@ Sickopath333 This is called "Difficulty" in a TD, i know its a foreign concept, but try to understand. If you could win it in a lot of ways, it would become boring as it would be too easy to stumble over one of those ways.
got 1500 warpoint ship (second warpath ship), upgraded it to full, finished entire game with that ship...
Game difficulty later on needs to be increased
as far as i can tell...
Shooting the hull deals the most damage and is overpowered late game with dynamite, due to being able to take down 1/1/2 - 2 large ships on the first turn.
Shooting the crew allows easier boarding (not sure) and a minor effect to damage action points
Shooting the sails heavily damages the enemies action points, and if the enemy cant be sunk through shooting hull it is worth doing
And all the 3 Barrel cannons and all the 2 Missile launchers didnt even put up a fight against the god damn Ghost Armada
(much harder than the last world)
needs some item cost adjustments & new weapon 'minigun', which shoots at an even pace rather than the burst of the other weapons. Late game, all ur guns waste their burst on 2-3 ships, which are heavily overkilled, and extra guns dont do anything there
(if u do make the minigun, you would have to raise enemy difficulty too)
(minigun should be less cost-effective than both other weapons)
(missiles need more range & cooldown, in order to make the difference between the 2 weapons (gun missile) more significant)
Other than that, loved the game, 4.6/5
LOL, just saw all the comments on Level 19, i won that level the quick way, which i will explain to help you, it isnt too hard, this was the only level i did this on, the other levels looked like it wasnt worth it. Ok, Right at the start place a waypoint NE of your base just above the green players island, but not close enough that he will connect it, tell your units to go to waypoint, only 1-2 guys will come, but that will be enough. remember to keep at least 3 squares away from green. Once your at the waypoint tell your men to build settlement and provide room to do so (before they starve), expand the 1 building until it produces someone, then place a waypoint (or 2) to get to the finish and guide 1 man along it. This is the best way to win this level
after giving it a lot of thought, i know what i would want in this game now. - Terraforming should have a limit to 30 per minute, this amount continues to stockpile up -> This is because i want to watch what is happening and cast spells. I want to cast spells, i really do, but from experience i know that 'all "lightweight" spells are not worth the cast cost'. A limit i thought would be better because we want to build towns still, but i want to spend my time doing other things too. Other than that. -Lightweight spells cost too much -> all spells that cost between 100-299 are not worth the cost, even if u have tons of leftover mana, it isnt worth the time it is to terraform. Their only useful purpose seems to be to cause some harm to buildings just before you attack, even still 99% of the time it is worth suffering waiting on a volcano, because volcanos ARE AMAZING (DEFINATELY MY FAVORITE SPELL!!!!). So yea, that is my 2 points.
Terraform seems to cost too little and other spells seem to cost too much. literally can win almost every game just by terraforming land to make a million palaces... (you gotta raise its cost AND lower other spell costs, otherwise the player wont be able to do anything/can easily win).
This game is addictive, i played it for 18 hours (not straight, but still)
i won it with only 1-2 training missions, is it possible to do it without a single training mission?
my record in survival is 59, someone scored 64, probably same thing as me?
i see a lot of complaints as to the +5 when you capture a node, heres a suggestion, instead of giving +5 to a captured node, give the node invulnerability for 1 second, this way you cant take advantage of it offensively, as you wont have anything inside the node to begin with. Also over the next 4 seconds (use a glowing effect) increase that nodes defencive abilities by around 4x, which over the 4 second duration slowly returns to normal. This allows even far away nodes to have a chance to support a newly captured node, whilst forcing players to put in some defence so as to "how long should i wait before i recapture"
-Impossible mode, I would Absolutely LOVE to try to do the impossible in this game and win against odds i shouldnt be able to, but only unlock this extra difficulty once you win the game, your "hard" mode is pretty good :D, and i dont want to scare off new players who want to try to do the impossible immediately and miss out on all the cool stuff later on by quitting early
Other than the Obvious, your extreme AI (and consider this for regular AI) could not leave RAM and CPU chips undefended, the amount of times i won because i suddenly jumped into a HUB and machine gunned a RAM chip which won me the game is off the scale, i thought "if only he left 3-5 defenders i couldnt do that...
having a HUB upgrade would be nice too, for the cost of 30-40 i would like to increase the power of HUB's attack, as sometimes i prefer the Hubs speed over the GPU's Slow moving Energy nukes of doom
It takes a lot to actually make me comment on a game, Congrats, you have made me do so
Definately the best nano-war game i have played
- like Brad789 said in the top comments, one of the biggest issues is i almost quit after seeing it was just nano wars, one thing almost made me quit, before the game proved to be extremely strategic and fun :D
-sometimes the Tutorial was in the way, like, REALLY in the way, mostly it was the ones where i had to click the arrow to progress to the next chat block, i noticed space bar skipped those... after i had finished the game.. -_-. could u announce that space bar is a hotkey to progress?
I think knight is the best class, speed seems overall to be the strongest stat, as it alllows you to cast abilities more, but the more u unbalance your stats the weaker you are on your base attack, so some stats should be tipped up and down (with speed being the highest)
Why not rouge, easy , he regenerates only 9 rage when he strikes, a sneaky disadvantag
oh, you should fix the achievements because one is bad for hardcore "play for x minutes", standing in base at start and waiting for a few hours before playing greatly increases your potential, replace it with "time spent in combat" and lower the numbers, it makes more sense that way
Bug reporting, if u try to cast stun using 3 then get stunned without finishing it, you cannot use 3 to use stun again when you have enough rage, you need to deselect. this glitch has killed my hardcore characters so many times :(
I loved the game, it was very good, some things made me a bit sad tho, why does adding attack only add 1 point, :/ made it kinda useless, the other one is, as daanuk has said character being rediculously strong, i saw characters being good against certain players but the "anti-tank tank" (not gonna reveal spoilers) is able to beat everything in the game, i soloed the last boss with him/her
Quote Unmediocre "True, but the Shaman has a lot of advantages over the other classes such as high damage spells that are not reduced by armor, healing, and other unique spells! The mana % limit and slow regen are some of the disadvantages of playing Shaman!" yes the mana % cost WOULD be a disadvantage in comparison to another class that uses mana ... OH WAIT
I love the game, however there is 1 major issue with it
-inf farming, its possible at the very very first level of the game to infinately farm the first enemy, using create energy, fire, ice etc to create 4 of a kinds. I think purely to stop this, enemy attack should increase by 1 every 20 rounds or so (a number that shouldnt come in if the player is playing properly)
agree with LunaLumi, debt should be optional, i prefer to have it rather than not, it adds difficulty, i am aware some people would rather "sandbox" without it, but i reallly liked the absurb debt amount :D