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That's actually a nice idea! Check back tomorrow ;)
I reworked the equations to use a sloped distribution over time instead of a uniform distribution for determining when threats spawn. So now, even though it's possible to get cluster raided, it's far more likely that they will happen at semi-regualar intervals. Let me know if this helps.
My though behind the RSL was laser driven solar sails, thus the need for gems, although I know I did not expressly describe this anywhere. This method could course correct a resupply unit over long distances without needing to construct an elaborate on-board propulsion/nav system for each container. As for the other ideas... lets just say they will all either fit well into the sequel, or not be relevant to its game-play anymore... don't go too crazy tring to predict which is which >:D
ok, i'll update the game description then, i see why it could be confusing ;) thanks!
thanks for reporting this problem! Could you tell us please your operating system (Windows or Mac?) and your browser ? This will help us pinpoint the problem!
fixed