Presents kill people because any solid object dropped from the height Santa is flying at can be lethal. Santa needs to learn some physics or stuff like this could happen :)
Some of the common stupidity I've read in comments, addressed:
- Mines are manual. You have to press the corresponding number. After all, there isn't much of a point NUMBERING OBJECTS in a game if they mean nothing. Christ.
- Upgrade fire rate makes the delay between shots shorter. And trust me, it does, I programmed it. You can't necessarily see the difference right away but if you actual pay attention you will see you have to wait less time between firing.
- Upgrade weapon - if you actual read the instructions, even GLANCED at them, you would see upgrade weapon MAKES YOUR BULLETS LARGER. Just because upgrade weapon does something in one game, it doesn't mean it does the exact same thing on every Flash game on the net.
I hope this clears some things up because some of you people leaving comments seem to be anti-reading/thinking/observing.
First off, thanks a ton to Kongregate for featuring and giving our game a badge! That's awesome.
Next, some of you are unbelievably dumb. I wish Kongregate had made the badge require 500 kills so some of the kids here would have to spend 30 seconds reading the instructions instead of whining that the upgrades "don't work". If you use the upgrades effectively you can run off 500 or so kills everytime you play.
@vynx:
You've got to be kidding. How can you rate a game on loading time? Every game loads slower than it should on this site, so even thinking of the loading time is absurd.
@vynx:
I have no idea what you're talking about. It should ALWAYS be possible to board the passengers. And randomness is what makes games fun. Non-random is repetitive.
The only complaint I've gotten so far about difficulty is that the game is TOO easy and starts out too slow, but no complains about it not being possible, so I'm not sure where you got that from.