CluelessWonder's Comments

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Notebook Wars Ultimate

Play Notebook Wars Ultimate

Feb. 07, 2016

Rating: 0

glitch: Shooter helper accessory continues circling/shooting while paused. if resumed after a long enough pause, can instant-kill any boss from stored (paused) bullets.

Notebook Wars Ultimate

Play Notebook Wars Ultimate

Feb. 04, 2016

Rating: 0

I'm honestly envious of the foes' ability to consistently shoot in straight lines. Considering how my ship's guns keep wobbling, I think the mechanic has a few screws loose, too.

Furious Space

Play Furious Space

Jan. 28, 2016

Rating: 0

I am constantly taking damage from things I expect to have dodged, since I didn't come into contact with any of them.

Dwarf's Journey

Play Dwarf's Journey

Jan. 18, 2016

Rating: 1

apparently, completing a T intersection is considered to be completing 3 3lengths, not a 3 and a 5. How does a 6 even happen, lucky placement of new stones?

Reach the core

Play Reach the core

Jan. 10, 2016

Rating: 0

Insult + Injury: the drill breaks at 799.

Reach the core

Play Reach the core

Jan. 07, 2016

Rating: 0

Despite having True Vision 3, the ? bonus blocks are not visible outside the vision radius. Why is this?

Halfling Tycoon

Play Halfling Tycoon

Jan. 05, 2016

Rating: 0

So, for the next mission, I'm required to upgrade the Plantation to some absurd cost, just so I can "unlock" a rare item I *already* have?

Starlight 2

Play Starlight 2

Dec. 31, 2015

Rating: 0

Working on the pro dolphin level, i now understand why the speed trophy for pro is to complete all levels in "under 23 min" while speed classic is only "under 7.5 min".

Dungeon Crawl Ancient Cave RPG

Play Dungeon Crawl Ancient Cave RPG

Dec. 31, 2015

Rating: 1

Could you stop uploading as a new game, with new profile, and just update? This is at least the 3rd iteration of this game I've found here, each put up by a Lv1 "dev", with the previous incarnation no longer loading. Even the game save carries over.

Armour Hero Fight

Play Armour Hero Fight

Dec. 23, 2015

Rating: 1

Not only is it in chinese (i can read some individual characters, but not chinese words), but the numbers are buggy, which you'll notice whenever you try to buy anything.

Boss Must DIE!!

Play Boss Must DIE!!

Dec. 10, 2015

Rating: 1

The Gold/sec rating is a good idea, but it needs to work like this: Every time a kill happens, it needs to record the time taken, and the gold value when the kill was made, and from that, list the Gold/sec. It should only update itself when a new kill is made. Ideally, the game would keep track of a separate Gold/sec for each level, so players could compare w/o refreshing the stat every time they change levels.

Developer response from 118520

it's on the way. thanks for playing.

Evening

Play Evening

Dec. 09, 2015

Rating: 1

Curiosity: Why does the Bard call themselves "Ranger"?

Developer response from Whgames

Ranger will not call themselves Bard after our next patch.

Labyrinth

Play Labyrinth

Nov. 20, 2015

Rating: 0

Too little definition: can't even tell the difference between a wall, and an edge of screen leading to another room. In desperate need of a minimap of some kind -> Thinking of The Ruins of Machi Itcza or even NONDEVICER here. Also, the momentum of jumping is way too high. Perhaps some jumps need it, but there's no way to make a small hop -> avatar will travel too far every time.

Bloodline Legacy

Play Bloodline Legacy

Nov. 08, 2015

Rating: 0

Crazy Question: "What do artifacts do for you?" aka "Why should I want artifacts?" Trainers are self evident, but so far I've missed what artifacts do, and there's nothing in the game that says. There's a little i in the top right that looks like it should be an info button, but nothing happens if I click there.

Highwayman

Play Highwayman

Oct. 21, 2015

Rating: -10

sigh. I guess everyone has to try their hand at the idle genre before we can move on to a more interesting fad.

Cyber Chaser: Counterthrust

Play Cyber Chaser: Counterthrust

Oct. 21, 2015

Rating: 1

As great as it is that I can select any purchased main weapon, the game *really* ought to remember which that was even after I run out of ammo for the first weapon pickup in any stage. Instead of just reverting to the most-recent purchase.

Cyber Chaser: Counterthrust

Play Cyber Chaser: Counterthrust

Oct. 19, 2015

Rating: 1

An option to turn off screen shake would be awesome.

Star Co.

Play Star Co.

Oct. 18, 2015

Rating: 1

The Barter skill seems a bit off: at max skill, I'm paying more for fuel than I did with no skill. With 0 Barter: B28,S24 -> B27,S25 -> B/S 26 -> B/S 27 -> B/S 28 (back to original price at 4 Barter) -> 5 Barter B/S 29.

Valentine Cupid House

Play Valentine Cupid House

Oct. 18, 2015

Rating: 0

With a release date here of October 17, the timing seems a little... off.

Star Co.

Play Star Co.

Oct. 12, 2015

Rating: 0

A couple of suggestions: Perhaps Barter could also affect equipment prices (but only at stations in a sector: if they have to send it to you at the home site, there's S&H to consider)? Also, it may be nice to have the option to upgrade/specialize the ship itself (not just the modules equipped to it). For example, a scout ship that has a wider view, and better fuel economy, but fewer weapon slots and less hold space than the default ship.

Developer response from Justin_wang123

New ships are definitely on the long term list for future iterations of this concept. The barter skill currently does effect equipment prices very slightly, but I'll look into giving it a larger effect for equipment with the next update.