ChaoSpectre's Comments

Game Comments
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
I'm not sure the change to the exchangers was really the right way to address their inconsistent behavior. Aside from getting rid of the specific issue that they weren't venting to exchangers at all, this change has turned heat in the reactor into a real bottleneck, as it will always take more effort to get heat into/out of the reactor than it will to place even one vent next to an exchanger. These new rates are painful.
Play Just Type This Just Type This Oct. 25, 2014
okay, that was adorable. Not nearly as beefy as icarus proudbottom, but also with a different point. also an interesting use of the antagonist narrator by having the dialog influence the gameplay.
Play Lab of the Dead Lab of the Dead Aug. 14, 2014
Experiencing a bug where specimens will suddenly and repeatedly become terminated (via headshot apparently) after performing some nonlethal actions.
Play Minefield Minefield Sep. 17, 2013
@pitch2 - In classic interpretations of minesweeper, digging a mine meant that you lost and had to start over. Taking a substantial hit for making the same mistake is a reasonable compromise.
Play Red Red Aug. 28, 2013
I remember when this game first came out. I couldn't manage 600 seconds then. Look at me now. :D
Play This is not a minimalist game This is not a minimalist game May. 01, 2013
:( There should be a plot branch when you just get 5 white squares for the first white guy.
Play MONO MONO Apr. 30, 2013
Cute presentation. No bugs. Competent for something like LD, but not enough to stand on it's own outside of it. And the name doesn't feel relevant.
Bumping the ceiling is frustrating. The way the restarts are handled make this feel like a demo as opposed to a finished product, although the speed of getting back into the action is good. The attitude toward Record Times fostered by the bar at the bottom is cute.
Play Special Combat Operation Special Combat Operation Apr. 30, 2013
It felt like it was going to be a fun Xiao Xiao 4 or Virtua Cop style arcade shooter, but now it just feels like a critique of modern shooters. You can have enemies pop in as long as you have their locations meaningfully reflect what the scenery is at the time.
Play Uchu-Zero Uchu-Zero Apr. 30, 2013
Good arcade play, but not a lot of lasting appeal. You'll only find high score junkies sticking to this game.
Play Give Up Give Up Apr. 02, 2013
I have given up on games that have not tried at all to make me give up. I've gotten through this game on both Armor Games and now here.
Play Battle without End Battle without End Feb. 20, 2013
It might be helpful to move the shop button somewhere a bit more relevant, like somewhere on the inventory tab or (more likely) the bottom of the equipment tab.
Developer response from CritGame

yes, i'm try to get some change of the UI :) lack of place

Play Super Adventure Pals Super Adventure Pals Oct. 08, 2012
Odd bug when hitting a jump pad as you level up. Screen stays zoomed in after the level up screen, remains zoomed in in subsequent parts of the level set, and no switches can be activated.
Play Hexagon Hexagon Oct. 05, 2012
Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.
Play While You're Waiting While You're Waiting Sep. 29, 2012
Rudimentary pathfinding for 'enemies' at the beginning makes it so enemies can bunch up and lock the player into the starting position, preventing any movement or progress. Unclear art direction makes objectives difficult to understand.
Developer response from restioson

I have updated the game now.Thanks for the feedback!

Play Race The Sun Race The Sun Sep. 27, 2012
Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.
Play Knightmare Tower Knightmare Tower Sep. 07, 2012
Alright! Boss Ti- *squish* Oh.
Play Shop Empire 2 Shop Empire 2 Aug. 19, 2012
I feel that customers do not express why they have become unhappy well enough. The most feedback we get is that they are currently in need of something or searching for something, when in fact there are a number of other things that could be displeasing to them.
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jul. 05, 2012
Loud profanities upon seeing the Death Adder Level for the first time. And each time thereafter.
Play Wake Up the Box 4 Wake Up the Box 4 May. 30, 2012
I just sat there, watching the introductory screen. Anyone else?