CanT2's Comments

Game Comments
Play Caribbean Admiral Caribbean Admiral May. 22, 2013
Hullshot - Dynamite = guarantee kill, with the loot for higher ships pay off more than necessary for the cost
Play Chronicles of Blood Chronicles of Blood Feb. 23, 2013
Bronzeplayer: f*ck chances then. I am not buying one, ONE cent for a game that gives "a chance to meet an imaginary enemy that yields more for a chance". If you are that much of an idiot to spend, go ahead.
Play Chronicles of Blood Chronicles of Blood Feb. 22, 2013
A reason not to pay: When I sacrifice a blood sapphire, I do not want a skeleton warrior in front of me.
Play Dream World Dream World Feb. 17, 2013
I opened this game for demon girls, and now I am leaving.
Play Clan Wars 2 - Red Reign Clan Wars 2 - Red Reign Jan. 30, 2013
real good game. But needs a speed up button.
Play Shadez 3: The Moon Miners Shadez 3: The Moon Miners Jan. 08, 2013
It's a poor remake of Shadez 2. 2/5
Play Shadez 3: The Moon Miners Shadez 3: The Moon Miners Dec. 27, 2012
Thats only a remake, with a Earth in the background. 1/5
Play Endgame: Syria Endgame: Syria Dec. 18, 2012
Tbh, the game design is excellent. The idea is simple and efficient, I am only giving 1 because of Al Qaeda propaganda.
Play Endgame: Syria Endgame: Syria Dec. 18, 2012
I'd never think Syrian "rebels" would go this far on the Internet. Here's what folks. You won't win. Assad aint no cupcake but still is better than Al Qaeda filth.
Play Endgame: Syria Endgame: Syria Dec. 18, 2012
I do not support the rebels. Al Qaeda scum.
Play Rawr Rawr Dec. 16, 2012
Boring. I get stunned nonstop.
Play StarDust I: The Fall of Man StarDust I: The Fall of Man Dec. 12, 2012
Im rating 5/5. I'd give 4/5 for small mistakes but too many lowraters apparently. The world needs such oldschool games.
Play Conspiracy! Conspiracy! Dec. 05, 2012
need the following: -either a very quick pause-resume system to sit and calculate- -or instant highlighting of nodes next to me that can be taken over. The AI is too fast and coordinated.
Developer response from Dev9K

That's actually a nice idea! Check back tomorrow ;)

Play StarDust I: The Fall of Man StarDust I: The Fall of Man Dec. 05, 2012
Still, it's good to argue about it :D Also this version seems hundreds of raiders popping up out of nowhere. Are you sure it aint a bug?
Developer response from nosajimiki

I reworked the equations to use a sloped distribution over time instead of a uniform distribution for determining when threats spawn. So now, even though it's possible to get cluster raided, it's far more likely that they will happen at semi-regualar intervals. Let me know if this helps.

Play StarDust I: The Fall of Man StarDust I: The Fall of Man Dec. 04, 2012
For future ideas for improvement costs: Gems should be mostly used in items that fire laser, as rubies and sapphires make powerful laser lenses. The supply catapult using gems seemes a bit off. I'd rather expect lots of silicon and a mix of metals for guidance and magnetic launching. MAYBE some gems for sapphire-silicon transistors. Other ideas for sequel: -resupply pod should determine amount and actually cost you for each launch -premature finishing of a sortie -extra fighters yield some ore on their own, with risk of death rising with worse areas -morale buildings need silicon,water and some minerals for drinks,recreational chemicals and entertainment. -hydroponic farms use water for basic food, amino acids for better quality food(synthimeat) -population demands for some minerals and combinations of things, and gold for establishing a basis for the currency, thus avoiding the "fiat currency" of Earth which leads to crisis every decade.
Developer response from nosajimiki

My though behind the RSL was laser driven solar sails, thus the need for gems, although I know I did not expressly describe this anywhere. This method could course correct a resupply unit over long distances without needing to construct an elaborate on-board propulsion/nav system for each container. As for the other ideas... lets just say they will all either fit well into the sequel, or not be relevant to its game-play anymore... don't go too crazy tring to predict which is which >:D

Play Conspiracy! Conspiracy! Dec. 04, 2012
Scratch that. Its disabled at the beginning of the tutorial.
Developer response from Dev9K

ok, i'll update the game description then, i see why it could be confusing ;) thanks!

Play Conspiracy! Conspiracy! Dec. 04, 2012
Too fast on my taste but very interesting idea. Making it turn based like a card game would be incredibly good.
Play Conspiracy! Conspiracy! Dec. 04, 2012
I cant move either with WASD or arrows
Developer response from Dev9K

thanks for reporting this problem! Could you tell us please your operating system (Windows or Mac?) and your browser ? This will help us pinpoint the problem!

Play StarDust I: The Fall of Man StarDust I: The Fall of Man Dec. 04, 2012
9-5-2050 (7:00) Finished. The outer Dark Matter Nebula coupled with FTL drive yields massive cash. Maybe you should remove Dark Matter income from El Dorado run, it becomes seriously overpowered.
Developer response from nosajimiki

fixed

Play StarDust I: The Fall of Man StarDust I: The Fall of Man Dec. 04, 2012
>>Hears marijuana is extinct http://nooooooooooooooo.com/ I only surrendered though, because humanity remaining back on Sol needed my survival skills. I'm pretty much anti-NWO and globalisation otherwise I'd love to kill United Earth types. Back on track, will you use 3d asteroid mining in the sequel? or same game engine? Try Unity, its a good one.