Pretty good, but the Slalom Gates level in the 2nd week stops .3 seconds before the end. And for me it's always right as my nose is touching for the 25 gate for a gold. It slows for half a second and then ends abruptly without counting the pass.
Okay, this is a nice step for the game, but I do think it's a step in the wrong direction. I like the 3D, but I don't like the continuous lap that just ends at some unnamed point. I get that it is supposed to be like a downhill run or just a rally stage, which is great, but there is no explanation for that. I disagree with Cooper though, you have the right concept, you use the handbrake to shift your weight forward before powering over and throwing your ass out there, but none of the corners FEEL like corners with the way the game is presented. If you want it as a rally stage, give us a time limit to win in. If it's a downhill make them 1v1 challenges but open stages with no real record of where you are or what place you are in is just frustrating. The mechanics are good, it sounds good and it looks good. But the game play and presentation need work.
Okay this is a great game but a few VERY frustrating points. Your aimer says for 100% that it will land in the cup, instead it bounces out of the cup. An opponent though hits it from farther away than you did and they land perfectly in it with no bounces. How in flying **** does that work?
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