I'm not sure the change to the exchangers was really the right way to address their inconsistent behavior. Aside from getting rid of the specific issue that they weren't venting to exchangers at all, this change has turned heat in the reactor into a real bottleneck, as it will always take more effort to get heat into/out of the reactor than it will to place even one vent next to an exchanger. These new rates are painful.
Bumping the ceiling is frustrating. The way the restarts are handled make this feel like a demo as opposed to a finished product, although the speed of getting back into the action is good. The attitude toward Record Times fostered by the bar at the bottom is cute.
It felt like it was going to be a fun Xiao Xiao 4 or Virtua Cop style arcade shooter, but now it just feels like a critique of modern shooters. You can have enemies pop in as long as you have their locations meaningfully reflect what the scenery is at the time.
Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.
Rudimentary pathfinding for 'enemies' at the beginning makes it so enemies can bunch up and lock the player into the starting position, preventing any movement or progress. Unclear art direction makes objectives difficult to understand.
Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.
I feel that customers do not express why they have become unhappy well enough. The most feedback we get is that they are currently in need of something or searching for something, when in fact there are a number of other things that could be displeasing to them.