Decent :) I have a beef with the UI however. Between levels, at the upgrade menu, I can't go back to the main menu. Clicking the menu button does nothing. Instead, I need to start the next level, and then Exit the game.
Achievements, why is there no button to check our achievement progress from the upgrade menu? Instead we need to exit to the main menu through the process I mentioned above…
Replaying previous levels. If I'm trying to get the achievement for level 11, I don't want to start level 12 afterwards. Levels you've already beaten should return you to the level select screen instead of forcing you to quit out of the next level.
For easy hotel management… Manipulate the filters until you only attract one type of customer 100% of the time. Then, set up each room identically to suit that persons needs. Make sure you don't mix floors with amenities/rooms so the elevator unloads quickly.
Had two mist towers setup at the entrance to the third boss level. One had two ice gems in it, and monsters were being frozen before they were on the screen properly. When those guys unfroze, they and everybody behind them wouldn't move, and quickly got wiped out. Same with the boss, but after the boss was dead the level end didn't trigger. >_<
Bugs are annoying, and the level up is a bit pointless. What reason do you have to get anything aside from gold, mana, and gems proc? Great art though.
Attempting to see what happens if I go through this with only two ships. The only reason I'm making these fights is because of my passive regen, repairing nearly 20 hp a round.
Only thing I'd ask for is a mute button. I love the music, sound effects are fun, and the voice acting is well done and makes the entire story more engrossing... but there are times when you need to be able to turn off one of these things, or all of them.
Level 11: "Not what, but who. This is a technology not made by humans." This made me laugh as I took note of the very English 'Area 38' in the background.
Beat it, not too hard. Maxed out sniper rifle first along with damage, then kept getting better turrets. When I had 2 of the strongest turrets, I had 2k saved up for my 3rd one. But... a wave of at least 6 of those Golden Tanks had come in and I was about to die. Quickly, I spent the point to bring my fortification from level 0 to level 3... Went from 23 HP left to 3000 HP left at the end of that wave. Close call! From there, I realized I needed my tools, so I upped Damage, Duration, Cooldown time, and then grabbed my 3rd turret. I'm just glad that there was an actual end to the game, instead of the waves becoming exponentially difficult until they were impossible.
Hehe... for the cow/chicken puzzle, I didn't know how to solve it without guessing and then either going higher or lower from there to find the answer. Sooo... I wrote a program on my TI-83+ that did it for me. :-) #Chickens=X, #Cows=Y, Legs=L and Heads=H. Start X=H and Y=0, test if the condition (2X)+(3Y)=L. If it doesn't, X=(X-1) and Y=(Y+1). Test condition again, repeat until true. Once condition is true, you have the # of Chickens and Cows. ~~~~ If anybody want's any help, drop by The Nanaverse chat room.
Wow.... 1200 gems would cost you $168.14. That's a ridiculous amount of Kreds, let alone actual cash spent on a lame browser game? Runescape would give you way more content for $5 a month... Ha! You could play RS for nearly 3 years (33 months) for the cost of 1200 gems.
I made it to level 15 before I finally ran out of energy... you just need to use some good strategy in order to keep leveling up just in time to replenish your energy again. I messed up and fell 10% xp short of what I needed for my next recharge.
My overkill mostly relied on placement. (And infinite waves/bubbles.) I had a mega mega tower filled with three 4x4 splash towers. (Splash towers give you more total damage then sniper towers.) The 4th part of the attacking Mega Mega tower had 1 Sniper for the range and 1 Machine Gun tower for the attack speed. After that, it was multipliers. 3 Mega Mega Damage boosters, 2 Mega Damage Boosters, 3 regular Damage Boosters, and 2 Fire Rate Boosters. I'm fairly certain it's impossible to get any more boosters adjacent to your damage dealing tower. Now, I just need to test and see if the Mega Mega even needs the sniper to give the range boost, as well as whether replacing 3/4 splash towers in the starting Megas with Damage Boosters will give me more damage.
Best overkill that I've managed to accomplish so far is 9.769 MILLION Damage. The tower does splash damage, has a reload of 1, and 787 range. Just passed wave 1988 and I'm still one hitting everything. ......... I'm confident that if I moved a few things around I'd be able to get the damage even higher... I'll try later to break 10 million. Heh, any questions? :D