The almighty phallus shall smite thee !!
LoL 5/5 , but there should be a never ending / increasing difficulty mode. Also retreating should be restricted for a certain minimum time , because its too easy to eliminate the enemy with acts of god when you have your temple upgraded and going strong.
Very enjoyable though and a good effort :)
Just wanted to say , this game has earned a spot in my favorites. Making it so victory cant be bought , and the pace , though some find it too glacially slow , is simultaneously one of the games greatest attributes , letting those who do the right thing get rewarded. One of the better MMO games in fact. Impressive you pull it off with the resources at hand. Kudos. Anything to make it better? Yes have the set timing for fleet arrivals move into the free to play zone. Its important to have combat capability balance. Also , continue to refine the tutorials , keep a copy of and refine the Wiki as well. You could have 2 lines of the global/server chat always visible and if people could see this always it would be more active and give more sense of community. These measures would attract more players (which ups the play quality)
So glad your starting rebuild 3. Ive been following you there and though I felt you could have stepped out a litte further from the orgional's shadow, I really appreciated the art effort and other aspects. The work is significant to be sure.
Id like to suggest for rebuild 3 you have a tower defense/shooter aspect for when the zombies attack , allow strategic placement of defenses, and have the tower defense map load with the buildings and defenses constructed at the point where the zombies attack. Would add alot of immersive quality to your game!
Good Luck ! :)
OK so round out your support for the game interface. The tutorial panel wants me to click the 'x' to close the panel after Im on the weapons instalation screen but the button is obscured by the menu buttons in the right hand box.. the top is poking out but not enough to click on.. very annoying.
4/5 and ORGIONAL concept. Nice effort! A bit more challenge.. maybe 5 more levels with bosses ending in something almost impossible .. difficulty levels , auto attack and just more levels would really up this games value.
Everything's pretty cool , and its a great development of the genre. That said , however this template is *NOT* original. Star Barons and Solar max just 2 examples that have come before you , and that you are borrowing heavily on.
I do like the graphics though , and despite a couple of bugs the game-play is good , and it seems to deliver a more polished feel. Good job. 3/5 (would have been 4 but for the false originality).
LOVE the music ! Solid 4/5 :) easily upgraded to 5 as you improve (adding ff button, more levels/modes) .. would you consider adding a challenge level later where you could do tug of war vs a computer or real player tower? Choose units to send / defense to add balance ? Just ideas.
An EXCELLENT game. Top class material here. Its important to watch the status of the smaller ships and disengage behind a screen of the larger and other undamaged ones to save them for the next fight. Love the tactical aspect. 5/5
I dont understand some of the deriders of this game.. really? Theres only one other Cthulhu mythos game (a td style side scroll) , and this one is done quite well for the effort put forth. Kudos to maker on this one , and his credit to community. I hope you polish this and come out with a v2 or some other idea along the same lines. Look forward to your other work.
It happens when going to the map screen right at mission launch , or during the mission.. and then its like the mission never happened , except the location I attempted to go to is redded out and I have to wait for the timer.. running out of food and water now.. morale in the toilet... massive fail.
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