My classes Please correct me on spelling errors
Demon
Attack: 6, Recovery: 2, Move: 1, Range: 2
Summoner
Attack: 3, Recovery: 1, Move: 3, Range: 3
Cleric
Attack: 2, Recovery: 6, Move: 3, Range: 4
Royal Guard
Attack: 5, Recovery: 3, Move: 2, Range: 2
Dragon Rider
Attack: 3, Recovery: 0, Move: 4, Range: 3
Assassin
Attack: 4, Recovery: 1, Move: 3, Ran…
show moreMy classes Please correct me on spelling errors
Demon
Attack: 6, Recovery: 2, Move: 1, Range: 2
Summoner
Attack: 3, Recovery: 1, Move: 3, Range: 3
Cleric
Attack: 2, Recovery: 6, Move: 3, Range: 4
Royal Guard
Attack: 5, Recovery: 3, Move: 2, Range: 2
Dragon Rider
Attack: 3, Recovery: 0, Move: 4, Range: 3
Assassin
Attack: 4, Recovery: 1, Move: 3, Range: 2
Demon
Skills:
Hell-Fire – Shoots fire at 2 adjacent 2 by 3 squares and damages each player by 3 and does 2 burning damage for 2 turns (7 tp)
FireBall – Does 5 damage at one player (3 tp)
Flaming Shield – Protects any player allied with the caster (or the caster) from 10 damage (lasts until the 10 damage mark is broken) (can stack) (4 tp)
Hell-Port – Teleports the caster to anyone the caster desires or teleports the target to the caster (4 tp)
Hire Merceny – Damages any 2 people on the battle field for 3 damage (6 tp)
Flaming Fist – Damages anyone within the same square as the caster for 6 damage (5 tp)
Special: Flames of Vengance – When an ally is hit divide that hit in half and then the person who hit the ally gets that damage done to them (example Berserker strikes for 6 damage berserker takes 3 damage (note: Only does this to allies not the deamon)
Summoner
Skills:
Summon War Golem – Summons a War Golem that stays at the summoned sqaure and does 2 damage to people in that square each turn does 3 damage when on mountains (6 tp)
Summon Protective Golem – Summons a Golem that has 20 health and follows the player and absorbs 20 damage then breaks (5 tp)
Summon Axe – Summons an axe that does 4 damage to 1 target (3 tp)
Summon Spear – Summons a spear hits 2 squares in a line for 3 damage (damages all people in squares) (4 tp)
Wild Life Call – Calls for support from animals in forests (must be in forests) heals 6 hp (3 tp)
Special: Forest Friend – When in forests your hp is healed by 2 for each turn in forest and takes 2 damage off all attacks
Cleric
Skills:
Revive the dead – Summons skeleton to attack 1 person does 4 damage (4 tp)
Heal – Heals you or an ally for 5 hp (4 tp)
Mace Bash – Does 3 damage to everyone (including your allies) (but not you) in the same sqaure as you (6 tp)
Smite – Deadly lightning hits a target within 4 sqaures for 4 damage and stuns them for 1 turn (5 tp)
Retreat – Runs back 3 squares damaging everyone in the way for 6 damage (6 tp)
Special: Last Hope – Teleports you 3 sqaures back when your hp reaches 1 (note you cannot stop this)
Royal Guard
Skills:
Spear Thrust – Damages one person in the same square as you for 6 damage (4 tp)
King’s Reinforcements – Summons another Royal Guard (CPU) weaker than you that tracks down your target then does 6 damage (note when it says “tracks down” for each square the target is away from you/the clone it takes 1 turn so if its in the same square the damage is immedeite (5 tp)
Extra spear – Grabs your second spear out and stab them at an enemy in the same sqaure as you for 10 damage (8 tp)
Skilled Spearman – Rushes forward 3 sqaures doing 5 damage to everyone in the 3 sqaures and does 2 bleeding damage for 2 turns
Defensive Manuver – Runs back 1 square then charges 3 squares healing 4 damage and doing 2 damage to anyone in your way running forward (4 tp)
Friends – Any paladin on your team recieves a +2 damage boost and can automaticly teleport to you when in need
Dragon Rider
Skills:
Summon dragon – Summons a dragon that does 5 damage to everyone in the square targeted (5 tp)
Dragon Fire – Summons a dragon that does 3 damage to everyone in 3 adjacent sqaures also causes 3 burning damage for 2 turns (7 tp)
Air-Bourne – Fly up in the sky where no damage can be recieved until you go down only snipe does damage when up in the sky (so up here you can only snipe) (3 tp)
Snipe – Does 4 damage (only availible when Air-Bourne) (3 tp)
Stone Cold Stare – Stuns anyone within your range for 1 turn (when stun’d cannot move or attack) (3 tp)
Special: Friendly Dragon – You own a fiendly dragon so any bowmasters or or other Dragon riders become air-bourne bowmasters can only sky shot and Dragon Rider can only snipe
Please BI use at least one of these and if you dont I had a hell of a time making them!
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