I'd love an "insta-outcome" option for battles. The progress bar is cute for a while, but then I just want to get on with the conquering. ;) Time can jump ahead a little to compensate for the absence of the progress bar, if it needs to.
I'd love a better minimap which shows the whole area, initially obscured by a fog of war. Once you get near a door to the next area, it should be clearly marked on the minimap as an exit. I hate wandering around, trying to find the place with the door to the hideout I need to continue the main storyline. For example. ;)
I'd like to see a "not junked/not equipped" option for sorting your inventory. That would make it much easier to find the equipment you just swapped out so you can junk it.
A clicky grindfest, though not without its charms. It would become infinitely more playable if it allowed you to set a default action for an autoattack.
I usually hate platformers (and I'm not good at them), but there's something captivating about this game. maybe it's in the way the fox jumps or how forgiving the mechanics are, but I absolutely love it. It's relaxing and meditative and I feel like I might even be able to finish it, even with my meager skills. Excellent job!
I'm a little confused as to why I don't heal over time when I'm idling or walking around. The addition of that (or armor with a +regeneration) would make this game a lot more playable for me.
This game would be a lot better without the between-turns enemy attacks of your cities (or, at least, a better way to minimize your losses and the frequency of attacks). If someone isn't good at a game like this, but enjoys playing, the only way to succeed is to repeat missions for the resources and to upgrade everything. This game doesn't let you do that because of the enemy attacks. It's disappointing, since a small change would make the game easier for people who need it to be, but not impact people who don't.
I'd love to be able to mark where on the map I saw the quest target, or if once it's in my field of vision, there was always an icon which pointed in its direction. If I need to level up before a fight, it's very hard to find the target again, once I've wandered off to fight things and pick up equipment. Great concept, though. I can't wait to see the next iteration of the idea.