahead, let me decide my challenge level.
Play Sticky Blobs Sticky Blobs Mar. 18, 2013
I enjoyed the game until I got to the well aimed explosions section in chapter 3. That kind of trial and error gameplay is not fun at all. Keep the focus on building creative structures, with more powerups for unusual blob types which will lead to creative combos. Avoid "puzzles" that simply require good timing or trial and error with explosion angles.
Play Bearbarians Bearbarians Feb. 17, 2013
Mage is too easy to win as spamming ranged attacks while your team turtles.
Play Take a Walk Take a Walk Jan. 06, 2013
I like how the timing for every jump matches the music. Didn't notice until halfway through the first level. By the end of the third level I wasn't bothering to watch for obstacles just following the music.
Play Life of Stickman Life of Stickman Dec. 04, 2012
Episode two is worth playing to the end. Very creative sometimes. I was surprised.
Play Rogue Soul Rogue Soul Oct. 31, 2012
Just got 100% and I've changed my opinion about my suggestions. In the sequel don't add a way to skip early levels but do add difficult opportunities to get loot in the early levels. They should be easy to survive but difficult to get 100% of the really good loot. That will keep even experienced players interested in the first sections.
Play Rogue Soul Rogue Soul Oct. 24, 2012
I hate upgrades and am glad this game doesn't have them. Upgrades turn a skill game into a grinding game, I like my progress to be from my personal skill increasing. I would like to be able to choose the level I start on since the beginning is quite slow once your better at the game. The challenges are great btw, love the deadly path. Please DON'T add upgrades to the sequel.
Developer response from SoulGame

Don't worry, we are planning to satisfy every players ! If we add upgrades, they will improve the game experience bringing new stuff, not necessarily making the game easier.

Play Captain Steelbounce Captain Steelbounce Aug. 29, 2012
It's Arkanoid on steroids. I'm surprised no one has made a game like this before. Good job BeardShakeGames. Keep it up. More levels, enemies, bosses, upgrades to spend those coins on, more!
Play Zigmond III Zigmond III Aug. 09, 2012
Would have been 5/5 for the full game. 3/5 instead.
Play CCCPirates CCCPirates Aug. 08, 2012
Polluters never win.
Play Farm and Grow Farm and Grow Aug. 01, 2012
I'd love to see a little family tree including living members.
Play Elemental Balance Elemental Balance Jul. 15, 2012
I really didn't enjoy the timed bombs part. Trail and error isn't that fun, the rest was nice though. 3/5
Play Glean Glean Jul. 13, 2012
Once you have made any item once in "research" then you can make it in the future by clicking on it in the "cargo Bay" and there is a button to craft (or split). It took me a while to find that.
Play Zombie at the Gates Zombie at the Gates Jun. 25, 2012
The combat was either impossible or trivial depending on if you abused gates. And once you do start abusing the gates the game is entirely boring.