The double jump is also really glitchy, you can only jump at a certain moment because its a little glitchy making it hard to double jump when you need to.
Main issues of the game that should be fixed in order to better the game. "Bullets" should stop at the collision of a wall or platform, not go a whole block through before disappearing, this causes alot of annoying unneccessary deaths. temporary platforms should not fall simply by being bumped from underneath or on the sides. Otherwise this is a good solid fun game that i really enjoy. Im never going to press the give up button till i complete the game.
only one issue is moving around the planet, if you stop moving around the edge's of the circle you press the same direction and end up going the other way. instead of having u/d/l/r movement be determined by where you are on the planet L and R should be counter clock wise and clockwise. and same would go for D and U
The in game physics are terrible i find myself sometimes running along the sides of platforms or bouncing off the wall instead of it rotating. the rotational physics are terrible because it pauses everything to rotate the screen and then starts up causing death in some critical areas. the jumping mechanism is far too varied in jumping because if you dont hold it you dont get a long jump like you need and half the time either fall too short or far. the platforms if you are along an edge if you jump makes you fly diagonally to the angle, and the edges if you start to slide at all you cant jump and alot of edges are like slides so you cant even get a nice smooth platform to platform jump unless you land in the middle. This game had good potential but has alot of bugs and gameplay to be fixed and smoothed out.
this one isnt as good as the previous one... also the art style kinda went down from the old version as well taking away from the game... 2/5 stars for being a sub par sequel
This is a terrible game, if you get past level 3 even with all the bugs and game play that makes no sense in any way. the good for you, you got a badge meaning and you can beat a Truck load of BS programing.
wish it was a bit easier to control. In stead of dragging to change it and stuff have buttons/sliders to affect radius, speed, color, strength of gravity to center, etc that way it would be easier to get desired affects and then wherever you click on the screen is where the center of the color is. maybe make it possible to have more than one "set" or group of dots/lines
should have an option to choose who you "fight" so if you have the brutus and the first guy you start with, you just click in the shop the character you want to fight against for stronger or weaker launches.
Good game, lvl 15 is a bit difficult have spent 30 minutes on it already and cant beat it cause the spike bubble thing wont wrap around the button and i die in the process trying to get it to wrap. I only got it to work once but im not sure how but died by accident and have been stuck since.
if you take a Chestnut past the "Calamity" (trying to not give away what it is) and you plant it at the small cliff you can find a lost travelors grave ;3
Only issue is that the wall jumps take a whole second before you "stick" so you can jump and in many places where timing is needed you have to be down to a few milliseconds of accuracy making it nigh impossible to proceed.