CJNinja's Comments

Comment

Esgrima 2

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Sep. 05, 2013

Rating: 4

R.I.P. Esgrima.

Sword Girls

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Jun. 15, 2013

Rating: -1

inb4 parents complain about the amount of T&A in this game.

Esgrima 2

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Jun. 04, 2013

Rating: 123

This game had all the potential in the world, but now it's been neglected to the point of death. This game had its run, but it could never keep it. I said it before and I'll say it again, recipes aren't enough to keep people playing. there has to be content, something other than just crafting and farming and mining. There has to be more playable content, not farmable content.

Mercenaries of War

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May. 20, 2013

Rating: 1

Other than just energy and stamina, a full heal upon leveling would be nice as well.

Developer response from EruptiveGames

Thanks for the feedback! We're compiling all of the comments we received over the weekend, and will be discussing them. Thanks for being one of our early players =)

Heroes Of The Sword

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May. 15, 2013

Rating: 2

Fix the spell hot keys, maybe make them above jkl keys, rather than awkwardly move your right hand to the number keys or number pad, or sacrifice moving for a split second with the left to press the number keys. I suggest y,u, i, o, and p as the spell keys.

Heroes Of The Sword

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May. 13, 2013

Rating: 0

Seems all right, not enough players. My major pet peeves with this game is that the blue wrestler-in-a-thong character has too much speed and range with the upward strike, and despite fixing the hit detection, if you're on a platform above them, you're out of luck. They keep hitting you, and because of the awkward upward-only jump, you can only manage to land on the edge of the same platform before you get KO'd to death. Try to make characters more balanced, because when we choose initially we go for looks, we have no idea about how each one plays. Also, I like how jumping height is fixed, but distance isn't. It only slowly levitates you up, then straight back down. Allow for more movement during jumps.

Esgrima 2

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May. 07, 2013

Rating: 10

Well, looks like we're in the same rut that we were in pre-shogun update, not sure how long our numbers will last, or if any new updates/suggestions will ever be implemented, but there has to be something more to keep a player playing than extensive recipes, there needs to be something that keeps players active, rather than farm the same places and mine the same places over and over until they get the best gear, but then what do they do once they have the said gear?

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 07, 2013

Rating: 1

@phoenixmagelord 50 kreds, how much money that costs depends where you live.

Heroes Of The Sword

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May. 07, 2013

Rating: 1

Seems as though the fourth unlockable character, the Samurai-looking fellow, is way too fast, MUCH faster compared to the other characters, thus making him much more overpowered and making this game p2w.

Heroes Of The Sword

Play Heroes Of The Sword

May. 04, 2013

Rating: 1

...I got -4 crystals, so now every crystal I get only bumps it up 1, so by the time I get 4 more, it's like I never got them

Heroes Of The Sword

Play Heroes Of The Sword

May. 04, 2013

Rating: -1

Oh yay, another game with (somewhat) great gameplay and idea, but oh wait? Artifacts? Overpowered weapons at early levels? Meager rewards per kill? 1 sp per level, considering weapons need much more than 1 stat point? This is totally not a sword-version of TDP4, great job Jav, thanks for giving us another absolutely wonderful piece of shit!

Siege Knight

Play Siege Knight

May. 04, 2013

Rating: 2

With all the tips going around on how to beat level 5, the best way I found was: -max archery level, and spam arrow/shotgun/cannon combo against drakes -have 3 rows of maxed poison archers, followed by maxed spikes -have maxed iceball/fireball and iceball/fireball upgrade -use one ice ball every time you see a fire elemental, then continue gunning down drakes -if given the opportunity, spam fireballs against orcs/regular mobs.

Game of Thrones Ascent

Play Game of Thrones Ascent

Apr. 28, 2013

Rating: -1

Is there some way to unallow this game to send pm's? It's starting to get annoying.

Esgrima 2

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Apr. 17, 2013

Rating: 7

@kysosky1 D is for moving right, but W and S have no use, but it's still considered "wasd" style movement, but that doesn't mean all keys are used.

Yu-Gi-Oh! BAM

Play Yu-Gi-Oh! BAM

Apr. 15, 2013

Rating: 1

Also friends list seems bugged, they don't appear when you've added any players from this game.

Yu-Gi-Oh! BAM

Play Yu-Gi-Oh! BAM

Apr. 15, 2013

Rating: 696

Hmm...great concept? check. Great reference? check. Great card game? check. but wait........God damnit energy!? Based on how difficult some of the rounds can be, the amount of energy needed and amount gained per minute is unrealistic. Plus it's a bit hard to "test" decks when we're so constrained on the amount of tests we can even accomplish.

Clash of Olympus

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Mar. 29, 2013

Rating: 1

this seems to have the exact same type of playstyle as dawn of darkness...

Conquerium

Play Conquerium

Mar. 29, 2013

Rating: 4

Pretty great game so far, each race has its own different and unique playstyle (albeit each one can easily overpower any provided the right tactic, at least from what I've seen so far with insect rush/mibbz stall and rush, haven't tried humans/simians). Though the general game is short, and it's easy to max everything once by the end of campaign, yet it's sorta useless since there's nothing else to do after that.

Developer response from BerzerkStudio

Glad you like it! Once you are done with the campaign you should go try out the pvp, that's were the next challenge awaits!

Super Duck Punch!

Play Super Duck Punch!

Mar. 26, 2013

Rating: 1

I wish blocking actually blocked, rather than halve damage, like prevent knockback and such. Even if full damage was taken, I'd prefer knockback resistance over damage halving.

Esgrima 2

Play Esgrima 2

Mar. 26, 2013

Rating: 9

Well then, I used to think recs were difficult, but somewhat reasonable (other than some flame recs) before, but this is ridiculous. Recs need astronomical amounts of rares that almost never drop, along with crafting prices that alone costs more than normally crafting level 20-50 elites. Well done, you've just made even more impossible recipes that've rendered old recipes we saw of the similar difficulty useless, like dragon and flame weapons/armors. It's obvious it's aimed towards higher-leveled players, but that doesn't necessarily mean higher-leveled players have millions of denars and resources flowing out of their pockets, since by dragon/flame we're just about spent out.