I went through pretty much the entire game with Ninja Hood+Pirate Jacket+Cutlass equipped, and was going through heck in Level 19 and the bosses (by themselves, not the rush). I really should have experimented more, because Knight Helm+Knight Armor+Mana Staff is an epic combo, which I only first tried on Level 20. You get a high HP buffer, plus one MP just for whacking some enemies a few times. It made the final boss a joke compared to my previous strategy.
This game is poorly designed, IMO. The method described by askon really is pretty much the only way to get expert on the later levels. Problem is, the game lags like crazy due to all the enemies. What in the world was this game developer thinking? And then he went and nerfed your strongest towers in an update (yes, I know that update is old, but still, WHY?)?? Why is Expert so demanding that you can't even treat the game as a tower defense? Why am I booted to the upgrade screen when I lose a level, instead of just being able to try again? Why isn't there an in-between size of bomb, seeing how they must be the intended way to get expert? Why did I spend so much time on this game only to be stuck at 32 experts? :(
I'm in agreement with MrFrunzi, on both counts (less so for the latter, for various reasons). With the number of badges we have, "avoider" isn't really all that true. I imagine that this would have been more agreeable a year ago, when there were (probably) fewer badges, thus fewer badges would need to be attained to get to ~20% of all badges. With the number of badges currently on the site, I would think somewhere around 12-15% would be a better cut-off to the next title, with 6-8% being the cutoff between Newbie and Avoider. Not so much a must-fix-nao request as much as it is my own personal opinion...
@Ghostreconz: I'd like to know what kind of maniac would actually use 99 different save files on Sonic Heroes...per memory card. ;) I don't know about Pseudolonewolf, but I feel it's always better to allow too many save files, than too few. I was actually quite disappointed when Super Mario Galaxy 2 reduced the max save files to 3, as I could of used more (between my original file, my older sister's, my younger sister's, my brother's, my low coin challenge file...). Then again...70 does seem a bit excessive. Maybe a Let's Player could switch to a different one after each recording/post? :s
This game is amazing. You figure out the rules as you go along, so it's actually sort of a puzzle-shooter hybrid. To compare the feeling, it's like assembling several identical pieces of furniture, without the instructions. The first one you make will probably have something horribly wrong, but then you apply what you learned to the next one you build. A few identical pieces of furniture later, you've figured out how it is supposed to be built, without the instructions. Then you're given a slightly different piece of furniture to assemble, and now you have to figure something new out using what you learned before, and through a bit of experimentation. I don't know if what I said does justice to this game though, so: tl;dr play this game! (don't worry about the annoying shooting mechanic [requiring the mouse to constantly be in motion] from the first few levels, it does NOT stay the same)
@jkfrrl: Wow, that's funny, because I found that glitch myself...immediately after completing the first level! A related, less-beneficial glitch that I found is that holding space down while failing the level (before the level failed screen comes up) will cause the level to reload before the level failed screen comes up. You can even play while this level failed screen is up (although I imagine you can't use spacebar abilities, and the screen covers up a good portion of the play field)! I wonder what would happen if one were to complete the level under these conditions... [:review follows:] Regardless of the above glitches, this game is very fun, and not all that glitchy. There are many sneaky tricks you can do to make certain levels easier (I don't call them shortcuts, because some of them take longer to do than the "correct" way). For instance, level 34. One can avoid the whole "race" aspect by simply getting the item closest to the meditator last...
In the third last room (where you get the final red key), I just noticed that the solution has the same colours in the same places as the Windows logo (pre-Windows 8, which I think is just blue and white). Interesting. :)
Fun game. Had a good run, but now I'm stuck on 52...I can see the shape, but I have no idea what to call it. It's a bit like a slice from a pie chart, or a kite (can't tell if the top is rounded). It could even be a superellipse! I've tried just about all I can think of...
Hmm...so according to the merchants, blue gold is extremely valuable...finally, after all these years, I know exactly why that darn Tanooky/raccoon wanted those blue coins so badly in Super Mario Sunshine... ;)
I believe this game relies a tad too much on luck, because ships and planes seem to come and go randomly, making Madagascar a royal pain to get. Oddly enough, the first time I came close to extermination, Peru was the region that eluded me (that time I had New Zealand as the origin). The second time I came close, I actually succeeded on getting the impossible badge (my first one! :D). If anyone is curious, I started with Cuba, and mainly followed Nauto's plan, with the following changes: 1) Get rid of sneezing BEFORE you start spreading to different countries. Otherwise I found it infected the origin country too fast, but your mileage may vary. 2) Buy the first three upgrades in the second tier of protection when you feel the time is right, but no more than that for those items (still get drug resistance 4 when called for). Buying the third tier can leave you strapped for mutation points when you need to kill everyone off.
I honestly don't know why people were still complaining about short circuits after the most recent update. I didn't play the old version, but I played the current version (1.1K), and shocks are very easy to deal with, and are completely eliminated as a threat once shock protection is fully upgraded (apart from the very minor annoyance of having to reel back in). Having played the game to absolute completion, I have to say the current version is well balanced with its upgrades. At least, it's a lot more balanced than some digging games I've played (especially the ones where you have to upgrade multiple things in order to dig deeper). Overall, a 5/5. I'm patient enough for this type of game. Others might not be. Your Mileage May Vary.
Very good spot-the-differences game. Challenging, yet quite doable. I like that the scenes are drawn and animated. It's a lot better than the questionably edited photos I'm used to seeing in this sort of game.
I was really lucky on my first run. Got through 15 (I've been told this level is difficult) on my first try! Then I proceeded to die a lot more...especially on that "Spikes are still bad" level. XD Out of my ~25 minute run (or was that 28? My memory stinks...and I literally beat it two minutes ago), I spent slightly less than 10 on that painful level. Surely, that level alone is the reason this game is called "Spikes Tend to Kill You". This game was actually fun, and yet I tend not to like this type of game. I chalk it up to brief wit in level titles, perfect controls, precise hitboxes, fairly stiff physics, and level design that isn't stupidly difficult or repetitive. Each level used the two obstacle types in different ways. 5/5 for flawless execution of the core concept.