3) terretories: in world 30 you still get 5 territories for free. That should also change with world level! The rest with houses, hotels and resort is quite balanced so far. Also the multiplie-upgrade for them is useful.
But on the other hand the territory is grwos too slow for the massive amount of coordinate-Upgrades.
4) other ressources (food, wood) on the replayable maps! Also an autofight feature for restarting the maps
5) offline ressorce gathering!
So at world 30 i have too many workers that are to expensive to allocate, but way too less for upgrading coordinate-feature!
Thanks for this game and the whole work!
Thanks brownprobe for this nice game! Its really fun and has an easy resource system. But the balancing needs a lot of improvements!
Some suggestions from my side:
1) Blocking: like many other people announced, the blocking is way too weak, for being useful. In later part you block around 1% or less of the damage with 400Gyms and 7000trainers. In the beginning the workers are to valuable setting them as trainers. I think a book, doubling the effect of gyms every world, can be useful.
2) workers: in World 28 i have 100k idle workers left, and absolutly no ressorces to allocate them. the harvest is much too slow (650B/s -> 1 worker cost 3,7sx resources!!!). Only finding ressources on the worldmap is adequate to hire more workers.
I really like the game and the idea behind it. I just played after the upgrade but I think the game has a lot of ptential! ALso the chain reaction idea is very good: combining reactors gives a better money/invest output, but much more heat, till you cant control it anymore (like in a real fusion reactor).
My reactor delivers at the moment about 6M$/tick with Quad thorium cells. But I'm curious about upgrading it, because ONE Quad Dolorium cell will need 56 Vents for recooling. For the last cells, there is a urgent balance needed. For cooling ONE Quad Nefastium Cell there a 1400 vents needed, and there 304 tiles in the reactor...
So, a good game, but really needs balancing!
There should be a possibilty to see how much and what kind of damage a enemy mage will do. If you dont posses the right staff, you didnt know the enemy is doing! Please show the cast damage (incl. Bonuses) in the status windows of enemy and own units!
I really enjoy the game. And I also like the gameplay, to play only with 10 cards! So, it is rerally important to build a good deck to play with and use a special tactic.
But what happen? The computer chosse terrible targets for your airstrikes, healing and rally options. For a game with such an high regard of tactics it will be important to choose these Targets manually!
Please consider this.
There a bug that you didnt receive your Money after a flight. You just had your money left before you start. In this situation you have to press start twice to take off.
All in all a nice idea and also a entertaining game!
i Love this game :)
But just a clone? its easier then playing around with DosBox, but you can simply add some more options!
Like adding a point to change the detonation radius of your banana! Thats what I've done with the original .bas-Code ;)
Or an option that the wind will change during the levels.
But all in all a comfortable clone of gorilla!
Different kind of Ships would also be a good idea. e.g. a fast one with few upgrade slots but fast enough to dodge lasers and some other and at last a slow one with much weapons, lots of upgrade slots and armor
Oh, I love this game. It remeinds me of an old DOS Game named "SOLARIS". The gameplay has great possibilities! What I missed was a freeplay mode where I can take different missions or trade to earn money. Also you could implement nicer grafics in the buy menu. the extras and upgrades you get are really great. at whole 5/5
The game its a nice idea. I liked the colours and the gameplay. But everything what can be done wrong seems to be scrwed up :( its a boring game! I playerd the first level for over one hour. Its pretty easy, my towers kill everything. I reached wave 65, and theres seems no end? For what? totally senseless and theres no fun after all.
a really nice game :) I like the Mech-Style,the gameplay and the story. Terrain graphic is okay, but the tyoe could be clearer. The missios should be a little longer, the maps bigger and so you perhaps need a minimap. There could be other features like Wingmen or support by infantry or tanks. A little balancing could also be done. the game its to easy! the weapons have too much power and a low heat. And there is a little bug: if your spend your money after a mission and reload the game, you keep your improvments but get your manoey back ;)
But despite all: i like the game :) 5/5
its a really nice game idea. But only racing against the clock is realy stupid and boring after a short while.
The game has everything needed for a good game: nice grafic, different cars, a damage model, fuel needed and an acceptable controlling.
missing: competition against ai, different tracks, better collision with the walls (sometimes I stuck and get lots of damage).
so, only 1 of 5 becuse its get boring after 2 min and it has such a potential