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Bloons Monkey City
Dec. 01, 2014
Needs a full-screen mode in a bad way. Or a zoom out feature.
What a grind-fest
May. 30, 2014
How do I use skills? Either I missed the tutorial or it didn't tell me :P
Submachine 9: the Temple
Mar. 15, 2014
Intentionally made ultra-small to entice purchase of HD version? - 2 stars
Into Space 3: Xmas Story
Jan. 07, 2014
Swords & Potions 2
Oct. 13, 2013
Waiting for server...
May. 22, 2013
Needs keypress to activate wind gust, cursor goes out of window and pauses the game, pain in the butt
Jul. 08, 2012
Stupid hidden items!
Spectromancer: League Of Heroes
Dec. 07, 2010
Some serious bugs:
- opponent sometimes plays cards on top of cards, which creates an insane advantage
- summoned elemental's power doesn't always go down with corresponding power does
- sometimes damage spells or effects to effect some creatures
Jun. 04, 2010
When placing buildings, should be an outline of how much space it actually takes up to maximize layout potential.
Apr. 09, 2010
Buggy. Also, why make it end after 27 levels? I would like to finish the game...
Remnants of Skystone
Mar. 22, 2010
1/5 to any game that uses arrow keys instead of WASD. Since Nintendo, D-pad has always been on the left, thanks.
Mar. 06, 2010
Lame. Slow, tells you what to do. No challenge. 1/5.
Defend your Honor!
Jan. 04, 2010
Different. I like the concept. Refine it, make it longer, and make some later levels more challenging. 4.5/5
Toss the Turtle
Sep. 10, 2009
Needs cash multiplier system like the hedgehog games... takes WAYYYYYYY too long to save up money.
Medieval Rampage 2
Sep. 04, 2009
Fix the volume, it clips like a mofo.
Jun. 30, 2009
Fun as heck, cool concept, and not the same as every other stupid game on here. 5/5
Sparks and Dust
Jun. 23, 2009
Cool concept, really like it.
Jun. 05, 2009
Every level is exactly the same, just with the days and required money raised... just let me select the last level and be done with it.
Mar. 17, 2009
Wish we could change the key layout... I'm not used to moving with arrow keys
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