Dacarnix's Comments

Game Comments
Play Sonny 2 Sonny 2 May. 07, 2009
I don't understand why this game is quite so popular. Fighting 80,000 hp dudes for interminable battles is not really that much fun. :shrug:
Play The Necronomicon The Necronomicon Sep. 11, 2008
There are tons of great things about this game. The setting is cool, the mechanics are well-done, and the cards are neat. The challenges, however, are terrible. In some, half the cards in the opponent's deck might as well say "I win." Such design throws any strategy out the window in favor of dumb luck.
Play D-Evo D-Evo Jul. 26, 2008
There are a lot of really solid concepts here but the inability to customize decks really kills it for me.
Play Music Catch Music Catch Jun. 20, 2008
Relaxation games tend to either be too relaxing where there's no point to playing or too challenging so that you can't actually relax. This game is the perfect blend of game play and relaxation. I enjoyed it immensely. Kudos.
Play Nano War Nano War May. 19, 2008
Very nice game. It's fairly simple, but it's very well done and very enjoyable. Congrats.
Play Scribble States! Scribble States! Apr. 30, 2008
I usually find educational games a bit sloppy and/or dull, but this game rocks. I would highly recommend it to any students studying US states for practice as well as fun.
Play Super Crazy Guitar Maniac Deluxe 3 Super Crazy Guitar Maniac Deluxe 3 Apr. 27, 2008
My favorite thing about this game is that there won't be a sequel.
Play Treasure of Cutlass Reef Treasure of Cutlass Reef Apr. 27, 2008
I've got to agree that enemy *sailboats* moving in reverse is a little ridiculous. The game concept is pretty neat, but that part is just dumb.
Play Argue (about everything) - Alpha Release Argue (about everything) - Alpha Release Apr. 21, 2008
I think the lies should have a power cap to balance out the power of lies with the power of giant attackers. I would suggest 1-5-20-Max for the choices and disallow lies bigger than 20 in size. Otherwise, enormous lies = win.
Play Streamline Streamline Apr. 16, 2008
I've got to agree with the comments that the game really has nothing to do with the player's rhythm. Sure, the enemies fire on-beat, but that means that player actions are all off-beat for maximum chances of success. Rather odd for a game that says "Guess you can't feel the beat" when you lose. I'm not a fan.
Play Tarnation Tarnation Apr. 14, 2008
I have to whole-heartedly agree with the other folks who have said the game needs more control. I understand that it's supposed to be somewhat unpredictable, but there's too much unpredictability - no target selection, gargantuan attack arcs, no control over the flowers. It had potential but really fell flat for me.
Play 3D Logic 2: Stronghold of Sage 3D Logic 2: Stronghold of Sage Feb. 24, 2008
Yeah, I didn't get all that hippie crap about colors, but the game was good.
Play Bot Arena 3 Bot Arena 3 Feb. 24, 2008
As others have posted, Challenge 4 is a big disappointment in an otherwise neat game.