Could you stop uploading as a new game, with new profile, and just update? This is at least the 3rd iteration of this game I've found here, each put up by a Lv1 "dev", with the previous incarnation no longer loading. Even the game save carries over.
The Gold/sec rating is a good idea, but it needs to work like this: Every time a kill happens, it needs to record the time taken, and the gold value when the kill was made, and from that, list the Gold/sec. It should only update itself when a new kill is made. Ideally, the game would keep track of a separate Gold/sec for each level, so players could compare w/o refreshing the stat every time they change levels.
Too little definition: can't even tell the difference between a wall, and an edge of screen leading to another room. In desperate need of a minimap of some kind -> Thinking of The Ruins of Machi Itcza or even NONDEVICER here. Also, the momentum of jumping is way too high. Perhaps some jumps need it, but there's no way to make a small hop -> avatar will travel too far every time.
Crazy Question: "What do artifacts do for you?" aka "Why should I want artifacts?" Trainers are self evident, but so far I've missed what artifacts do, and there's nothing in the game that says. There's a little i in the top right that looks like it should be an info button, but nothing happens if I click there.
As great as it is that I can select any purchased main weapon, the game *really* ought to remember which that was even after I run out of ammo for the first weapon pickup in any stage. Instead of just reverting to the most-recent purchase.
The Barter skill seems a bit off: at max skill, I'm paying more for fuel than I did with no skill. With 0 Barter: B28,S24 -> B27,S25 -> B/S 26 -> B/S 27 -> B/S 28 (back to original price at 4 Barter) -> 5 Barter B/S 29.
A couple of suggestions: Perhaps Barter could also affect equipment prices (but only at stations in a sector: if they have to send it to you at the home site, there's S&H to consider)? Also, it may be nice to have the option to upgrade/specialize the ship itself (not just the modules equipped to it). For example, a scout ship that has a wider view, and better fuel economy, but fewer weapon slots and less hold space than the default ship.
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