BrotherOni's Comments

Game Comments
Play Galaxy-Siege2 Galaxy-Siege2 Oct. 05, 2014
Poor game design - you're required to grind to get all the unlocks for a tier, but the game counters grinding by reducing the number of drops per run through, meaning that if you get stuck on a level, there's a limited number of effective attempts you have before you might as well restart the whole game from scratch.
Play Road of the Dead 2 Road of the Dead 2 Oct. 26, 2013
Game lags sometimes when engine on fire and a hood zombie, making aiming impossible.
Play Pirates of the Stupid Seas! Pirates of the Stupid Seas! Apr. 06, 2012
Why's the pirate calendar set to 2009?
Play Picma Squared Picma Squared Apr. 09, 2011
@Gomer592: Read the tutorial, especially the point about multi-colour puzzles where a clue square can only be blank or be the same colour as the clue.
Play Corporation Inc. Corporation Inc. Jan. 30, 2011
Bug workarounds - if the elevators get stuck, delete the elevator and people should move to a different one. Ideally upgrade to skyhooks/fireman poles/suction tubes to avoid elevator issues. If the offices/people disappear, freeze the game, then unfreeze.. If people are stuck, click on them, select move, then cancel. If that doesn't work, just fire them and replace with a new employee. If the buttons don't respond, click outside the game window, then back in the game window. Hope these helps.
Play Toxers Toxers Dec. 09, 2010
RNG needs fixing. Did some number crunching against final boss and can confirm Palemoonsdream's numbers.
Play Road of the Dead Road of the Dead Oct. 15, 2010
Game becomes frustrating in later stages due to excessive luck needed to get past random obstacle placement.
Play Level Up! Level Up! Dec. 09, 2009
I wouldn't call an unkillable boss a 'small bug', more like a game breaking one.
Play Frantic 2 Frantic 2 Oct. 10, 2009
Scrape time is totalled up from all playthroughs and is used to calculate whether you get a feat or not. Look at Feats-Stats to what you've currently got.
Play Take Something Literally Take Something Literally Oct. 06, 2009
For Brighter, try an image application tool and Print Screen
Play Medieval Rampage 2 Medieval Rampage 2 Oct. 06, 2009
Control system and lag needs fixing badly
Play Run Run Aug. 28, 2009
At least the restart feature is quick. 2/5
Play Desktop TD Pro Desktop TD Pro May. 04, 2009
For those people having problems with spawns and hoppers getting through their maze, build your maze more securely and not have half square overlaps between blocks
Play Crush the Castle Crush the Castle May. 04, 2009
Much improved over the original
Play Days 2 Die Days 2 Die Mar. 16, 2009
Glitch on police department level - I appeared to have started in an out of bounds section above play area, as I can't move or shoot, any barricades I buy spawn out of site and zombies can't reach me.
Play IncrediBots IncrediBots Nov. 22, 2008
Primary gripe is that the design doesn't permit for easy modification of a single piece (you have to delete the entire piece with all attached joints, then start all over again) leading to a perfect exercise in frustration as you spend 5 minutes rebuilding something that would have taken 30 seconds in fantastic contraption. More time spent on ease of use would have gone a long way.
Play The Necronomicon The Necronomicon Aug. 29, 2008
I can confirm amertune's experience with the Blackmail card. I play, he discards, goes to next round. He plays, I discard, he plays another card, goes to next round.
Play GeoQuiz GeoQuiz Aug. 27, 2008
Original Japanese name was Edo. It got renamed to Tokei/Tokyo, of which Tokei is now archaic. Tokio is the name of a Japanese boy band.
Play Kongai Kongai Apr. 12, 2008
Is there any chance of resizing the playing field so that it fits in a 1024x768 screen? Currently it's just slightly too big and the next resolution up (1152x864) causes me a bit too much eyestrain for long playing sessions.
Play Wheel Of Death Wheel Of Death Mar. 07, 2008
Good game, well executed, but has a few bugs that need ironing out: Sometimes when trying to place a piece, it doesn't show up in the screen and only shows up after you press the start button, requiring a restart to complete the level. Another bug is when trying to move a piece, it becomes stuck to the cursor and only by randomly clicking all over the screen does it become unstuck.