It's just.....so....long. The dialogue didn't hook me at all and the only saving grace was the combat, sorry but I just can't finish this game. So close to the end but its just not worth it.
all you need is a few bumpers and saws to start of, save up for increase in tunnels by breaking your combo after 5 seconds every time, then when you have level 3-5 of all 3 tunnels, set down 3-5 mines and enjoy the 10k combo, my best so far is around 3:50.
This is THE best stat setup I could find, I absolutely dominated everything without any contention. The trick is to be super aggressive on neutral cells. Because of your high strength you can put 50 in and get 100 out instantly.
http://img443.imageshack.us/i/cellform.png/
No skill, in order to require skill the end result must be consistent. Other than the circles the shapes are sporadic and need nothing but luck. Don't pat yourself on the back by saying "surprising strategic depth through an extensive upgrade system". That's not what descriptions are for, the upgrades were 1 dimensional and provided no new gameplay with any combination. This game fails, 2/5.
Its harder than 2 because you failed at rhythm and decided to mute the music when a mistake was made. So in my attempt to listen to your pathetic excuse of a beat and try and play this game well it was interrupted by irrelevant shit. Your ineptitude didn't prevent me from medaling on all first tries, but that's not the reason I played your games. Never make a music game again if your going to have the ability to screw up so badly after making a good game like SCGMD 2.
missing = bullshit
Ray of light that took me 6 turns just to plan out ends up missing and effectively making me lose, congrats programmer, you fail at life.
The balancing in this game is non-existent at best.Within 5 rooms you go from completely dependent on spells and godly, to a weakling who needs max troops or he'll die. Energy pulse is the only spell that works in the 1% zone and that abosultly sucks. Then you just hope not to die and dodge 7vs1 until you can spawn someone. Also, wtf is up with having the size predict the troop? Different spell slots would be nice, because when things get really chaotic you don't have time to look at what your casting, and the priest is only available fro less than half a second. To top it off its sprites, I wonder if you tried....not to mention that during cutscenes if you move it ends, making you miss VERY vital instructions....1/5.
Took save out of the game because of hack abuse, read the author comments. But yea it ws interesting, I beat level 14 on my first try, before I didn't know about the drag&drop, but with it this game is much easier. 5/5. Oh and here is a tip, green tends to send one bulk of cells from its big one, while those are flying to a doomed cell, send a mass attack to the original cell while its weak. Then the dominoes fall and the tides turn.
Full version, only 13 bars though? I suppose more would put too much sress on the game. :(.
http://www.team-atemis.com/notessimo/saved/2008618205643468601.am