With all the Idle games around here (and there are an annoying amount) I have no reason to ever return to this one which didn't save 3 hours of first time progress. 1 star, which won't be reevaluated due to the obscene number of idle games to choose from.
Love it! Been looking forward to it forever. Just ONE problem, and it's relatively minor (and I say relatively minor only not to say, "HOLY CRAP, WTF WHY NOT?!?"). My command stations don't seem to cover any of the "collector" real estate that's under them. -_- (s my disappointed face)
DEFINITELY prefer my Assault Carrier to have 7/7 modules. Seems as long as I don't remove one, I'm ok, but as soon as I get a static module upgrade, I'm hosed. Why the limitation on the static modules, and what do you mean by stackable?
Everything is coming along BEAUTIFULLY. One last really nice touch if you think it could be possible, Momo, would be to model the individual weapons and systems, like engine, hull, and shield generators and make them visible on each vessel. Would be an immense task if it's even possible with the engine you've developed here (If anyone can do it, it's you.). Might even require further restrictions for which upgrades fit on which ships, but it would REALLY set off the overall feel of realism, customization, and upgrading.
Awesome game by the way. More than I have ever expected from an independent source. That being said, the one thing I think I REALLY need in this game is the ability to travel between star systems which have already been cleared of pirates without going gate to gate through 9 systems to get there. Click me there from the zoomed out map?
133 first run, hard mode... Surprisingly, though it is not intended to be an accurate measure... That's not the first, or even the second or third time I have seen that number as a result of an IQ test... Was tested twice throughout my school career. Would be interested to see the actual numbers from those tests.
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