The idea of chain sudoku is an interesting twist on the vanilla puzzle, but I think it's a little too easy due to the additional hints given by the chain system, and the smaller amount of numbers present in traditional sudoku.
Don't get me wrong; I do enjoy this game and the change to unwind with some easy puzzling...just that I enjoy a challenge moreso. 4/5.
This game is absolutely horrendous. You sit back and watch as whichever class you picked hacks away at everything forever, turning to you for guidance in leveling up. That's it.
I am completely baffled as to how this game got 4/5 stars, let alone badges.
To the developer: Try creating a game where the player actually plays.
The pathing for these penguins are horrendous. "Hey, I know you want me to go out and kill things for you, but I think I'll just sit here and faceplant this rock until I die of hunger." Expecting people to come over your failures as a developer by grinding and repeating levels for the umpteenth time is just sad. No excuse for it. This game shouldn't have a rating over 3 stars, and it shouldn't have badges.
Pseudolonewolf has released another gem.
A well-rounded platformer with enough difficulty and content to sate the hardcore games out here for several hours, and enough simplicity to be picked up casually.
As usual, the musical pieces in here are catchy and thoroughly enjoyable.
And to round it off, there is the satirical gaming humor that makes Pseudo's games just...lul.
5/5, favorited, and well deserved. I await your next masterpiece.
Nerdook has made a clickspamming wonder here.
"More difficulty?" Nerdook says, "Why not just make everything obnoxious to kill instead?"
Flying across the screen twelve times in order to kill a single enemy (while thousands rain down upon you from above) is not 'difficulty', it is just annoying as hell.
There are some problems with the actual gameplay as well. Due to the random nature of the boss and platforms, a saw can appear right above one of the higher platforms. I have had to ragequit thrice (on level 16+) because my character got stuck in an infinite loop of shoddy game-making. Also, the idea to make Crawlers appear from the bottom up would be a nice touch, if not for the fact you cannot freakin' click on them due to the menu buttons on the bottom of the screen.
If you truly want people to have a challenge/enjoy a memorable game, try brainstorming for more than a few hours total. Focus on quality, not quantity of games. For God's sake, try crafting something that is *playable*.
...Once more, a game with music taken from Remnants of Skystone.
Yes, it is a great soundtrack. It should inspire others to create music to rival it.
Instead, we get people that tack it on to sub-par games. /tsk
The control over your character is comparable with trying to text wearing mittens.
There was obviously some amount of effort put into this game, so why screw it over with the basics? The length of the levels (and the amount of time it takes to get back to the point where you died in said levels) in addition to the horrible controls makes this game virtually unenjoyable. The *only* reason I am continuing with this game is because I have an unhealthy addiction to obtaining badges.
2/5 for half-assing a game with great potential.
Microsoft's 3D Pinball (minus the 3D, heh) meets Dungeon-RPG Theme. Simple, yet addictive and fun. The level designs are both inventive and scaled nicely in difficulty. Very well made. 5/5, I look forward to a second.
...Most of these 'puzzles' are statements that happen to be true. This game is a joke. Yes, it is fact that a stop sign has eight sides, but how're you supposed to solve '8 S of a S S' without using a hint? T G is a W of S, T D S W. (This Game is a Waste of Space, Try Developing Something Worthwhile.)
I want to like this game, I really do. The fact that after some rounds you have to refresh just to get any progress is just...annoying. Couple that with some incredibly buggy PvP actions, it gets frustrating. Fast. "What? I hit that guy with Grapeshot and he got health BACK for it?"