ChaoSpectre's Comments


Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: 0

I'm not sure the change to the exchangers was really the right way to address their inconsistent behavior. Aside from getting rid of the specific issue that they weren't venting to exchangers at all, this change has turned heat in the reactor into a real bottleneck, as it will always take more effort to get heat into/out of the reactor than it will to place even one vent next to an exchanger. These new rates are painful.

Just Type This

Play Just Type This

Oct. 25, 2014

Rating: 0

okay, that was adorable. Not nearly as beefy as icarus proudbottom, but also with a different point. also an interesting use of the antagonist narrator by having the dialog influence the gameplay.

Lab of the Dead

Play Lab of the Dead

Aug. 14, 2014

Rating: -6

Experiencing a bug where specimens will suddenly and repeatedly become terminated (via headshot apparently) after performing some nonlethal actions.


Play Minefield

Sep. 17, 2013

Rating: 0

@pitch2 - In classic interpretations of minesweeper, digging a mine meant that you lost and had to start over. Taking a substantial hit for making the same mistake is a reasonable compromise.


Play Red

Aug. 28, 2013

Rating: 1

I remember when this game first came out. I couldn't manage 600 seconds then. Look at me now. :D

This is not a minimalist game

Play This is not a minimalist game

May. 01, 2013

Rating: 1

:( There should be a plot branch when you just get 5 white squares for the first white guy.



Apr. 30, 2013

Rating: 0

Cute presentation. No bugs. Competent for something like LD, but not enough to stand on it's own outside of it. And the name doesn't feel relevant.



Apr. 30, 2013

Rating: 0

Bumping the ceiling is frustrating. The way the restarts are handled make this feel like a demo as opposed to a finished product, although the speed of getting back into the action is good. The attitude toward Record Times fostered by the bar at the bottom is cute.

Special Combat Operation

Play Special Combat Operation

Apr. 30, 2013

Rating: 0

It felt like it was going to be a fun Xiao Xiao 4 or Virtua Cop style arcade shooter, but now it just feels like a critique of modern shooters. You can have enemies pop in as long as you have their locations meaningfully reflect what the scenery is at the time.


Play Uchu-Zero

Apr. 30, 2013

Rating: 1

Good arcade play, but not a lot of lasting appeal. You'll only find high score junkies sticking to this game.

Give Up

Play Give Up

Apr. 02, 2013

Rating: 6

I have given up on games that have not tried at all to make me give up. I've gotten through this game on both Armor Games and now here.

Battle without End

Play Battle without End

Feb. 20, 2013

Rating: 1

It might be helpful to move the shop button somewhere a bit more relevant, like somewhere on the inventory tab or (more likely) the bottom of the equipment tab.

Developer response from CritGame

yes, i'm try to get some change of the UI :) lack of place

Super Adventure Pals

Play Super Adventure Pals

Oct. 08, 2012

Rating: 3

Odd bug when hitting a jump pad as you level up. Screen stays zoomed in after the level up screen, remains zoomed in in subsequent parts of the level set, and no switches can be activated.


Play Hexagon

Oct. 05, 2012

Rating: 1

Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.

While You're Waiting

Play While You're Waiting

Sep. 29, 2012

Rating: 0

Rudimentary pathfinding for 'enemies' at the beginning makes it so enemies can bunch up and lock the player into the starting position, preventing any movement or progress. Unclear art direction makes objectives difficult to understand.

Developer response from restioson

I have updated the game now.Thanks for the feedback!

Race The Sun

Play Race The Sun

Sep. 27, 2012

Rating: 4

Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.

Knightmare Tower

Play Knightmare Tower

Sep. 07, 2012

Rating: 2

Alright! Boss Ti- *squish* Oh.

Shop Empire 2

Play Shop Empire 2

Aug. 19, 2012

Rating: 3

I feel that customers do not express why they have become unhappy well enough. The most feedback we get is that they are currently in need of something or searching for something, when in fact there are a number of other things that could be displeasing to them.

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Jul. 05, 2012

Rating: 4

Loud profanities upon seeing the Death Adder Level for the first time. And each time thereafter.

Wake Up the Box 4

Play Wake Up the Box 4

May. 30, 2012

Rating: 3

I just sat there, watching the introductory screen. Anyone else?