DarkReality's Comments

Game Comments
Play Cat Shmat Cat Shmat Mar. 21, 2013
That was disappointingly easy
Play Bloons TD 5 Bloons TD 5 Aug. 30, 2012
Why do I have to beat a level on easy and medium to get the money if I've already beaten it on hard? How do you overlook something like that?
Play Bloons TD 5 Bloons TD 5 Aug. 25, 2012
I really hope the premium content model you use pans out for you because this is how it should be done.
Play Glean Glean Jul. 25, 2012
Honestly, what turned me away was the inability to directly create more advanced objects. A gyrochromatom, for example, is a pain the arse to create if you need to go and create every object individually. It's not a problem to break apart or put together basic resources to get what I need, but having to click through three layers of items to create them all takes too much time. An option to create advanced structures from scratch (basic resources) would be wonderful.
Play Robot Legions Robot Legions May. 15, 2012
Meh. Nothing that makes this stand out from any other similar game. The collecting is annoying, the enemies are boring and the upgrades predictable.
Play Awesome Planes Awesome Planes Apr. 19, 2012
Far too easy.
Play New York Shark New York Shark Mar. 10, 2012
Shark Ate Man Shark Attacked Asteroid Asteroid Destroyed Earth Shark Wins
Play Icy Fishes Icy Fishes Feb. 23, 2012
The wave counter is broken, +3 mines from the bonus sub results in +6 mines, the extra wave bonus didn't register... and those were just the bugs I found in the first 5 minutes. Did absolutely no one test this game? Am I playing some broken version? Because I'm not sure how this received so much praise.
Developer response from SilenGames

New mines are added each wave. Wave counter not broken too. Your mission is not clear all waves. Your mission is broke some floes. By the way, thanks for playing!

Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 17, 2012
Bit disappointed. I was kind of getting used to you making games with a touch of originality to them, this is just a bland rehash of other launch games. The collision with some objects also seemed a bit clumsy. Meh.
Play Super Samurai Sweeper Super Samurai Sweeper Feb. 09, 2012
You can still buy extra clicks once you run out and even though they show up, you can't actually use them.
Play Dragon Quest Dragon Quest Feb. 08, 2012
Need's a lot of polishing to be a good game, honestly. The basic idea is there, but the movement feels too clunky to be a physics game.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 06, 2012
I'm a bit disappointed that you would pander to the religious and superstitious and add a bullet point for "magic" under "Is it safe for kids" on your site :/ Demo or not, this game is longer than some other highly rated games on here and I'm glad you didn't go for a premium content sale model. $5 is hardly something to argue with for a game that promises to be 10x as large as this (based on the "100 battles" comment on your website).
Play Tequila Zombies Tequila Zombies Feb. 02, 2012
Having to start from the beginning every time? What a drag
Play MegaCity MegaCity Jan. 24, 2012
Seriously? First place in a high score list? GLEEEEEEEE
Play Chuck the Sheep Chuck the Sheep Jan. 14, 2012
SPAAAAAAAACE
Play Versus Umbra Versus Umbra Jan. 03, 2012
So it looks like Madness Interactive, plays like it, and you have the gall to charge money for someone else's work?
Developer response from Arkuni

That seems like an unfair and not very accurate accusation.

Play City Siege 3: Jungle Siege City Siege 3: Jungle Siege Jan. 03, 2012
Hold up, "Big Oil" sets up in the jungle, I protect it, and I'm the "good guy?"
Play ZomBlast ZomBlast Jan. 01, 2012
Holy cow. Do you really have to advertise BigDino in every single frame and after every level? I think we get it.
Developer response from NewStage

Oh come on! it's a normal practice

Play Color Link-a-Pix Light Vol 1 Color Link-a-Pix Light Vol 1 Dec. 25, 2011
The lighter numbers (pink, yellow) are almost impossible to see on a white background
Play Kingdom Rush Kingdom Rush Dec. 23, 2011
Sadly too much that doesn't work as well as it should: it's impossible to give towers "priorities." Archers shouldn't be firing at heavily armored enemies simply because they're a few steps infront of the awfully annoying shadow archers. Likewise, soldiers shouldn't just stand there when being shot at by archers. We should be able to tell them to abandon their post to hunt down the archers.