Comic's Comments


Trigger Knight

Play Trigger Knight

Feb. 06, 2015

Rating: 0

The game definitely has too many random elements for the level of strategy it asks of you. Even making each battle less random as to whether or not you will take damage would help a great deal.

Straw Hat Samurai

Play Straw Hat Samurai

Jul. 28, 2010

Rating: 1

This game is incredibly buggy, it constantly tells me I've died when I haven't taken any damage and can still move around and kill people.

XNA Starter Kit:Platformer - AS3

Play XNA Starter Kit:Platformer - AS3

Jul. 05, 2010

Rating: 10

The jump detection is not working correctly at all, I'm lucky if it registers a jump 10% of the time. This isn't the case in the original XNA Starter Kit.

Nano War

Play Nano War

Feb. 04, 2009

Rating: 0

could really use a 'reset level' button.

Meat Boy

Play Meat Boy

Dec. 21, 2008

Rating: 0

To those of you who keep saying the controls are what make it hard, you're right. If the controls were actually tight and responsive like one would expect, the level design wouldn't be difficult at all. One is struggling more with the controls than enjoyable level design, here- though there is some of that too.