When you turn Level 50, remove the part at the end of a game that shows where you, the player, gain XP and just skip to the weapons. It is a waste of time waiting for that to pass seeing as you gain nothing. But keep the amount of time the same.
Or maybe add a skip button to go from Player's XP to Weapon's XP.
Something to add on to my previous tracer comment:
Make the tracers work for underground weapons. They show no arc whatsoever. Also, edit the trajectory for wind conditions.
You know how when something is shot into the sky, it eventually comes down, why not do the same for the ground: If it goes off screen, it doesn't just disappear. It comes back up. When the ground is really low, things like Moles and Tunnel Strike are impossible to use. Keep the sides the same, just change the underground.
I need help with 2 quests: For the first quest, where can i find the third item. Looks like a canoli. Second, I am missing one quest. Last person in the second row of the list, where can i find him/her??
Please do something about team making. Lets say it is me 3 deluxe players Level 45-50, and 2 Level 1 players. How is it that I, at level 26, get the lower leveled ones. It is entirely off balance. Maybe put the highest leveled with the lowest leveled?? Even it out. That is how i lose most matches.
How about making the bottom of the screen a wall like the purple walls on either side of the map?? The banking would make Tunnelers and Molehills easier to use. If not that, make it like the sky (topscreen) where it can go offscreen but not just disappear. That gets really annoying.
Thank You for reading.
When someone gets a weapon, it might be something they never used or seen. So maybe an explanation on the weapon if they do not have it in their own cache.
Or maybe Color-Code it so we know if the weapon is like a grenade that bounces around then does something when it has settled, or like Heavy Shot.
(+) To keep this up