That moment when you accidentally start the attack without sending any extra troops, and you'd like to call it off to regroup and send a proper amount, but then remember that Touria has never lost a battle, let alone retreated, and you slowly, grudgingly press on to save face (and avoid execution)...
Ive read lots of complaints about the devs threatening to abandon the game if it didnt get 5 stars and stay on the front page. I just want to point out that the devs are just 2 people, with their own lives to deal with. They DO care about the players and the game actually being fun, rather than just throwing out random content. Their activity is proof. When they say "If it doesnt stay on the front page, we're going to stop updating the game", I dont believe its a threat, but a poorly worded fact. They arent just trying to make a good game, theyre trying to make a successful game. If the game falls off the front page, the plays fall too, and if nobody plays the game, it isnt successful. My point is they only have time to work on one thing, and if this becomes a sinking ship, theyll have no choice but to move on, or give up on becoming successful writers. Theyre not demanding ratings and holding updates hostage, theyre asking for a chance to continue to add them. Thats what I see anyways
Low quality seems to help a lot with CPU usage when not focused. I don't notice much of a difference when I AM focused, but there's a little bit less usage. Hopefully Unity will get all their issues sorted out, and we won't have to worry about it anymore.
I think the achievements aren't adding their multipliers to your buildings until you refresh the game... The multiplier number in the options menu is showing up correctly, but the buildings don't seem to use it until you refresh.
*Update hits* *Suddenly 100 mil buys 50 cathedrals instead of 5* One comment on the "Buy X" toggles: The cost is for how many you can afford, rather than what is actually toggled, giving the misleading impression that you can afford all of them. I'm not sure what the best way to fix this would be (doing it this way DOES help by telling you how much you will spend when you click...), but off the top of my head, perhaps you could put the full cost of what's toggled on the button, and the actual cost/number being built since you're short on money... (I'm a bit OCD about my building, and like even numbers, otherwise, I don't suppose this is as much of an issue...) Just an observation.