Too little definition: can't even tell the difference between a wall, and an edge of screen leading to another room. In desperate need of a minimap of some kind -> Thinking of The Ruins of Machi Itcza or even NONDEVICER here. Also, the momentum of jumping is way too high. Perhaps some jumps need it, but there's no way to make a small hop -> avatar will travel too far every time.
Crazy Question: "What do artifacts do for you?" aka "Why should I want artifacts?" Trainers are self evident, but so far I've missed what artifacts do, and there's nothing in the game that says. There's a little i in the top right that looks like it should be an info button, but nothing happens if I click there.
As great as it is that I can select any purchased main weapon, the game *really* ought to remember which that was even after I run out of ammo for the first weapon pickup in any stage. Instead of just reverting to the most-recent purchase.
The Barter skill seems a bit off: at max skill, I'm paying more for fuel than I did with no skill. With 0 Barter: B28,S24 -> B27,S25 -> B/S 26 -> B/S 27 -> B/S 28 (back to original price at 4 Barter) -> 5 Barter B/S 29.
A couple of suggestions: Perhaps Barter could also affect equipment prices (but only at stations in a sector: if they have to send it to you at the home site, there's S&H to consider)? Also, it may be nice to have the option to upgrade/specialize the ship itself (not just the modules equipped to it). For example, a scout ship that has a wider view, and better fuel economy, but fewer weapon slots and less hold space than the default ship.
Nice new implementation of the concept. I did like playing the previous game, but this one is more considerate of new players, and is in many ways more convenient. While I miss the events and absolute impunity to asteroids max navigation used to give, I certainly do not miss the ammo concerns.
I remember the 1st episode as being less railroaded, less arbitrary, and less dependent on chance (spinner for a clue -> good thing there are already walkthroughs). It was also a lot more fun than this.
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