Burnstreet's Comments

Game Comments
Play Astrox Astrox Mar. 27, 2014
When new pirates show up, they are not added to the pirates list :/
Play Second Person Shooter Zato Second Person Shooter Zato Dec. 10, 2013
very nice idea. could use some polish, though
Play Ultraman Maze Adventure Ultraman Maze Adventure Dec. 10, 2013
quite nice ingame graphics, but gameplay is sub standard
Play Plunder Mars Plunder Mars Jun. 20, 2013
if you finish the game with the rocket, the rocketsound continues to play during ending and main menu
Play Truck Launch Maniac 2 Truck Launch Maniac 2 Jan. 25, 2013
I managed to go above 50k before the last archievement - it didn't count for it (that's ok) but it also didn't register in "your best so far" - it was set to 50k
Play Wild Heroes Wild Heroes Jan. 21, 2013
it would also be nice to see what you have to do to unlock the challenge mode maps
Developer response from Global_Pixel

if you complete the forest world in Quest mode, will unlock the world of the forest in Challenge mode, the game will tell you when this is unlocked, best regards

Play Wild Heroes Wild Heroes Jan. 21, 2013
it would be nice if you could see how much upgrading something gets you
Developer response from Global_Pixel

Hi Burnstreet, clicking over the tower, at the edge of the screen displays a parchment, with the tower info

Play Wild Heroes Wild Heroes Jan. 21, 2013
nicely done tower defense. pretty graphics, standard gameplay as far as I can see after the first two levels.
Developer response from Global_Pixel

thank you!

Play Doomsday Run Doomsday Run Dec. 17, 2012
games like this were cool in the 80s
Play Villain Glance Villain Glance Dec. 17, 2012
nice idea, very good execution
Play Symbiosis Symbiosis Dec. 14, 2012
nice short game.
Play Earn to Die 2012 Earn to Die 2012 Nov. 30, 2012
unfortunately, when you have the spikes on the bus, the cannon did not have any noticeable effect
Play Shameless clone 2 Shameless clone 2 Nov. 28, 2012
nice idea. too easy, not enough enemy shots for a bullet hell shooter. coin collection harder than avoiding bullets and shooting stuff. second hero is the only worthwhile one because you can aim the super weapon - and it has imba damage. bosses are much too easy with it.
Play Matriarch Matriarch Nov. 14, 2012
nice idea and nice story, but bad balance. First two actually complement each other, afterwards for some time cruiser is a waste of resources until the enemies become strong enough to actually destroy the destroyers. Pulse and rail waepons are much stronger than anything else because of their high shot speed killing things before they can fire back and before missiles have gone half the range.
Play bit Dungeon bit Dungeon Oct. 11, 2012
"*Crit - Chance to do a Critical hit (Attack Damage + Critical Damage)" - so boosting crit is bad because you could have the damage on every hit... or is crit damage a percentage?
Play Pheus and Mor Pheus and Mor Sep. 23, 2012
It's great that you have a german translation, though it could use some improvement!
Play Nyos Nyos Jan. 03, 2012
I am using win7 / Firefox 8. Nice work so far.
Play Nyos Nyos Jan. 02, 2012
third thought: forgot to say that the sluggish controls seems to be the game running slow. disabling bloom fixed it. On a 2.4Ghz Quad core, I don't like that. Maybe you can optimize a bit there?
Developer response from Marmph

The control sluggishness seems to be a machine specific problem. One of the computers I tested the game on had that same problem despite running the rest of the game at a full 60 fps. I develop using a computer much slower than a 2.4 Ghz Quad core, and the game runs fine. I really have no idea what causes this lag. Which operating system/browser combo are you using? That info might help me fix this problem. I really am curious as to why this happens.

Play Nyos Nyos Jan. 02, 2012
second thought: nice to see a game where it's actually a problem to not have enough enemies on the screen. and.. I am not over 9000? ;)
Play Nyos Nyos Jan. 02, 2012
Nice game. difficulty at the end is a bit high, at least on the mothership level with full upgrades. Problem is that you have to get near the enemies to see and lock on and the you sometimes get stuck on an enemy - you just lost 1/3 of your life. This being stuck may also just be the controls being a bit sluggish. Ideas for improvement: - more info on what the ammo does (normal seems to be pointless, sticky too, both seem to do equal damage with lightning wich does damage faster) - kinetic is nice, but tends to shoot you around the battlefield uncontrollable, especially with full upgrades - direct access to upgrades inbetween battles, 6 clicks is to much - earning gold is easy, picking it up (esp. without getting hit in the process) is hard, especially in the later levels when you constantly have to dodge and can't slow down.
Developer response from Marmph

Uploaded a new version with less vague missile selection, and easier coin retrieval.