Bug Report! Put artifacts in museum, clear all save data, then return to museum. I get to pull one artifact out before it resets to blank. Playing through with my lv 1 character wielding an Unholy Dao.
Some useful words to add to your vocabulary: Youthfulnesses, Youngnesses, Sagaciously, Governmentally, Victoriously, Vaingloriously, Ghoulishly, Liturgically, Happenstances, Comeuppances, Lionhearted, Pyrotechnically, Vigorously, Stonemasonry, Thyroids, and Recapitulations. Y is your good friend.
GLITCH FIND: by rotating, then rotating again at precisely the moment the previous rotation hits 90 degrees, you can get exactly one row to fall. This is difficult to do right, but you can abuse it to last nearly forever.
On an unrelated note, the game becomes VERY buggy at around the 3,000,000 point mark.
Unlike anything I've ever seen on this or any other game site. The between-mission dialogues were more interesting than most entire flash games. I honestly believe that the story is on as high a level as even the greatest video games I've ever played. Halo, Phantom Dust, The Legend of Zelda, Bioshock, The Elder Scrolls... Starwish stands as tall as any of them. If this writing had better gameplay supporting it (I'm thinking something along the lines of X-Wing or the flying level in Halo: Reach), this game would be remembered<\thepoint>. Most people playing your game have never played Zelda on the NES, but they remember it. See if any major companies are interested in developing a non-flash game with this story, because Starwish has the writing it needs to be a Big deal. Again, this game could be remembered. +My compliments to the musicians.
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