ChaoticBrain's Comments

Game Comments
Play The Cave of Ātman The Cave of Ātman Jul. 14, 2014
The ending made me super sad.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 13, 2014
If you're a Ranger, and you fire an arrow at an enemy at point-blank range, it should always hit.
Play Tale of Scale Tale of Scale Jul. 12, 2014
Why the hell would you want to cure this kid?? He's paving the way for a post-scarcity economy!
Play Tower of the Archmage Tower of the Archmage Jul. 12, 2014
I'd prefer that the staircases led to the same relative positions on floors, instead of connecting completely random tiles.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 11, 2014
Mostly I suggest this because I notice that the Speed stat is too powerful and important compared to all other stats. It governs far more mechanics, and is more vital to your success, than any one other. It makes some decisions trivial as a result; for instance, I never pick up Bonecrackers or Earthshakers, because no matter how much damage they offer, their speed penalty always makes them worse than useless.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 11, 2014
Recharge rate for skills should be a product of time, not turns taken. A character with lower Speed, while allotted less steps per minute, should still get just as many skills off per minute. (And the skills should displays seconds remaining to recharge, instead of turns.)
Play FISH Inc. FISH Inc. Jul. 11, 2014
If I might make a suggestion, I think it should be enough to just touch the fish with your cursor. Having to click them constantly gets tiring, but waving your cursor across the tank is much more relaxing.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 10, 2014
Even after playing this game for over 116 hours, I'm still not sure whether I want to shake hands with the creator, or punch his face. Probably both at the same time.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 10, 2014
As a Thief, if you are being chased by an enemy, cast Glide, move out of sight, and use Shadow Walk, the enemy will still be able to see you with Shadow Walk cast, until the moment Glide wears off.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 09, 2014
Act 4: It turns out that the Shiurath you "killed" is but one of the thousands of manifestations of a far greater evil. That was one of the weaker ones. For now, you are in WAY over your head, and need to escape this hellhole. There is a tower which leads back to the mortal realm, through which many lesser fiends like Kobolds and Minotaurs pass through. That seems like your best bet, but it's sure to be heavily guarded.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 07, 2014
If you're playing with the Noncombatant Perk, you should get points for each enemy you leave alive instead. Also, triple points for gold on hand, but also triple points deducted for time taken; a side-effect of Noncombatant is that you are being constantly swarmed by enemies that are nearly impossible to escape, so you cannot afford to explore much at all (meaning you take much less time and find much less gold on your runs).
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 06, 2014
To ensure that health orbs drop at a fair rate: Have a hidden integer counter, HealthOrbPoints, to track if the player has fought well enough to earn some help. Have an variable, PlayerMissingHealth, track the missing percentage of the player's health at all times, as an integer from 0 to 100. When an enemy hits 0 HP, before destroying the enemy, first add PlayerMissingHealth to HealthOrbPoints. When destroying the enemy, if PMH is greater than 50, and HOP is greater than 500, drop one large Health Orb, and decrement HOP by 500; if HOP is between 200 and 499, drop one small Health Orb, and decrement HOP by 200. If PMH is greater than 75, and HOP is still greater than 200, have the enemy drop a second small Health Orb, and decrement HOP by 200 again; if PMH is greater than 88, and HOP is STILL greater than 200, drop a third small Health Orb, and decrement HOP by 200 again. (NOTE: HOP values will definitely need adjusting, but the concept is still sound.)
Play Up in the Sky Up in the Sky Jul. 05, 2014
Why would you map the rocket and the helmet to the same key? That makes no sense.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 05, 2014
For the record, I did survive, against all odds. But having a negative feedback loop kick into high gear for that kind of situation would've been appreciated.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 05, 2014
I'm a Ranger, my dog is dead, and I've defeated 4 enemies on 1 HP by myself. None of the enemies have dropped any Health Orbs. Don't you think that, when the player's health is this low, and the player has survived at least two encounters, that Health Orbs should be guaranteed to drop in the next encounter?
Play SkullFace SkullFace Jul. 05, 2014
Well, that was fun to play through again. Ya did good, Kong, ya did good.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 05, 2014
You know what this game needs? Mimics.
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 04, 2014
No, Atomic Pope is completely correct. In this game, Speed is absolutely crucial to your success; it guarantees higher scores, the ability to reliably put some distance between you and enemies, the ability to make free melee attacks on enemies, how long your buffs last, and the ability to pick up health orbs before they disappear. No other stat in this game is as useful and versatile as Speed. And both Fighter and Wizard start with the lowest Speed: a pitiful 4 on Suicide. But unlike the Fighter, the Wizard still has the advantage of range. Berserk only raises the Fighter's speed just enough to make him not completely useless in combat.
Play Sushi Cat 2 Sushi Cat 2 Jul. 04, 2014
I got a Kongdog for playing a game where a dog is the villain?
Play Cardinal Quest 2 Cardinal Quest 2 Jul. 02, 2014
I think it should be possible to escape to the previous stage, if you're near the entrance and surrounded by enemies. Although there should probably be some kind of Coward Penalty associated with it, so that it avoids abuse.