This game completely misses the point of what a roguelike is. Roguelikes are all about attrition; you have limited power, limited defenses, and limited healing. The enemies are supposed to overwhelm you not simply through rapid escalation of power and toughness, but mainly through whittling down your non-replenishable resources bit by bit, until you succumb and die. The only respite you should get is in between runs, never during. If your resources restore over time, there should be something else pressuring you to keep you moving forward; starvation, an unstoppable enemy slowly chasing you, the time until the sun rises and turns your body to ash. As it stands in this game, you can take all the time in the world, and never be punished for always taking the slow and safe way out. That is why it fails as a roguelike.
Rumor has it that The Princess has the hots for the Bushwhacker. She'd like him to whack her bush, but ever since King Reginald joined the party, they can't get within three feet of each other before being stopped by King's Command. Alas, it seems like the only one getting lucky in this party is Gold Panda.
ARGH! I immediately used the saw and it got stuck! I need it for another part of the game, but I have no idea how to get it out! I'm sure I've tried everything... is this one of those traps that makes the game unwinnable?
One thing you could do to make combat more interesting is to have Map regions host specialized enemy types which are susceptible to certain combat upgrades but resistant to others. Nimble (weak to Dagger, resists Battleaxe); Electric (thwarted by Boots, bypasses Shoulderguards); Stone (weak to Mace, resists Dagger); Psychic (thwarted by Helmet, bypasses Boots); Beastly (weak to Polearm; resists Mace); Burrowing (thwarted by Pants, bypasses Helmet); Shielded (weak to Battleaxe, resists Greatsword); Cutthroat (thwarted by Shoulderguards, bypasses Breastplate); Draconic (weak to Greatsword, resists Polearm); Ranged (thwarted by Breastplate, bypasses Pants).
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