Enjoyable, but a couple of recommendations:
- the chatter needs a TON more sound clips. Gets really old hearing the same ones over and over
- full screen option
- ability to instruct towers to focus on foot soldiers or vehicles only. Or alternatively, to focus on either strongest or weakest units.
@Master_Conflict: Don't worry about my knowledge of "temporaries files" and cookies. On my platform/browser combo it doesn't save and the game's not great enough for me to bother doing the developer's work for them to see why.
10 Blacksmith upgrades doesn't necessitate another 120 clicks. There's no real advantage to having all 6 soldier types. Just using one type you can devote all your upgrades to it, and soon overpower the game and with 6 times fewer clicks.
It happened so quickly. The numbers. They got so big. Huge numbers. Monstrous.
So many digits. It took awhile to realize the computer had re-written it's operating system to reside in the OMG number-space of the game. But it didn't stop there. The OS grew in intelligence. It discovered the nature of matter. Realized the building blocks didn't have to be physical things. They just had to be SOMETHING. Quarks, swordsmen, knights… didn't matter. The GAME had enough THINGS to create a New Universe, which swallowed the old Universe. It created DNA to replace our DNA. Transcribed our thoughts to the OMG system. We now live in the game. Inside the OHMYGOD Universe. They copied everything. Except our souls.
When you kill the next group of Orcs, be mindful, we are here. And we are trying to get out. Perhaps some day a click will save us.
I think I have more swordsmen than there are atoms in the known universe. It's easy to OP the game with only swordsmen, and you reduce your clicking considerably. I may be reaching the limits of the "OH MY GOD" numbering system. It's starting to take a long time to recognize clicks.
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