SHUT... UP! SHUT UP! STOP TALKING! WHERE THE HELL IS MUTE! ... okay, calming down now. But besides all the errors noted, any game that forces you to listen to spoken dialogue without any real 'skip this crap' or 'mute' function is idiotic in today's gaming. 1/5 for pretty pictures and no understanding of making modern games.
Obnoxiously repetitive, upgrades seem to do next to nothing, boring.. played long enough to get the badges, will never play again. Waste of everyone's time. 2/5 for, I guess, the half-hearted effort...
Wow, this did NOT need to be highlighted. Yet another 'launch' game trying to spice it up with cute graphics, but upgrades are barely helpful, responsiveness is hit-and-miss, boosts fail often because of it, and the 3rd stage is unforgiveabely long and boring. The cuteness wears off fast, and this drags on WAY too much. 3/5 only because you can tell time was put into the animations, and good initial response to feedback, but otherwise it's a 2 at best.
This game is a lie. It has as much 'physics' in it as a peanut butter sandwich has zebras. Trying to kick the ball forward usually results in some inexplicable change of direction that causes you to lose, and blocking makes the ball magically rebound into the goal anyway like JFK's magic bullet. Doesn't deserve to be on Kongregate, and whoever gave it a badge should be fired. Still 1 of 5 stars
This is cheap, stupid, ridiculous, looks like it was made in 5 minutes. You flop-around with no controls... funny for a minute, but are we THAT starved for decent games that THIS gets a badge? Taking action usually results in giving away a goal. Should have called it Global Thermonuclear War, only way to win is not to play. 1/5
There's two controls, up and down. Up is questionable due to memory leaks in poor game design, and often causes the end of a run by falling into a pit. This means controls are 1/2 useless. 1/5 and shame on whoever thought such a poorly designed game deserved a badge... cats wearing funny hats is still shite if you can't actually PLAY the game.
Dear Diary: Lemonade Stand franchises are sweeping the nation, so we're the paperboys are putting ads for the car washes in the daily edition, along with coupons for pizza, donuts, and shrimp. Now, whether to move to a new city and start up all new businesses.. hmm.
Warning to new players: GameFuse will NOT necessarily support any issues you send tickets to. I can cite many examples of this. Buyer beware, if you spend money on this game and don't receive what you paid for, there may be no resolution for you. Please upvote this so new players are aware, and check the forums for many examples.
Also, why does every match require loading times when all the cards do is push into each other? You're just loading stats for the fight, the images should already be there. Seems to have a poor backbone design, perhaps that's related to the noted memory leak issues.
I'm trying to play for the badges, but this is SO slow and SO unexciting in the gameplay that I can only do a couple storyline matches each day. Rise of Mythos has a much more dynamic gameplay, more interaction, and Spectromancer gave more flexibility in play. This just feels too limited, and watch cards run into each other isn't inspiring. 2/5
I liked the first one okay, but one thing I do NOT like about this... Got a guy wanting a spear, but my primary can't make those, too busy restocking basic inventory. Hired a Druid to help make potions, but he can't. Hired a carpenter to make the spears I haven't researched yet, but he can't. Maybe it gets better later, but it's quite disappointing.
Very very good logic game, probably my favorite thing is that there isn't one specific solution. You don't have to think exactly like the designer to get it, you can work out a few different ways to get there. One of the better 'puzzle' games I've seen in a while! 5/5!
Ugh, the last level was SO terrible, it killed the replay value for me. Had to brute force it to get the Hard badge. Should have put some texture or something in there as well. Good sequel in general, though I don't think the Hard levels gave it much fun.
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