fun game, but incredibly buggy. when sending ships to another planet, sometimes circumstances change, and you need to cancel. there seems to be no way to get rid of the line it draws for sending. also, my whole fleet disappeared at a planet it conquored, until the enemy sent a fleet, which triggered another battle.
Demos are ok, but what's the retail price of the game, and where can I get it? I'm gonna go rush to the store and buy it right this second. It's that good. Really. (Actually interesting concept, if deliberatly pointless)
i thought at first, this was one of those games you can't play until you've read the instructions or game guide, but it's actually one you still can't play even after reading (?) the instructions. so, i'm gonna go play something playable..
i love that he's invulnerable. at first, i thought the red bar meant a health bar. it's really a 'run outta red' bar. -until you kill something.
this game it so stupid, it's gone full circle to stupid-cool.
this seems to rely on random factors more than skill, or 'survival of the fittest'. good enemy AI, though. maybe too good for the fine control needed from the player, to remain competitive. i find that the precision needed to fight well, is more suited to computers than people. maybe slow it down, or handicap the enemy a bit.
as a concept it's still pretty simple. and buggy, when you get to the lower part of the maze, since it gets stuck. it'll be interesting to see what it becomes when it's refined. the basic mechanic for it seems good, so good luck on the project, durgapras123.
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