ChaoticBrain's Comments

Game Comments
Play Factory Balls 4 Factory Balls 4 Jul. 04, 2015
@MattJohnson Who *wouldn't* want an Angry Birds ball?
Play Clarence's Big Chance Clarence's Big Chance Jul. 04, 2015
Dear makers of Hunie Pop: THIS is how you make a clever satire of the dating scene.
Play Cube Escape: Harvey's Box Cube Escape: Harvey's Box Jul. 01, 2015
The jumpscare happens when you try to climb the rope.
Play Game.Init() Game.Init() Jun. 27, 2015
The GamesButler logo hides a very important platform in Level 12.
Play Rebuild 2 Rebuild 2 Jun. 22, 2015
Well that makes sense. Everyone loves maple syrup.
Play Cube Escape: Arles Cube Escape: Arles Jun. 17, 2015
I guess the gun turned me into a vampire.
Play GemCraft - Chasing Shadows GemCraft - Chasing Shadows Jun. 09, 2015
Any chance I can transfer my Steam save to Kongregate to earn the badges that this game will eventually get?
Play Disaster Will Strike 2 Disaster Will Strike 2 May. 28, 2015
Play Splitter Pals Splitter Pals May. 02, 2015
Wow, there sure are some humorless pricks in the comments section today.
Play Spatial Spatial Apr. 09, 2015
This game is very verbally abusive. I don't like it one bit.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Mar. 11, 2015
Sorghum: ...No. Look up Reductio ad Hitlerum.
Play PlinkyPlinky! PlinkyPlinky! Mar. 10, 2015
chaosguard, it doesn't explain it well, but at 1XX%, you have one guaranteed bumper clone, plus XX% chance of a second bumper clone. Then at 2XX%, you're guaranteed 2 clones with XX% chance for a third, etc. Same mechanic applies to the popper hunters.
Developer response from InfernalLogic

The in-game UI is a huge pain, but I may add something in the main menu/load screen that explains some mechanics. Thanks for helping a brother out

Play PlinkyPlinky! PlinkyPlinky! Mar. 09, 2015
You should try to design and implement one new level every 2 days.
Developer response from InfernalLogic

New levels will probably come in fits and starts, if they do come. I tend to come up with a new thing (like the expansion and contraction in the new levels) and then make designs around those. I'm glad you've enjoyed the game!

Play Rob-Bot Rob-Bot Mar. 05, 2015
I agree, the control scheme is very badly designed. W to use jetpack would feel far more natural than Space.
Developer response from clocnic

Thanks for the feedback. I have updated the control scheme so w now works to activate the jetpack

Play Swarm Simulator Swarm Simulator Feb. 17, 2015
ReconPwnage, it's not stolen.
Play InfOS InfOS Feb. 16, 2015
Did you abandon this game?
Developer response from BryceSummer

Nope -- I'm working on a new update, but its taking a bit of time as I'm working on another game simultaneously that's taken priority over this one. If you want I can PM you when I update this... It might be awhile. Thanks for showing interest in my game :).

Play bit Dungeon bit Dungeon Feb. 13, 2015
The one-button control feels incredibly unwieldy and unreliable. Perfect for Mac users.
Play InfOS InfOS Feb. 11, 2015
You said you didn't have something so frustrating planned. You're a dirty, dirty liar. Here I am, scouring every inch of the forest for one last sphere. It's like looking for a needle in a haystack.
Developer response from BryceSummer

Hmm... Maybe I made it too hard :( sorry! I'll think something up to make it easier... hang tight & thank you for the feedback.

Play InfOS InfOS Feb. 10, 2015
Whoops, spoke too soon. But after the galaxy, it seems to start all over. I can't imagine that there's another puzzle, because that would mean I have to play all over every time I miss the window of opportunity to solve it. You'd never design something so frustrating, right?
Developer response from BryceSummer

No. I didn't design something that frustrating :). But I left some room for... something that I can't quite tell you about right now :). EDIT: I realise this might have sounded like there's currently more for you to do in the game after the first reset -- but this isn't the case. Soon there will be though.

Play InfOS InfOS Feb. 10, 2015
So then the tombstone must be the end, right?
Developer response from BryceSummer

I've already read your other comment, but just for clarity incase others see this -- no, the tombstone is not the end.