God dammit, I always lose because when I have high arcane I never get any damage card for hours, only betrayed, discrete doctor, blast em, arcane sanctuary Byakee, and other useless stuff, now lost at cult priest 8 times in a row, because I don't get damage cards :(
Was the game updated recently, it's getting really awful, the computer has all damage cards nonstop in a row plus everytime I play dispel he right afterwards plays invulnarability and when I play blessing of hastur he plays the same right afterwards; so how can he save all the countering cards while seemingly drowning in damage cards :( ?
The higher challenges get so ridiculously boring, it seems the opponent ALWAYS gets the high damage cards right from the beginning, normally he starts with dark young charge, hound of tindalos, dark ritual or black goat of the woods, only to follow up with the rest of em, while I'm stuck with so useful cards as dawn of a new day or betrayal or the mighty blast em card; the luck factor is just too high, so frustrating
I constantly lose on level 63 on mount magma on hard mode, the levels before are all piece of cake, and suddenly, allthough I upgrade one of my plasma monkeys to robo monkey and build splash gluers plus upgrad my spike factories, that is not enough from one level to another?!?
I hate it, that on hard for many levels, I kill bloons nearly at the beginning of the path, and suddenly one level comes, wehre I lose all my lives; isn't there a way to make it, so that the difficulty increases continous, so that I can estimate how much defense I need to build for the next level?
Great pro tip, so basically what you say is, I should start a level by getting war elephants right in the beginning?
I need a bunch of upgrades, before I can get war elephants, when I survived THAT long, I van build what ever I like to defeat the enemy