As it seems, Workforce Allocation multiplies with wages, while Apprenticeship does not. Researching the latter brought me from 38B/s (Metal, 430 allocated workers, 18 T4 buildings, 8400% wages) to 38.4B/s
Nice concept. However, balancing is much in need of improvement. 1. praying is worthless - what good are a few M resources when I have got trillions? 2. the market is imba with 1:1 conversions. If you have that, metal rules, since it has the highes yield and can be boosted by wages. 3. wages need modificator keys. ging to 160000% is not fun, even with an autoclicker. 4. resetting the wages to 0 when you don not get eoungh money sucks in that context 5. many research items are underpowered - e.g. Field Experts braught me effective 2% more income. 6. the gods are not balanced as well. In addtion, I found some bugs: a. researches dont turn yellow when gotten through divine act. b. losing some people to wolves while hunting still resets all work forces to inactive. thats 99% less income for me. c. there is an archievement for having all 6 gods - but there are only 4 available. Can you please add that the market remembers what you exchanged the last time?
Nice game! I liked the graphics, the sound, the writing and even most of the gameplay. 2 Things could be improved though: It seems to be completely random what is traded where and for which price. I bought artifacts for 11k at argentina, went to Britain, sold them there for 20k, returned to argentina were they were now at 40k. Another time I couldn't sell my things for 10 weeks because they weren't traded anywhere.
Second thing is that if you have your warehouse filled with something and you cannot trade it at your current destination, there is no possibility to discard it. at least 3x I had fuel or some other low price item and got to a city with artifacts for 11k - having enough money to buy 150 but I couldn't :(
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