It's a good game, but the skill to get more skillpoints/cash is just metagamey, and the game is honestly too hard for not having an adjustable difficutly level. 3/5
When I first saw the weabooish graphics I thought I as going to be in for a horrible, poorly written, unfunny storyline. Oh, how WRONG I was. This Deuce guy? Hilarious. 5 stars.
Boost seems very underpowered. I did a split between engine/handling on my first race. I was in first place before half the race was over and grabbed 5 achievements in that first race also.
>Mfw I almost get Dead on Time... bunch of cards wall street except for side
>swerve over there and blast horn.
>Dumb blond bimbo keeps running towards car
> -10 seconds, you lose
Statistics on the dice game: five six-sided die will roll for an average of 17.5; If he has 17 or lower, guess you'll get more. If he has 18 or more, guess you will be lower. Thumbs up if this helped you.
Bad moral = more events that deteriorate moral. This is not very fair considering early on throwing parties is nigh-impossible, especially since you start off at the edge of minimum moral.
The guy with the crystal's on his weapon is broken.
If you kill the princess, he can 1 hit characters. If you don't, then you risk her speedbuffing him and then him stunning both your characters in succession. Bam, game over as she keeps buffing him and they both get stunned to death. You say any combo is possible but short of grinding wolves for two hours I don't see how paladin/mage is going to beat them, they have no action economy debuffs.
Very fun game, with good creativity.
I would like to see the gun-drawing given more options (Triangles, different shots to help distinguish which of your different guns are landing hits, maybe a couple more colors) and possibly a couple more on-fire effects (Slow, EMP/Stun?). Also of course more types of enemies; I saw no 'shoot in every direction' or 'spawns many small things when you kill this big one' kind of enemies.