Hey hey, they finally brought this game to Kong!
I played this a long while back on the creator's website and I enjoyed it quite a bit, and I'm delighted they brought it here. It's lulzy, yet difficult and serious in the sense that it requires a lot of planning and relatively quick thinking. It's also somewhat satirical when it comes to viewing today's conceptions of certain governments. Great game Avak :D
Pillage the Village, what an old classic. Certainly an original game, with lulzy graphics and some snazzy bleating sheep and rustling leaves in the background to keep up the sound. I find it very entertaining, albeit a bit difficult and a tad glitchy (for me). Nice work, Xgen.
Snazzy game, if I do say so myself. The graphics aren't by any means super special, but the soundtrack isn't 1/2 bad, and for a sort of tower defense game it's quite unique. I personally find it very challenging to complete, and with that challenge comes a combination of frustration and WEWTness, bringing, overall, an enjoyable experience. Great 'ole game, undefined!
Pretty good tower defense game we have here! Though it isn't at all original, concept wise, the soundtrack is fitting and decent and the graphics are polished and well made, as we have only come to expect from a game pumped out by armor games. It has a good deal of tower variety and such, as a matter of fact it has just about as much variety as a tower defense game could get, and it's pretty entertaining, especially if you're into the tower defense genre. Good work Kazama!
Not too shabby. The graphics are pretty nice, as is the changing background, and the soundtrack's pleasing. It's leveling does ascend nicely, but there gets a point where, if leveled up well enough, the game becomes a synch. 'Tis well polished, though, and somewhat engaging. Nice work j0x! :D
Interesting concept for a philosophical game, or one meant to have a message gotten from it (the one I got was along the lines of the public being fickle, and malleable to believe what you want them to believe if you appeal to their "waves" or thought processes). When it comes to the entertainment value, however, I don't find it particularly intriguing. For the venue that it's directed towards, the graphics aren't bad, but the soundtrack is a little repetitive and gets somewhat on the nerves after awhile. Nonetheless, nice work Mr. intuition :D
I always liked the Endless War Series. In terms of graphics, it's a bit basic, but still easily workable, and the lack of soundtrack is a bit of a downer. Nonetheless, what it lacks in these two areas it makes up for in the extensiveness, variety, and overall entertainment value that it has. It's fun to dodge back and forth between boulders and blast enemies with the weapon of your choice, and as a series it's taken the criticisms it's received in the past and obviously built on them, making the game smoother, more expansive, and more fun. Nice job, Vitaly :D
How can I not comment of the game I'm always playing? It seriously is my favorite idle game, and the one I am on almost constantly, whenever there is nary a game in sight to play or when there is homework to be completed (which there most often is). One of the first Kongregate Idle games, to my knowledge, it perfects the art of idling by having nothing other than a gray box accompanying a nice chatty box for talking pleasure. The comments are also extremely fun, with the extremely relevant guides that always bring about a chuckle or two :P Snazzy job 2D, and thanks for giving me a lag free gameless box to lurk on whilst Kongremodding!
Ah, a sequel. And a good sequel too! Unique :thegame: graphics and unique :thegame: theme music, along with uniqu :thegame:-tastic satire, as witty as always, makes it even better. Whenever I play through this game, I laugh myself silly, smile myself funny, and think "Whoo! A game that's so unique and original~" Yes, sure, it might be a bit crude at some points, but it's a true pleasure to play the whole way through. Amazing job!
Not too shabby, especially for your first game. Though it is a bit basic, and plays off of games like "Interactive Buddy" it still is somewhat original. The graphics aren't that great, but the soundtrack's excellent. In terms of difficulty it isn't at all very hard, there are a number of combos that work for the entire thing and have the potential to make it way too easy. In a way it does feel like the same thing occurring over and over again, simply with more advanced weaponry each time, but nonetheless, some nice work!
Nice game you have here. In terms of originality, this is the first game of this type that I've seen, and original games are getting rare these days, so kudos on that front. In terms of difficulty, the choice of three levels to play at any given time removes a good deal of risk regarding getting stuck on a level, and the complexity of it is quite nice, though it does feel a tad overbearing after awhile. In terms of the overall quality of the game, there's nothing to complain about, the graphics are sleek and nice. The overall entertainment value of it for me was pretty decent, I know that any puzzle lover will adore your game, and anyone else with some sort of interest in it will have their attention held for quite awhile. Nice job!
I find it hard to believe that I just completed this amazing game! First of all, it is hands down the best point and click adventure that i have ever played. Graphics played a huge role, including the introduction and ending, and the plot line was surprisingly original. Never mind that it was quite difficult, in my opinion the right amount of difficulty mixed with the right amount of length makes it great. Overall: 10.1/10
Sure, Caravaneer may be a bit long, but quite frankly it is AMAZING! For a flash game it is amazingly intensive and long- surely fun too. In addition, I find it to be quite a creative concept. Great Job!
:the game: is not too much of an actual game, but as a flash program -a satire per se- it is amazingly entertaining. Some would complain about the political views or parodies of some of the aspects of life that are portrayed, but I see no need to fuss over it at all! In short, :the game: = FUN
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