I don't remember the last time a game had me longing more for the characters. The character development is astonishingly superb, it is done much better than modern games with an actual budget and studio behind them can do. What lost a star for me - aside from a few spelling/grammar issues - is the lack of gameplay content. Granted, it is a "choose your own adventure" style game, but even these kinds of games can involve the player more. That being said, I would definitely love to see a sequel or even a prequel to this story, it wouldn't even bother me which of the 7 endings is chosen to be canon.
Highly inefficient Aqua Fortis, getting the timing down was very aggravating: c,3,11;b,6,9;c,11,7;t,6,13;m,13,11,90,1,crolcrolwwwwwwwwww;m,9,11,0,1,wwclorcwwwlorwwwww;m,8,6,180,1,cruuu2odddlwww;m,11,9,180,1,ddwwcuuoddwcrluuod;m,6,11,180,2,wwcdlrlrroluwwwwww;m,1,11,90,1,clorwwwwwwwwwwwwww;m,2,9,0,3,wcdouw;m,4,6,90,2,wjwc2lor;
Actually, you are able to upgrade towers at the top-most row. Sometimes it will work if you click through the tower stats, but a more surefire way is to move your cursor down until the stats go away and then you can click on the Upgrade button. Could still use a look at though.
Was heavily disappointed in the ending. After all that plot buildup from reading the journal entries in the secret rooms, all it builds up to is a crappy fight - the same boring one you've been seeing all game long - and then that's it, you're a hero, here's some gear even though you'll probably close out of the game right after getting the badge! At least come up with some sort of plot twist, even if you have to go all M. Night Shyamalan on us and be like "Oh you were the evil Necromancer all along and you're here to defeat the demon you summoned with 1,000 souls because blah blah reasons." The second biggest thing that bothered me was how much of a power creep this game is, it's about as mundane as Warframe is.
Ah, the memories of cramming a section of 5 Hiragana characters every day during my downtime in the Spanish class I never wanted are coming back to me. I never liked that class, not because of the teacher, but because of the students and my reluctance towards learning Spanish since I wanted to learn Japanese first but my school screwed up my schedule and never gave me my Jap 1 class like they were supposed to. Ended up only getting half an education about Japanese since I was only able to take 1 of the 2 classes. Anyway, as for suggestions, I think some music is in order, listening to nothing but laser blasts puts you in a trance and makes it hard to differentiate between all the characters. Otherwise, I love the game, it's perfect for someone wanting & willing to learn the language.
The game lags horribly when in battle with 16+ units on the field. I don't know if it's because Flash is still a horrible game engine or if there's a memory leak or something, but it needs to be looked into. It's irritating especially when you have to fight 4-5 groups of 32xFederation Army and everything moves at a snail's pace (with Faster Walking enabled, mind you) and the freezing when it's your turn does not help at all. Other than that though, it's a great game (except for the horrible XCOM-like RNG elements like accuracy) although there are a few complaints I have. One complaint I should mention, however, is that items that increase Sight should allow you to zoom out on the Overworld. Having more than +500% sight is worthless if the screen doesn't cover all of what you can potentially see. Another thing is that you should be able to focus body parts, like Legs or Arms, to add depth to combat strategy. Even headshots should heavily increase Eye damage chance.
A couple of tips concerning game design: NEVER create an obstacle for a player that requires them to use the actual internet to search for the answers for the puzzles. Not everyone has access to the same material, especially the Chicago newspaper one, and that's not even mentioning the numerous versions of the Bible there are, which makes for a vast amount of different answers. Even the Hacker series by xIKashmir accounted for this sort of thing by creating an in-game browser that allows the player to enter any URL but only the ones given to the player (via hints, etc.) were allowed to be used.
That alone gimped the rating I give this game down to 3/5.
Very stupidly dumbed-down version of the previous game. You can't even call this one a game as there is no way to lose. It's pretty much a kiddy "simulator" version of Dungeon Keeper to where it's "Free to Pay" and you get nothing of value in return for your money's worth. Thanks Jim Sterling for that baseline. People need to stop buying into these weak attempts of a cash grab.
You are able to soft-lock the game by refreshing the browser during specific parts of the tutorial (I refreshed during the "Click the shield 4 times" part of the tutorial, continued the dungeon but cannot pass the Health Potion bit because you are unable to heal whilst at full health). Very critical bug that can be a pain to resolve as most people are not going to know how to delete/modify your .sol files.
I actually had a blast playing this game since I never actually got to "experience" Populous, as well as for the fact that this isn't your typical game on Kong. 4/5 since it could be a little harder and not so dependent on Offensive spells (but maybe that's the point of the game? Who knows...)
I was actually expecting hacking, such as bruteforcing the enemy's password, infecting his files with a deadly virus and deleting logs and such, but instead, I got a Plants vs. Zombie-esque game... meh, whatever, guess I shouldn't be fooled by titles anymore.