Cydira's Comments

Game Comments
Play Reprisal Reprisal May. 23, 2012
My game froze up on the "Island Conquered" information screen after the first mission. It was sad, because the game looked fun.
Play Keeper of the Grove Keeper of the Grove May. 23, 2012
Yup. The game is cute, but I hate having to manually pick up the coins. It just makes it not fun for me.
Play Dawn of the Dragons Dawn of the Dragons May. 10, 2012
Thanks, cloakerx and vegenceofchaos. I'll break out my math.
Play Dawn of the Dragons Dawn of the Dragons May. 09, 2012
Can you have unlimited amounts of land? Which land has the best return for the price?
Play Utopian Mining Utopian Mining May. 08, 2012
I'd like to be able to use wasd instead of the arrow keys to move.
Play Zombies, Inc. Zombies, Inc. Mar. 07, 2012
I'd love an "insta-outcome" option for battles. The progress bar is cute for a while, but then I just want to get on with the conquering. ;) Time can jump ahead a little to compensate for the absence of the progress bar, if it needs to.
Play Pinata Hunter Pinata Hunter Dec. 17, 2011
It was awkward to hit the thing and move the bag. It's a shame, because it was otherwise well-made and classy.
Play Long Way Long Way Dec. 01, 2011
I don't see a mute button or a mute option. Am I just missing it? (If not, the game needs one.)
Play Ninja and Blind Girl Ninja and Blind Girl Dec. 01, 2011
Cute concept. A little grindy and the ninja AI isn't so good. I'd still play a refined sequel.
Play Legend of the Void Legend of the Void Nov. 20, 2011
I'd love a better minimap which shows the whole area, initially obscured by a fog of war. Once you get near a door to the next area, it should be clearly marked on the minimap as an exit. I hate wandering around, trying to find the place with the door to the hideout I need to continue the main storyline. For example. ;)
Developer response from violatorgames

New map just put on the LOTV website, will add it to game soon: http://legendofthevoid.com/forums/showthread.php?t=261

Play Legend of the Void Legend of the Void Nov. 19, 2011
I'd like to see a "not junked/not equipped" option for sorting your inventory. That would make it much easier to find the equipment you just swapped out so you can junk it.
Play Legend of the Void Legend of the Void Nov. 19, 2011
Yay! Auto-highlighting the basic attack made fighting much less frustrating. Even faster fighting (skipping all animations) would be awesome!
Play Legend of the Void Legend of the Void Nov. 17, 2011
A toggle-able autoattack of the base attack would be awesome. Just have it target a front-line guy first. (Or have that be a choice, too.)
Play Bloom Defender Bloom Defender Nov. 15, 2011
It's cute, but I have to do too much clicking for a TD.
Play Monster Arena Monster Arena Nov. 04, 2011
A clicky grindfest, though not without its charms. It would become infinitely more playable if it allowed you to set a default action for an autoattack.
Play William and Sly William and Sly Nov. 02, 2011
I take it back. I'll never be able to finish because I'm not fast enough to avoid the giant snake thing. :(
Play William and Sly William and Sly Nov. 02, 2011
I usually hate platformers (and I'm not good at them), but there's something captivating about this game. maybe it's in the way the fox jumps or how forgiving the mechanics are, but I absolutely love it. It's relaxing and meditative and I feel like I might even be able to finish it, even with my meager skills. Excellent job!
Play Cardinal Quest Cardinal Quest Oct. 19, 2011
I'm a little confused as to why I don't heal over time when I'm idling or walking around. The addition of that (or armor with a +regeneration) would make this game a lot more playable for me.
Play Demonrift TD Demonrift TD Oct. 02, 2011
This game would be a lot better without the between-turns enemy attacks of your cities (or, at least, a better way to minimize your losses and the frequency of attacks). If someone isn't good at a game like this, but enjoys playing, the only way to succeed is to repeat missions for the resources and to upgrade everything. This game doesn't let you do that because of the enemy attacks. It's disappointing, since a small change would make the game easier for people who need it to be, but not impact people who don't.
Play Quick Quests Quick Quests Oct. 01, 2011
I'd love to be able to mark where on the map I saw the quest target, or if once it's in my field of vision, there was always an icon which pointed in its direction. If I need to level up before a fight, it's very hard to find the target again, once I've wandered off to fight things and pick up equipment. Great concept, though. I can't wait to see the next iteration of the idea.