This game has great potential. 5 stars if you continue to develop it!
Suggestions: add a shield that can be bought and upgraded, then when flying the occasional asteroid strikes the ship if the player does not shoot it. If the ship has no shield , boom! Back to earth! Add another type of satellite that shoots the ship if you leave it alive too long (again shield dynamic) , alien that shoots the ship for more damage faster. Upgrade for auto mining lasers to be weaponized then buttons come available to shoot the bad guys first before mining. Payout bounty in coins for the aliens ofc. This way , with the right ship you can still fly idle , but paying attention at the start results in further progress faster. Also makes the flying screen more immersive and fun!
Just hit a bug - defeated a monster then one shot from a shammy , wasnt dead , screen froze and health bar went to zero .. not sure if it was a damage delay from critical , but I was almost full health. Then black game screen (peripheral OK) and no key had any effect. Frozen.
Good Game ! Solid 3/5 stars at this point , and really you just need some polish here. A few upgrades like maybe a mine upgrade schema where the graphic of the mine changes from open dirt patch to organized tiered pit , then with out buildings, then conveyor belt so they dont have to go as far to drop the dirt , etc. Sluice upgrades where the sluice gets longer more complex , can change the conveyor belt by building almost to the pit etc. Building upgrades would be cool , too. I see you added another worker capacity upgrade and this has addressed the scaling with the sluice somewhat. Keep it up!
The almighty phallus shall smite thee !!
LoL 5/5 , but there should be a never ending / increasing difficulty mode. Also retreating should be restricted for a certain minimum time , because its too easy to eliminate the enemy with acts of god when you have your temple upgraded and going strong.
Very enjoyable though and a good effort :)
Just wanted to say , this game has earned a spot in my favorites. Making it so victory cant be bought , and the pace , though some find it too glacially slow , is simultaneously one of the games greatest attributes , letting those who do the right thing get rewarded. One of the better MMO games in fact. Impressive you pull it off with the resources at hand. Kudos. Anything to make it better? Yes have the set timing for fleet arrivals move into the free to play zone. Its important to have combat capability balance. Also , continue to refine the tutorials , keep a copy of and refine the Wiki as well. You could have 2 lines of the global/server chat always visible and if people could see this always it would be more active and give more sense of community. These measures would attract more players (which ups the play quality)
So glad your starting rebuild 3. Ive been following you there and though I felt you could have stepped out a litte further from the orgional's shadow, I really appreciated the art effort and other aspects. The work is significant to be sure.
Id like to suggest for rebuild 3 you have a tower defense/shooter aspect for when the zombies attack , allow strategic placement of defenses, and have the tower defense map load with the buildings and defenses constructed at the point where the zombies attack. Would add alot of immersive quality to your game!
Good Luck ! :)
OK so round out your support for the game interface. The tutorial panel wants me to click the 'x' to close the panel after Im on the weapons instalation screen but the button is obscured by the menu buttons in the right hand box.. the top is poking out but not enough to click on.. very annoying.
4/5 and ORGIONAL concept. Nice effort! A bit more challenge.. maybe 5 more levels with bosses ending in something almost impossible .. difficulty levels , auto attack and just more levels would really up this games value.
Everything's pretty cool , and its a great development of the genre. That said , however this template is *NOT* original. Star Barons and Solar max just 2 examples that have come before you , and that you are borrowing heavily on.
I do like the graphics though , and despite a couple of bugs the game-play is good , and it seems to deliver a more polished feel. Good job. 3/5 (would have been 4 but for the false originality).
LOVE the music ! Solid 4/5 :) easily upgraded to 5 as you improve (adding ff button, more levels/modes) .. would you consider adding a challenge level later where you could do tug of war vs a computer or real player tower? Choose units to send / defense to add balance ? Just ideas.
An EXCELLENT game. Top class material here. Its important to watch the status of the smaller ships and disengage behind a screen of the larger and other undamaged ones to save them for the next fight. Love the tactical aspect. 5/5
I dont understand some of the deriders of this game.. really? Theres only one other Cthulhu mythos game (a td style side scroll) , and this one is done quite well for the effort put forth. Kudos to maker on this one , and his credit to community. I hope you polish this and come out with a v2 or some other idea along the same lines. Look forward to your other work.
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