CluelessWonder's Comments

Game Comments
Play Little Light Little Light Dec. 20, 2014
Somewhat surprisingly, reaching the exit is often the hardest part.
Play Shards of Titan Shards of Titan Dec. 05, 2014
The art style strongly reminds me of Bush Whacker. Perhaps it is the same artist?
Developer response from greytone

Hi Clueless, Yep, same art team!

Play BOX! BOX! Dec. 04, 2014
On Lv18, I somehow outfell a statue that started below me, to die underneath it.
Developer response from Casiogre

The bug is now fixed!

Play Yurius's House of Spooks Yurius's House of Spooks Dec. 02, 2014
"I need a key, no shortcuts" so he breaks a hole in a stuck cupboard door, with a hammer, instead.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Nov. 30, 2014
Too bad we don't have more inventory space in the burning village at the beginning: there are 5 more doors I could be salvaging. (The only things the Hammer doesn't work on are the flames and the flooring. Even potholes!)
Play Next to the Stars Next to the Stars Nov. 29, 2014
Diplomacy success against a Heavy (the ship you get for completing the ship collection) while in my Medium (I'm only Lv18) still results in a "Defeat"
Play Next to the Stars Next to the Stars Nov. 27, 2014
Great to unlock new mission variety as I level up, but I'm thinking the Asteroid Mapping comes too soon: At Lv17, I'm in the biggest ship I can use, a Medium, but the enemy has invariably been a Heavy ship. It's unwinnable at the level it's introduced.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Nov. 26, 2014
Neat little trick: At least as far up as worms, you can isolate/wall-in monster spawn points. Guesstimate where it is, and start plopping cliff blocks there. If it says you can't build there (looks like a dirt block with an X through it), you've found a spawn point. Wall it off and come back later (to make sure you didn't just wall off a berry by mistake :P ).
Play Shooteria Shooteria Nov. 18, 2014
Enemies respawing is fine, I suppose, but it would be *extremely* nice if they did not do so within their firing range of me.
Play Belial Chap.3 Ars Arcana Belial Chap.3 Ars Arcana Nov. 14, 2014
The longer you play, the slower and laggier it gets. I've got all the items except the purple orb, but it's too painfully slow/laggy to be worth finishing.
Play Galaxy Harvest Galaxy Harvest Nov. 12, 2014
Game is in desperate need of a tech unlock which allows the (re)building of planets from asteroid belts. Feel free to make it more expensive than Terramorphing, but the option needs to be there. There are so many events that lead to planet annihilation, and no way to either recover or fend it off. Too easy to end at a barren, asteroid-filled map.
Developer response from levelrusso

Added a solution for this in the last update.

Play Space Encounter Space Encounter Nov. 11, 2014
I'm afraid I've run out of interest in bullet-hell's that don't at least have the option of mouse control and/or auto-fire.
Developer response from SonicMK77

Indeed mouse control is fairy popular for space shooters lately. I guess i wanted to keep the traditional style of a typical jap bullet hell. Very likely that i will add the opton for mouse control + autofire though. Thanks for the comment!

Play Shape Puzzle Pro Shape Puzzle Pro Nov. 01, 2014
There were quite a few times where I thought "That was cheap" of the gimmicks used to make the game more challenging (especially the logo related puzzles). I had greater luck piecing together the puzzle using the other pieces *first* (not relying on the starter). In doing that, often when trying to move one, I would end up moving a different piece nearby which was in no way (visibly) overlapping the piece I had my mouse on/was trying to move. One thing that was quite nice, though, was that the level did not fail/force a restart if the score reached 0.
Developer response from Netforza

Thank you for your feed back. I have uploaded a new version. What do you mean by "gimmicks used to make the game more challenging" ? Thanks. Regarding the movement of wrong pieces. Thank you for pointing up this problem. We chose to use the bounding box of the piece so that ti was easier to grab a piece on mobile. But it seems that it doesn't work so well with a mouse. I will probably create an option for this in the next update.

Play Shotfirer Shotfirer Oct. 30, 2014
Am forced to assume the right-hand side of Lv27 is a red herring: after several attempts, I still cannot make the leap from the ladder to the moved platform that would otherwise allow me to reach the exit.
Developer response from KirIgnatev

Right side can be fully completed too, but it isn't easy :) http://youtu.be/Lhx-ZTzOQg0?t=21m38s

Play Picrossy Picrossy Oct. 25, 2014
Somehow, the game has managed to remember that I've completed the Tutorial and the 5x5 levels. However, it manages to forget that I've completed the 5x10, 10x10, and 15x15 level sets *every* *single* *time* I load up the game. I have to have done the 15x15 set at least 5 times now, on different reloads.
Developer response from Johnny93

Thank you. I have fixed this bug now.

Play Land of Enki 2 Land of Enki 2 Oct. 25, 2014
Death Face appears to only be vulnerable while bobbing vertically between the two ladders. It should appear to be... more solid at that time. Therefore, you need to jump off the ladder and attack. I recall that it took quite a few hits the first time, but, eh, boss, but not an undue amount. Replaying now with best sword and sword attack boost, it took 2 whacks to kill.
Play Stone King 3 Stone King 3 Oct. 23, 2014
There seems to be something about attempting to smelt Obsidian that causes the inventory to bug out.
Play Land of Enki 2 Land of Enki 2 Oct. 20, 2014
A pleasant improvement over the first, with no need to endlessly grind levels for cash, and the ability to attack while moving/jumping now. However, if there is a way to kill the clouds, I didn't find it, and seeking, unkillable enemies is not enjoyable to me. Also, I could have done with fewer (none, for example) jumps which basically required you to entirely walk off the previous platform and then jump to reach the next platform. Also, while all of the bosses were pretty easy, I think the final boss may have been the easiest?
Play Sky Quest Sky Quest Oct. 18, 2014
Item Levels cap out at 999. Items in the shop are *always* an upgrade to what you have (within the 4 categories of hero weapon/armor, ship weapon/armor), until Item Level cap is reached. (Crystal) Crafted Item levels are based upon the level of your equipped highest level item. Pretty easy to skyrocket your gear if you do the 2x crystal craft, pick the highest level you see, equip it, and repeat.
Play Sky Quest Sky Quest Oct. 18, 2014
Crazy Idea here: Maybe, just maybe, you could let ME decide when/if to refresh the rare items in the shop. If I don't like the options, then a 5-10(+)min wait between refreshes would be fine. As it stands now, with the rate at which cash gain is possible, it's merely insulting, rather than a purchase to aim for.