As much as I like to think of the music as an incentive to play better and lose the headphones if you hate speed metal, I absolutely adore that kind of music, so an option to get some more headphones once you slow down would be nice. Also, on my lag ridden computer, it's hard to get up to any decent speed because the multiplier always runs out before I can reach another gate - this may sound silly, but there should be some other way to judge time taken than by time itself. Distance/speed, or something. Apart from those issues (which are more to do with me and my computer rather than you and your game, so I won't mark down for those), it's a really good game, kept me playing for ages. Definitely a 5/5.
Brilliant game. Kinda Meat-boy-esque. Controls aren't perfect, but they're perfectly appropriate. Don't listen to the haters just 'cause they can't handle it. Intelligently designed, smooth learning curve and just the right amount of challenging. Don't understand the negative press and the low ratings. 5/5.
Oh my god, level 50 was so hard I may have just blacked out and completed it by mistake. Also, to concur with Jabor's comment, it does remind me a lot of Skyroads. A good concept, very functional, great fun. 5/5'd :D
Fun fun fun fun fun. :D
I think there isn't much wrong with this game, and it's a great game to start with, so 5/5.
The only thing I don't like (not something that is a problem for everyone, or that can be fixed) is that, I use the music to maneuver^(sp?)^ and when the game starts lagging on my computer, it's hard to get back into the rhythm and I end up dying. :(
Anyway, great work, as always, Jindo. :)
Lol, this game is _insane_. The music is a bit annoying after a while. You should have explained muting earlier... or left it to the end of the very last level. xD And I love the concept. I like how in the first level you go and blunder in to a trap... then after you step around it on your next try you say, "This game also has traps." Good work Eggy. :D