BowWow200's Comments

Game Comments
Play Killer Escape 3 Killer Escape 3 Jul. 06, 2014
I was really enjoying it - yes, the text is hard to read. Maybe don't use it for most of the text, just signage etc. The first puzzle was frustrating, it was just the luck of the draw that I was able to complete it. Maybe give people a few more seconds. The game bugged out on me and didn't save most of my progress. When I found the last microscope slide I went through the various mini puzzles but couldn't exit the last one, and so hard to restart, but I restarted from the point you wake up. Good game, with some minor issues.
Play Bullseye (Interstellar Marines) Bullseye (Interstellar Marines) Jun. 02, 2014
I'm another user who can't get Unity to work. It's frustrating as quite a number of unity games have started getting badges. Before people say use a different browser etc. I've tried and had no joy. Besides, the people at Unity and developers should ensure that their products / games are cross-browser /cross-platform compatible. (As a web developer I couldn't get away with designing sites to only work in one or two browsers.) The Unity experience is pretty poor for most people at the moment as NPAPI is being phased out by Chrome (I think others too.) and general backwards-compatibility issues with different versions of Flash / Unity.
Play Tales of Carmelot - The Missing Pot of Gold Tales of Carmelot - The Missing Pot of Gold May. 27, 2014
Another good game, though it was probably too easy. I didn't feel challenged by it I'm afraid. Also, the accents of the characters are very dodgy. All in all a good game, just a shame it was so easy.
Play Dream Car Racing Dream Car Racing May. 08, 2014
I'm enjoying the game, but it's a little flawed in places. 1) The gravity needs sorting. It's like being on the moon. Bouncing around unable to get grip. 2) The vehicle construction could be better done. I'd like to be able to dismantle and remodel the car without having to delete stuff. 3) PSI appears to have no affect.
Play Vortex Point 4 Vortex Point 4 Apr. 24, 2014
Another great episode of Vortex Point. This one seemed a little easier than most of your games, but the story seemed better, though I don't know why Ruben set the Golem on his students. Did I miss something? As always, hoping you create a much longer game soon.
Play How Dare You How Dare You Apr. 24, 2014
Nevermind. I've figured out that all the powerups were set to zero but that I can change them.
Play How Dare You How Dare You Apr. 24, 2014
I'm having the same problem as @loyaldragon. I've already completed the game and was playing again to get the badges but all my purchases are already bought but they're not in effect.
Play Dig To China Dig To China Apr. 13, 2014
Great game. Really enjoyed it. As others have mentioned, a much bigger version would be great, with all kinds of additional upgrades and secrets to discover. Great job.
Play Notebook Space Wars 2 Notebook Space Wars 2 Apr. 12, 2014
Another great instalment. Thoroughly enjoyed it though I would like to see you develop your ideas further. For instance maybe include space, aerial, terrestrial and aquatic environments, and give your drone some upgrades of its own. Great job though.
Play Drone Wars Drone Wars Apr. 10, 2014
If it wasn't for the time limits I'd probably enjoy this a lot more.
Play Lost Pirate Chests Lost Pirate Chests Apr. 02, 2014
How did this get such a high rating? Especially so soon. Sorry to say but this game isn’t any good. It’s not unique, and there is poor graphics and exceptional lag for some reason.
Play Lost Pirate Chests Lost Pirate Chests Apr. 02, 2014
How did this get such a high rating? Especially so soon. Sorry to say but this game isn't any good. It's not unique, and there is poor graphics and exceptional lag for some reason.
Play Fabrico Fabrico Apr. 01, 2014
I'd like there to be more interactive elements and tasks so that you can level up quicker. Also I've discovered a bug: I've upgraded my workers to the oil rigs before entering the Industrial Age and now I can't evolve further.
Play Bubble Tanks Bubble Tanks Mar. 31, 2014
I know that this game is old, but man is it flawed. The controls are horrible and clunky. Screen is too small. No map etc. I was here for the badge but I'm afraid to say I can't be bothered.
Play DJManiax DJManiax Mar. 26, 2014
On all these types of games, all the badges may as well be impossible for people with dyspraxia. :( Being able to disable the background animations may help.
Play Tom's Cruise Tom's Cruise Mar. 24, 2014
This was one of my least favourite of your games. The game was rather easy (apart from figuring out how to fill the syringe.) Many of your other games have a good story, but I didn't really enjoy this one.
Play Robocop Robocop Mar. 11, 2014
This is actually pretty good, but needs adding too. It can quickly get very repetitive. I don't know if there are any more levels, but there should be. Also, see what other elements you could add to give the game longevity.
Play Papa's Pastaria Papa's Pastaria Jan. 22, 2014
Ugh. These games always have people really divided. Some people love them, but I'm on the other side. I'll concede that the games are well made, and that they certainly must appeal to some people, but for me it just feels like working a tedious, minimum wage job. Can't help but agree in part with what Hyperion1994 has said. It would be good to see you attempt a completely different type of game, you obviously have the skills to do so rather than cloning the same game.
Play Deep Sea Hunter 2 Deep Sea Hunter 2 Jan. 09, 2014
Really enjoyed this game. Bit short, and would like a HUD minimap that's uncovered as you explore. Found a bug however - I managed to swim off one of the levels and it broke the game, even when going back to the main map and diving somewhere else.
Play Loot Hero Loot Hero Dec. 28, 2013
Really love the game, but would like to see a sequel with some of the other player's comments implemented. I think an idle game would be good, with different upgrade paths and other interactive elements. Just for example, hiring a miner to mine ores for you, upgrade a blacksmith to make wares, and a shop-keeper to sell them for you. There could also be sidekicks which you can send on idle missions, and so forth. It's quite addictive so far, but very short.
Developer response from VaragtP

That is really cool ideas! :D I will definitely make a sequel and I am making notes of all the great ideas for improvements I get! :) I really like the idea of building a small "base". Actually one early prototype of the game had a "helper" running around with you to collect loot :p