CowboyRobot's Comments

Game Comments
Play Exposure Exposure Sep. 10, 2013
This is just brilliant. The persistent footprints, the mystery, the balance between frivolous and heavy, between tedious and frustrating. Great game design here.
Play Incursion 2: The Artifact Incursion 2: The Artifact Aug. 28, 2013
Where did that machine gun come from?
Play Color Infection Remake Color Infection Remake May. 30, 2013
In terms of level design, this is one of the best physics puzzle games on the site. In order to appeal to a wider audience, the designer may want to give in and use cute characters instead of abstract shapes.
Play Garden of War 2 Garden of War 2 Apr. 12, 2013
This is very similar to Sean O'Connor's game, 'Slay'. http://www.windowsgames.co.uk/slay.html
Play Star Squadrons Star Squadrons Mar. 14, 2013
The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.
Play Demons vs Fairyland Demons vs Fairyland Jan. 30, 2013
It's too easy to accidentally sell a tower
Play Demons vs Fairyland Demons vs Fairyland Jan. 28, 2013
This has an aspect that other TD games have, where I lose motivation to finish all the way if I complete the final level on 'easy'. I'd like there to be a true final objective that requires me to finish every level on the hardest setting. Getting yet another badge doesn't seem adequate reward for that.
Play Demons vs Fairyland Demons vs Fairyland Jan. 28, 2013
The upgrade alerts are very handy, but there's a z-axis problem where the alerts are sometimes occluded by adjacent buildings.
Developer response from StormAlligator

The upgrade alerts are now placed higher so they're not completely hidden in some situations.

Play Demons vs Fairyland Demons vs Fairyland Jan. 27, 2013
This owes so much to Kingdom Rush that you may have to call it a "tribute" or "homage" or something. My one complaint is that the theme of child abduction seems unnecessary, especially since the player is the abductor. You could have the "gems" be candy or something like that, while maintaining everything else.
Play Nano Kingdoms 2 - Joker's Revenge Nano Kingdoms 2 - Joker's Revenge Jan. 24, 2013
The scrolling thing stinks
Play Nano Kingdoms 2 - Joker's Revenge Nano Kingdoms 2 - Joker's Revenge Jan. 24, 2013
I just realized that you harvest the meat from your enemies and use that to build new troops.
Play Battle for Darkness Battle for Darkness Jan. 22, 2013
It's grind without any actual strategy. The graphics are nice, but the player never has any real choice about what to do. You max out upgrades and then move on to the next creature. And you have to fight the same guys every time
Play Desktop Tower Defense 1.5 Desktop Tower Defense 1.5 Jan. 11, 2013
Play it at the developer's site: http://www.handdrawngames.com/DesktopTD/Game3.asp
Play Takeover Takeover Dec. 04, 2012
Men, we did it. We have vanquished our foes and commandeered his castle. Time is of the essence, however, and we must make haste to rebuild.
Play Paper War Paper War Aug. 30, 2009
Sudarto has some other games that are very good, which is why I checked out this one. Overall it's good, but you need to look at balancing - I could get every level just with normal towers.
Play Sky Invasion Sky Invasion Feb. 19, 2009
Like others said, it's too easy to build towers and let them do all the fighting until you have enough reserves to crush the enemy in one swoop. So, there's a balancing problem and not enough strategy. There neds to be more of a struggle to build your defenses - perhaps only allowing one tower initially, then 2 after the 4th level, etc. And the XP was way out of balance. I maxed out all the research by level 6. It was too easy to set things up, walk away for 10 minutes, then tweak a few things and walk away again, then return and find out I won.